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Author Topic: Light & Shadow - Complete Card List  (Read 146462 times)

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February 06, 2009, 02:08:29 AM
Reply #105

lem0nhead

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Re: Light & Shadow - A finished cycle and a bonus!
« Reply #105 on: February 06, 2009, 02:08:29 AM »

I actually only realised how good that Sam might be as a Ring-bearer after posting him! Before that, it didn't even occur to me. In fact, I don't think that works because then Sam would be immune to cards like Resistance Becomes Unbearable... 2 options then: 1) make Sam lose that bonus if he's the Ring-bearer, or 2) make Sam lose the ability to become the Ring-bearer. What are people's preferred choice?

Thranduil

Make him lose it if hes the RB. But then he'd be rubbish so make him resistance -4 not 5?
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February 06, 2009, 10:32:29 AM
Reply #106

sickofpalantirs

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Re: Light & Shadow - A finished cycle and a bonus!
« Reply #106 on: February 06, 2009, 10:32:29 AM »
Okay, change of tactic: I'm going to throw those unloaded keywords I was talking about anywhere the flavour makes sense, but I'm almost certainly not going to reference them anywhere. This way, the cards are both compatible with previous sub-cultures and any future themes that might crop up. :up:

Would Longshanks be better if his ability triggered from resistance 7 or 8?

Okay, that's where the cycles break down. But I'll finish the "Something Companions" cycle of events, and then maybe post a bonus card...

[1] Wise Companions [Gandalf]
Event • Skirmish
Spot a [Gandalf] Wizard to make a companion strength +2 (or strength +3 if that companion has resistance 6 or more).
L U 46
fine.

[2] Valiant Companions [Rohan]
Event • Skirmish
Spot a [Rohan] Man to make an unbound companion strength +2 (and exert a minion that companion is skirmishing if he or she has resistance 3 or more).
L U 139
kewl

[1] Faithful Companions [Shire]
Event • Skirmish
Spot a Hobbit to make a companion strength +2 (and remove a burden if he or she has resistance 8 or more).
L U
I thikning 2 cost perhaps, like hope is kindled.

[2]Sam, The Stout-hearted [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound.
Unless Sam is the Ring-bearer, he cannot be targetted by Shadow events.
Response: If Frodo is killed, make the Sam the Ring-bearer.
While bearing The One Ring, Sam is resistance -5.
L R
targeted. not targetted.  kewl.
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February 06, 2009, 11:03:55 AM
Reply #107

leokula

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Re: Light & Shadow - A finished cycle and a bonus!
« Reply #107 on: February 06, 2009, 11:03:55 AM »
I find the targeting thing very odd, especially since the term does not exist in LOTR; this would require rules to be re-written, for a start.

BTW, when does a shadow card "targets" a companion?

February 07, 2009, 10:28:50 AM
Reply #108

Thranduil

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Re: Light & Shadow - A finished cycle and a bonus!
« Reply #108 on: February 07, 2009, 10:28:50 AM »
I find the targeting thing very odd, especially since the term does not exist in LOTR; this would require rules to be re-written, for a start.

BTW, when does a shadow card "targets" a companion?
Yeah it doesn't exist, that's why I defined what that phrase would mean. A lot of Shadow events will spot a companion, but a lot don't (like Whistling Death). Is there a better word?

And SoP, "targetted" is the (correct) English spelling! ;)

Thranduil

February 07, 2009, 11:17:32 AM
Reply #109

Gate Troll

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Re: Light & Shadow - A finished cycle and a bonus!
« Reply #109 on: February 07, 2009, 11:17:32 AM »
Actually targeted is the correct spelling. Targetted is incorrect; even you switch Firefox's language to English/United Kingdom it still marks it red. :D

February 07, 2009, 11:32:14 AM
Reply #110

Thranduil

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Re: Light & Shadow - A finished cycle and a bonus!
« Reply #110 on: February 07, 2009, 11:32:14 AM »
Actually targeted is the correct spelling. Targetted is incorrect; even you switch Firefox's language to English/United Kingdom it still marks it red. :D
Actually it's an older English spelling which is completely acceptable, like travelled. :P

But that's not important right now...

Would it be clearer to word Sam like:

"Sam cannot be affected by Shadow events."

Or maybe I should go for something else which is more clearly defined within the game like:

"Sam cannot be spotted by Shadow cards."

Thranduil

February 09, 2009, 10:42:18 AM
Reply #111

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Re: Light & Shadow - A finished cycle and a bonus!
« Reply #111 on: February 09, 2009, 10:42:18 AM »
Just saying that Sam can't be spotted by Shadow cards, is unfortunately a useless ability in LotR at the moment. I can't think of very much that that would be a problem for.

"Sam cannot bear shadow cards"
or "Shadow events and conditions that affect only one companion cannot affect Sam"

Anvar
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February 10, 2009, 02:30:29 AM
Reply #112

Thranduil

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Re: Light & Shadow - Dwarven
« Reply #112 on: February 10, 2009, 02:30:29 AM »
Well, seeing as no more opinions seem to be forthcoming on that Sam, I'll continue (even though I'd prefer you to tell me what you think).

I'm going to start going about this in a more systematic way. So let's go through the [Dwarven] culture. These are the cards we've already seen:

[2]Gimli, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
While Gimli has resistance 6 or more, he is strength +2.
L C 8

[2]Gimli, Goldentongue [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Unyielding.
Gimli may use his resistance to resolve skirmishes instead of his strength.
L R 9

[1] Steadfast Companions [Dwarven]
Event • Skirmish
Spot a Dwarf to make an unbound companion strength +2 (and damage +1 if that companion has resistance 4 or more).
"‘Faithless is he that says farewell when the road darkens.'"
L U 11

And here are some more Dwarves (remember foresee when you look at these cards):

[2]Farin, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
At the start of each skirmish involving Farin, you may reveal the top card of your draw deck. If it is a Free Peoples card, Farin is strength +2 and damage +1.
L U 6

[2]Frór, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
At the start of each skirmish involving Frór, you may draw a card. If you do, place a Free Peoples card from hand on top of your draw deck.
L U 7

[2]Glóin, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Each other Dwarf is resistance +1.
Each time Glóin wins a skirmish, you may place a [Dwarven] card from your discard pile on top of your draw deck.
"Next to Frodo on his right sat a dwarf of important appearance, richly dressed."
L R 10
« Last Edit: February 11, 2009, 05:43:00 AM by Thranduil »

February 10, 2009, 03:22:19 AM
Reply #113

lem0nhead

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Re: Light & Shadow - Dwarven
« Reply #113 on: February 10, 2009, 03:22:19 AM »

[2]Farin, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
At the start of each skirmish involving Farin, you may reveal the top card of your draw deck. If it is a [Dwarven] card, Farin is strength +2 and damage +1.
L U 6

Why have you phrased it reveal, dont you mean foresee? Hes cool.

[2]Frór, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
At the start of each skirmish involving Frór, you may draw a card. If you do, place a [Dwarven] card from hand on top of your draw deck.
L U 7

Hmmm ok but he aint much of a fighter.

[2]Glóin, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Each other unbound Dwarf is resistance +1.
Each time Glóin wins a skirmish, you may place a [Dwarven] card from your discard pile on top of your draw deck.
"Next to Frodo on his right sat a dwarf of important appearance, richly dressed."
L R 10

Ok. I might be tempted to make the ability a fierce fight.

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February 10, 2009, 06:19:38 AM
Reply #114

Thranduil

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Re: Light & Shadow - Dwarven
« Reply #114 on: February 10, 2009, 06:19:38 AM »
Why have you phrased it reveal, dont you mean foresee? Hes cool.
No, foresee 1 is "reveal the top card of your draw deck; you may place that card on top of or below your draw deck." This one, if you notice how sly I've been, is a actually my herald mechanic but without the mechanic! ;)

Thranduil

February 10, 2009, 06:21:14 AM
Reply #115

lem0nhead

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Re: Light & Shadow - Dwarven
« Reply #115 on: February 10, 2009, 06:21:14 AM »
Why have you phrased it reveal, dont you mean foresee? Hes cool.
No, foresee 1 is "reveal the top card of your draw deck; you may place that card on top of or below your draw deck."

O ok, fair enough.

This one, if you notice how sly I've been, is a actually my herald mechanic but without the mechanic! ;)

Nope, not noticed at all!

Thranduil
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February 10, 2009, 07:06:15 PM
Reply #116

DáinIronfoot

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Re: Light & Shadow - Dwarven
« Reply #116 on: February 10, 2009, 07:06:15 PM »
Quote from: Thranduil
[2]Farin, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
At the start of each skirmish involving Farin, you may reveal the top card of your draw deck. If it is a Free Peoples card, Farin is strength +2 and damage +1.
L U 6

Nifty. Rather Elf-like.

Quote from: Thranduil
[2]Frór, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
At the start of each skirmish involving Frór, you may draw a card. If you do, place a Free Peoples card from hand on top of your draw deck.
L U 7

Love how he sets up Farin, but he could use a little more of...something. :-k Perhaps make him a rare 7 resistance Dwarf?

Quote from: Thranduil
[2]Glóin, Dwarven Delegate [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Each other unbound Dwarf is resistance +1.
Each time Glóin wins a skirmish, you may place a [Dwarven] card from your discard pile on top of your draw deck.
"Next to Frodo on his right sat a dwarf of important appearance, richly dressed."
L R 10

I think it would be okay to make ALL other Dwarves resistance +1, since I have no beef with him boosting his son, BoG. He's cool either way. I might consider lem0n's suggestion, though.
Best regards,
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February 11, 2009, 05:55:10 AM
Reply #117

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Re: Light & Shadow - Dwarven
« Reply #117 on: February 11, 2009, 05:55:10 AM »
Great, thanks guys! :gp:

Those Dwarves were very uncontroversial, so I'll finish the [Dwarven] culture.

One of the things I've been trying to do with this set is follow the simplest designs possible, and reinforcing a culture's strengths at the common level. This was the reasoning behind Word of Command (which we saw a while back, [2] in the fellowship phase spotting a [Gandalf] Wizard to discard a condition), and the inspiration for the first of these cards, but with a little bit of a twist to fit with the set's mechanics.

[2] Ancient Halls [Dwarven]
Event • Fellowship
Tale.
Spot a Dwarf to foresee 1 (look at the top card of your draw deck; you may place that card on top of or beneath your draw deck), then draw 2 cards.
L C 3

Also falling under the category of "simplest possible design", I have been littering this set with sensible reprints (like Intimidate, Strength of Spirit, Elendil's Valor etc.) and I was going to reprint Axe of Khazad-Dum to give the Dwarves a common possession. But, that was when the set was messing around with the site path, which it no longer is, so I changed it to this.

[1] Dwarven Poleaxe [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a Dwarf.
While bearer has resistance 4 or more, he is damage +1.
L C 5

I was always disappointed with Dwarven Embassy because it looked promising but actually wasn't great. I also always loved Lord of Moria and was very sad when it rotated out of standard. So I thought I'd do a bit of a combination between the 2! And you may remember me telling you that cultures tended to have resistance numbers that they like. Well, as you may have guessed, for the Dwarves that number is 4.

[2]Durin's Valor [Dwarven]
Condition • Support Area
Tale.
While you can spot a Dwarf, each companion with resistance 4 or more is damage +1.
L R 4

This last card is part of a cycle of tale conditions that discard for a boost. This one is one of the least powerful, but it's free.

(0) Strength Renowned [Dwarven]
Condition • Support Area
Tale.
Skirmish: Spot a Dwarf and discard this condition to make that Dwarf strength and resistance +1 and draw a card.
L C 12
« Last Edit: February 12, 2009, 11:53:12 AM by Thranduil »

February 11, 2009, 07:00:23 AM
Reply #118

lem0nhead

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Re: Light & Shadow - Dwarven
« Reply #118 on: February 11, 2009, 07:00:23 AM »

[2] Ancient Halls [Dwarven]
Event • Fellowship
Tale.
Spot a Dwarf to foresee 1 (look at the top card of your draw deck; you may place that card on top of or beneath your draw deck), then draw 2 cards.
L C 3

If youre spotting the dwarf this needs to cost 3 i think then you can foresee 2 i reckon.

[1] Dwarven Poleaxe [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a Dwarf.
While bearer has resistance 4 or more, he is damage +1.
L C 5

Sound.

[2] Durin's Valor [Dwarven]
Condition • Support Area
Tale.
While you can spot a Dwarf, each companion with resistance 4 or more is damage +1.
L R 4

Non unique? Urgh.

(0) Strength Renowned [Dwarven]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a Dwarf strength and resistance +1. Then if you can spot a Dwarf, you may draw a card.
L C 12

Im confused as to why youve phrased it like this. Surely you would put Spot a dwarf and discard this condition to make that dwarf X and draw a card?

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February 11, 2009, 12:29:56 PM
Reply #119

sickofpalantirs

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Re: Light & Shadow - Dwarven
« Reply #119 on: February 11, 2009, 12:29:56 PM »
Great, thanks guys! :gp:

Those Dwarves were very uncontroversial, so I'll finish the [Dwarven] culture.

One of the things I've been trying to do with this set is follow the simplest designs possible, and reinforcing a culture's strengths at the common level. This was the reasoning behind Word of Command (which we saw a while back, [2] in the fellowship phase spotting a [Gandalf] Wizard to discard a condition), and the inspiration for the first of these cards, but with a little bit of a twist to fit with the set's mechanics.

[2] Ancient Halls [Dwarven]
Event • Fellowship
Tale.
Spot a Dwarf to foresee 1 (look at the top card of your draw deck; you may place that card on top of or beneath your draw deck), then draw 2 cards.
L C 3
fine.

Also falling under the category of "simplest possible design", I have been littering this set with sensible reprints (like Intimidate, Strength of Spirit, Elendil's Valor etc.) and I was going to reprint Axe of Khazad-Dum to give the Dwarves a common possession. But, that was when the set was messing around with the site path, which it no longer is, so I changed it to this.

[1] Dwarven Poleaxe [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a Dwarf.
While bearer has resistance 4 or more, he is damage +1.
L C 5
fine

[2] Durin's Valor [Dwarven]
Condition • Support Area
Tale.
While you can spot a Dwarf, each companion with resistance 4 or more is damage +1.
L R 4
possibly be unique, I mine splashing this in an elf deck would be crazy. or any deck.

(0) Strength Renowned [Dwarven]
Condition • Support Area
Tale.
Skirmish: Spot a Dwarf and discard this condition to make that Dwarf strength and resistance +1 and draw a card.
L C 12
fine.
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