Easterlings are pretty good at beatdown. Their big skirmisher,
Easterling Captain, can raise havoc on a fellowship, which is why some folks have honored him with names like Easterling Captain Superstar and Captain Crunch.

At its core you'd want 4 copies of each of these:
Easterling CaptainEasterling PolearmRaider BowSmall HopeThese basically cover how Easterlings work. The first task is to get 2 burdens (the threshold for many of their cards), and
Small Hope is their best at it. It can stay on the table to defend against burden removal, or be discarded for an extra +2 pump. This unlocks the first stage of the Captain's ability: removing 2 twilight to make an Easterling strength +2.
Easterling Polearm ensures he reaches the skirmish phase.
Raider Bow gives him lots of twilight to work with. In a nutshell:
Easterling Captain +
Easterling Polearm +
Raider Bow = terrifying monster.
Other regularly used minions:
Easterling ArmyEasterling AxemanEasterling Footman (don't bother with
Easterling Sergeant)
Easterling PillagerEasterling RegimentUlaire Enquea, Lieutenant of Morgul (basic crowd control)
The decktype also has a few nasty tricks up its sleeve:
Bold Men and Grim (kill off the fellowship's runt and then discard its main skirmisher)
Red Wrath (combo with
Raider Bow)
As well as utility cards to round things out:
Discovered (condition removal)
Ships of Great Draught (retrieve whatever's needed)
IMO it's not necessary to go above 2 burdens. Sometimes your opponent will have to add more throughout the game (particularly if the Ring-bearer is getting attacked), which snowballs into even greater strength boosts for your Easterings. But if you'd like to give a nudge, these can help:
Easterling Guard /
Easterling LieutenantGollum, Stinker (and support)
Vision From AfarThe decktype has some weaknesses, particularly when you can't get the combo down. Tech cards like
Drawing His Eye can mess with your hand. The popular
Shadowplay /
Unheeded combo can kill the Captain before you have a chance to play the Polearm. Possession removal such as
For the Mark can leave him open to archery. Also, knights are something to watch out for, since vitality-reducing cards such as
Citadel of the Stars (after
Fourth Level) can ignore both strength and wound protection and sink the good captain.
Here's a sample deck at 33 cards:
3
Easterling Army4
Easterling Axeman4
Easterling Captain2
Easterling Footman1
Easterling Pillager1
Easterling Regiment1
Ulaire Enquea, Lieutenant of Morgul4
Easterling Polearm4
Raider Bow1
Bold Men and Grim4
Small Hope1
Ships of Great Draught3
Red WrathHope you have fun with the sub-culture! It might be easier (and cheaper) to get whatever cards you need directly, since prices have really fallen.