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May 05, 2009, 11:41:25 AM
Reply #315

Thranduil

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Re: Light & Shadow - Uruk
« Reply #315 on: May 05, 2009, 11:41:25 AM »
Well I seem to have 1 person's review on that last lot after several days. I'm going to assume that they're reasonably fine, and finally move on.

So let's have some events. As you can imagine, the first is part of a cycle of common massive Shadow skirmish events, so as to work with aggressor (see above for a definition). The second also fits into such a cycle, but I wanted it to be assignment (because I feel that is one of the strengths of the [Uruk] culture) and so I made a little twist. I hope it's worthwhile. And the last is just a fun card, again reinforcing one of the [Uruk] culture's strengths - discarding conditions.

[6] Berserk Fury [Uruk]
Event • Skirmish
Make an [Uruk] minion strength +3 and damage +1 for each wound on that minion.
L C 163

[4] Find the Halflings! [Uruk]
Event • Assignment
Search.
Assign an [Uruk] minion to a companion with resistance 3 or less (except the Ring-bearer).
L U 166

[2] Brood of Isengard [Uruk]
Event • Shadow
Search.
When you play this event, you may foresee 1 (look at the top 1 card of your draw deck; you may place it on top of or beneath your draw deck).
Spot an [Uruk] minion to discard a support area condition.
L U 164
« Last Edit: May 06, 2009, 07:46:39 AM by Thranduil »

May 05, 2009, 12:36:18 PM
Reply #316

sickofpalantirs

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Re: Light & Shadow - Uruk
« Reply #316 on: May 05, 2009, 12:36:18 PM »
I'm s thinking find the halflings should have except the RB...even with the resistance.
Broods fine. though isengard seemed to like discarding all conditions, not just one, until either you do not know fear or pain, on of those.
berserk furys fine.
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May 06, 2009, 02:11:00 AM
Reply #317

lem0nhead

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Re: Light & Shadow - Uruk
« Reply #317 on: May 06, 2009, 02:11:00 AM »

[6] Berserk Fury [Uruk]
Event • Skirmish
Make an [Uruk] minion strength +3 and damage +1 for each wound on that minion.
L C 163

Nice lol, though its really unlikely to be used, as uruks dont have ambush so itd be hard to get this to work. Adding toil might help but could make it too powerful especially with the gametext. Id tweak something though.

[4] Find the Halflings! [Uruk]
Event • Assignment
Search.
This event's twilight cost is -1 for each aggressor you can spot.
Assign an [Uruk] minion to a companion with resistance 3 or less (except the Ring-bearer).
L U 166

Do you mean each aggressor not uruk ones?

[2] Brood of Isengard [Uruk]
Event • Shadow
Search.
When you play this event, you may foresee 2 (look at the top 2 cards of your draw deck; you may place any number of those cards on top of or beneath your draw deck).
Spot an [Uruk] minion to discard a support area condition.
L U 164

Hmmm seems a tad too good for the simple cost of 2.

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May 06, 2009, 06:14:50 AM
Reply #318

Thranduil

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Re: Light & Shadow - Uruk
« Reply #318 on: May 06, 2009, 06:14:50 AM »
Nice lol, though its really unlikely to be used, as uruks dont have ambush so itd be hard to get this to work. Adding toil might help but could make it too powerful especially with the gametext. Id tweak something though.
They don't have ambush, but they do have aggressors. Is that not enough, you think?

Do you mean each aggressor not uruk ones?
It could be [Uruk] aggressor, but I decided against it on the basis that aggressor itself doesn't care about culture.

Thranduil

May 06, 2009, 06:28:33 AM
Reply #319

lem0nhead

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Re: Light & Shadow - Uruk
« Reply #319 on: May 06, 2009, 06:28:33 AM »
True, completely forgot about that within a post about aggressors!

Ill let you off then! Still might reduce it to 5 unless there are a gazillion uruk aggressors.
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May 06, 2009, 07:30:02 AM
Reply #320

DáinIronfoot

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Re: Light & Shadow - Uruk
« Reply #320 on: May 06, 2009, 07:30:02 AM »
Quote from: Thranduil
Well I seem to have 1 person's review on that last lot after several days. I'm going to assume that they're reasonably fine, and finally move on.
Yeah, sorry about that. Been nutso at work the last two days (ended up working late each day, even) and Elaina's been REALLY cranky with teething and a shot she had to have Monday, so she's been requiring lots of extra love and attention in the evenings. But now, if you don't mind me going back now that I DO have time....

Quote from: Thranduil
[1] Hard Pressed [Uruk]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions and an [Uruk] minion, each wounded companion is strength -1.
L C 168
Yeah, the non-uniqueness is a problem. I'd make it unique, and then make each companion an additional strength -1 for each [Uruk] condition they bear. :up: Still evil, but not a potentially OP -4 for each and every wounded companion. That's just TOO mean.

Quote from: Thranduil
[2] Exhaustion [Uruk]
Condition • Unbound Companion
To play, spot an [Uruk] minion.
Bearer is resistance -1 for each wound on him or her.
Skirmish: Play this condition from your hand.
L U 165
Okay by me. Since it's limited to unbound companions, you might even be able to get away with 1 cost of [1] if you limit the skirmish part to playing on companions skirmishing [Uruk] minions.

Quote from: Thranduil
[5] Ruination [Uruk]
Event • Skirmish
Search.
This event's twilight cost is -1 for each companion with resistance 3 or less.
Discard each Free Peoples card borne by characters in a skirmish involving an [Uruk] minion.
L R 176
Too mean. Make it each card borne by a single companion and I'm okay with it, but each companion skirmishing an [Uruk] minion?! That's just crazy talk, man!

Quote from: Thranduil
[6] Berserk Fury [Uruk]
Event • Skirmish
Make an [Uruk] minion strength +3 and damage +1 for each wound on that minion.
L C 163
Considering aggressors, this is probably fine.

Quote from: Thranduil
[4] Find the Halflings! [Uruk]
Event • Assignment
Search.
This event's twilight cost is -1 for each aggressor you can spot.
Assign an [Uruk] minion to a companion with resistance 3 or less (except the Ring-bearer).
L U 166
Hmmm. Tempted to raise the cost to [5], but it might be alright as is. I might just lower it to [3] and remove the special aggressor line, since using them will reduce the cost anyway....

Quote from: Thranduil
[2] Brood of Isengard [Uruk]
Event • Shadow
Search.
When you play this event, you may foresee 2 (look at the top 2 cards of your draw deck; you may place any number of those cards on top of or beneath your draw deck).
Spot an [Uruk] minion to discard a support area condition.
L U 164
Yeah, [3] might be better. Perhaps even go to [4] with a toil 2 or something.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 06, 2009, 07:45:29 AM
Reply #321

Thranduil

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Re: Light & Shadow - Uruk
« Reply #321 on: May 06, 2009, 07:45:29 AM »
Yeah, the non-uniqueness is a problem. I'd make it unique, and then make each companion an additional strength -1 for each [Uruk] condition they bear. :up: Still evil, but not a potentially OP -4 for each and every wounded companion. That's just TOO mean.
I'll fix this. I want it to be non-unique, and there is some really punishing 6-companion hate in the game (compare this to Unending Life, for example) but if you think it's too much, I will raise the cost or lower the power level.

Too mean. Make it each card borne by a single companion and I'm okay with it, but each companion skirmishing an [Uruk] minion?! That's just crazy talk, man!
Whoah! I hadn't even noticed that! #-o I really meant it to discard all Free Peoples card borne by all characters in a single skirmish involving an [Uruk] minion. I will fix it.

EDIT: I looked at it again, and actually it does work - it says "in a skirmish involving an [Uruk] minion" and there is only 1 skirmish happening at any given time, so it's all good! ;)

Tempted to raise the cost to [5], but it might be alright as is. I might just lower it to [3] and remove the special aggressor line, since using them will reduce the cost anyway....
Again, here is something I've missed. Aggressors don't always work here. I realise I should have posted the aggressor wording - it would have cleared a lot of issues!

Aggressor (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1)

So given this is an assignment action, it will only trigger off aggressors that have already been assigned by prior assignment actions. Now I didn't notice this little issue when I made the card (I noticed it only just now), and so now I think it's too complicated, and I will probably remove that line of text. I've been a real muppet with these cards... :roll:

Yeah, [3] might be better. Perhaps even go to [4] with a toil 2 or something.
No problem, it can go to [3].

EDIT: I've reduced it to foresee 1 instead. Good?

Thranduil
« Last Edit: May 06, 2009, 07:48:49 AM by Thranduil »

May 06, 2009, 07:55:34 AM
Reply #322

DáinIronfoot

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Re: Light & Shadow - Uruk
« Reply #322 on: May 06, 2009, 07:55:34 AM »
Quote from: Thranduil
[2] Brood of Isengard [Uruk]
Event • Shadow
Search.
When you play this event, you may foresee 1 (look at the top 1 card of your draw deck; you may place it on top of or beneath your draw deck).
Spot an [Uruk] minion to discard a support area condition.
L U 164
Eh...my beef with this was more the condition discarding than the foreseeing (yes, I know all about YDNKF, which I think is a prime example of one of Decipher's last gasp OP cards), but I guess with forseeing 1 and discarding just one condition, this ain't too bad.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 06, 2009, 10:16:25 AM
Reply #323

Anvar

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Re: Light & Shadow - Uruk
« Reply #323 on: May 06, 2009, 10:16:25 AM »

[4] Find the Halflings! [Uruk]
Event • Assignment
Search.
Assign an [Uruk] minion to a companion with resistance 3 or less (except the Ring-bearer).
L U 166

I think I would like this better if the twilight cost was less (2 perhaps) and it required an exertion on the minion.

[2] Brood of Isengard [Uruk]
Event • Shadow
Search.
When you play this event, you may foresee 1 (look at the top 1 card of your draw deck; you may place it on top of or beneath your draw deck).
Spot an [Uruk] minion to discard a support area condition.
L U 164
I actually think this is a bit weak. Compare to YDNKF or to Saruman's Power. I know that these are strong cards but I don't think Foresee is that powerful in LotR, and this card seems very weak. I would remove the 'support area' clause and put it back at Foresee 2.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 06, 2009, 10:52:47 AM
Reply #324

sickofpalantirs

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Re: Light & Shadow - Uruk
« Reply #324 on: May 06, 2009, 10:52:47 AM »
but brood could be used by newbies who were playing standard, or didn't want to wipe their conditions too with sarumans power, and who wouldn't be able to get YDNKF.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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Like Muscle Cars? Check out themusclecarplace.com

May 06, 2009, 04:00:46 PM
Reply #325

Thranduil

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Re: Light & Shadow - Uruk
« Reply #325 on: May 06, 2009, 04:00:46 PM »
I actually think this is a bit weak. Compare to YDNKF or to Saruman's Power. I know that these are strong cards but I don't think Foresee is that powerful in LotR, and this card seems very weak. I would remove the 'support area' clause and put it back at Foresee 2.
I have to say that this is what I thought, which led me to the original template. I think TDNKF is a balanced card, but some people seem to think that it's overpowered. I would appreciate any further opinions on this, but I'm now going to move on.

Some slightly random cards here. But let's see what you guys think of 'em.

[4] Isengard Tracker [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
Aggressor. Damage +1. Tracker (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each companion skirmishing this minion is resistance -2.
L C 173

[4] Isengard Lackey [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Damage +1. Tracker.
Shadow: Exert this minion to foresee 1. If you foresee a Free Peoples card, you may reveal it to make an unbound companion resistance -3 until the regroup phase.
L U 171

[2]Frontal Assault [Uruk]
Condition • Support Area
Engine.
While you can spot an [Uruk] minion, the minion archery total is +1.
Shadow: Discard this condition and spot an [Uruk] minion to draw 2 cards, then discard a card from hand.
L R 167
« Last Edit: May 07, 2009, 04:03:56 PM by Thranduil »

May 06, 2009, 04:20:10 PM
Reply #326

sickofpalantirs

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Re: Light & Shadow - Uruk
« Reply #326 on: May 06, 2009, 04:20:10 PM »
I actually think this is a bit weak. Compare to YDNKF or to Saruman's Power. I know that these are strong cards but I don't think Foresee is that powerful in LotR, and this card seems very weak. I would remove the 'support area' clause and put it back at Foresee 2.
I have to say that this is what I thought, which led me to the original template. I think TDNKF is a balanced card, but some people seem to think that it's overpowered. I would appreciate any further opinions on this, but I'm now going to move on.

Some slightly random cards here. But let's see what you guys think of 'em.

[4] Isengard Tracker [Uruk]
Minion • Uruk-hai
Str: 10
Vit: 2
Sit: 5
Aggressor. Damage +1. Tracker (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each companion skirmishing this minion is resistance -2.
L C 173
fine.

[4] Isengard Lackey [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Damage +1. Tracker.
Shadow: Exert this minion to foresee 1. If you foresee a Free Peoples card, you may reveal it to make an unbound companion resistance -3 until the regroup phase.
L U 171
fine.

[2] Frontal Assault [Uruk]
Condition • Support Area
Engine.
While you can spot an [Uruk] minion, the minion archery total is +1.
Shadow: Discard this condition and spot an [Uruk] minion to draw 2 cards, then discard a card from hand.
L R 167
orc bowman cost 3 for a similar ability. This is an engine, and has an ability.  should be at least 3.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

May 07, 2009, 02:47:17 AM
Reply #327

lem0nhead

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Re: Light & Shadow - Uruk
« Reply #327 on: May 07, 2009, 02:47:17 AM »

[4] Isengard Tracker [Uruk]
Minion • Uruk-hai
Str: 10
Vit: 2
Sit: 5
Aggressor. Damage +1. Tracker (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each companion skirmishing this minion is resistance -2.
L C 173

Hes a really good stock minion, therefore i think hes a bit good for 4.

[4] Isengard Lackey [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Damage +1. Tracker.
Shadow: Exert this minion to foresee 1. If you foresee a Free Peoples card, you may reveal it to make an unbound companion resistance -3 until the regroup phase.
L U 171

Sound enough.

[3] Frontal Assault [Uruk]
Condition • Support Area
Engine.
While you can spot an [Uruk] minion, the minion archery total is +1.
Shadow: Discard this condition and spot an [Uruk] minion to draw 2 cards, then discard a card from hand.
L R 167

Rather good for a non unique card. Either unique it or make it spot an archer, are you making any uruk archers that arent isengard?

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 07, 2009, 04:08:50 PM
Reply #328

Thranduil

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Re: Light & Shadow - Uruk
« Reply #328 on: May 07, 2009, 04:08:50 PM »
Yeah, reduced Tracker's strength by 1 and made Frontal Assault unique. I'm not planning specifically on any [Uruk] archers, but if the flavour works, it will be there. You can make [Uruk] minions archers via Isengard Siege Bow already, but anyway I decided not to do that and make it unique instead!

So these cards might not be the most thrilling in the world, but let's keep going:

You may remember this guy:

[4] Quarrelsome Orc [Orc]
Minion • Orc
Str: 9
Vit: 3
Sit: 6
Traitor.
When this minion is played, choose up to 3 minions from your discard pile and stack them faceup beneath this minion.
This minion gains all the gametext keywords of minions stacked beneath it.
L R 124

Well, here is his friend:

[4] Quarrelsome Uruk [Uruk]
Minion • Uruk-hai
Str: 10
Vit: 2
Sit: 6
Damage +1. Traitor.
Shadow: Discard a minion from your hand to make this minion gain one of the following until the regroup phase: strength +2; fierce; or aggressor.
L R 175

Like the Orc, he loves picking fights with people to make him ever more fearsome! :twisted:

We'll just have the 1 I think, and then I'll finish the [Uruk] culture in the next post so we can go to more interesting things (namely [Wraith], unless I decide to keep the more interesting till last and put in sites first...)
« Last Edit: May 08, 2009, 01:17:09 AM by Thranduil »

May 08, 2009, 12:55:52 AM
Reply #329

lem0nhead

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Re: Light & Shadow - Uruk
« Reply #329 on: May 08, 2009, 12:55:52 AM »

[4] Quarrelsome Uruk [Uruk]
Minion • Uruk-hai
Str: 10
Vit: 3
Sit: 6
Damage +1. Traitor.
Shadow: Discard a minion from your hand to make this minion one of the following until the regroup phase: strength +2; fierce; or an aggressor.
L R 175

Youre missing a 'gain' in there, and you can remove the word 'an'. He seems a bit excellent for 4 cost with 3 health, i think as he is rare he would be ok with 4 cost and 10 strength if he was 2 vitality.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.