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Author Topic: The Old Took's DCs-- Dwarven!  (Read 23329 times)

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February 26, 2009, 08:45:18 PM
Reply #15

Gerontius

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Re: The Old Took's DCs
« Reply #15 on: February 26, 2009, 08:45:18 PM »
Changes made ;). As some of you have noticed, up to this point I've been writing random DCs in no particular order. I'm hoping to eventually take all the cards and put them into a DC set similar to Reflections. But for now, I won't worry about organization.

February 28, 2009, 04:17:28 PM
Reply #16

Gerontius

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Re: The Old Took's DCs
« Reply #16 on: February 28, 2009, 04:17:28 PM »
Here are two more ideas.

[5] ºHelm, Hammerhand [Rohan]
Companion-Man
Strength-7
Vit-4
Res-6
Enduring. Damage +1.
At the start of each fellowship phase, wound this companion.
Skirmish: Exert two [Rohan] companions to heal this companion twice.

I'm not completely sure about this one. I can't decide if its too powerful or not powerful enough. Seems to fit the character though.

[1] Glittering Caves [Dwarven]
Event
Fellowship: Spot a Dwarf to reveal the top three cards of your draw deck. Discard one and take the other two into hand.

I don't really like the title, but its all I could think of.
« Last Edit: March 01, 2009, 04:02:19 PM by The Old Took »

February 28, 2009, 05:57:49 PM
Reply #17

Thranduil

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Re: The Old Took's DCs
« Reply #17 on: February 28, 2009, 05:57:49 PM »
[5] ºHelm, Hammerhand [Rohan]
Companion-Man
Strength-7
Vit-4
Res-5
Enduring. Damage +1.
Each time the fellowship moves, add a threat.
I'm not sure either. Enduring and damage fits Helm very strongly, but I'm not sure about the low resistance or the drawback. That said, we hardly know anything about him... I'm not sure what I would do here.

[1] Glittering Caves [Dwarven]
Event
Fellowship: Spot a Dwarf to reveal the top three cards of your draw deck. Discard one and take the other two into hand.
Okay, seems fine. I think what balances it is the fact that everyone sees the cards you put in your hand.

Thranduil

March 02, 2009, 08:02:52 PM
Reply #18

Gerontius

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Re: The Old Took's DCs
« Reply #18 on: March 02, 2009, 08:02:52 PM »
Here's the plan for a mini- DC set. As I'm still fairly unorganized, it may change.


30 R, 30 R+

[Ring]-1
[Dwarven]-10
[Elven]- 3
[Gandalf]-5
[Gollum]-8
[Gondor]-3
[Isengard]-3
[Moria]- 6
[Raider]-8
[Rohan]-6
[Sauron]-5
[Wraith]-2

Some of the cards will be existing cards I've posted here or on the neverending DC chain, others will be new.

« Last Edit: March 26, 2009, 03:46:53 PM by The Old Took »

March 02, 2009, 10:08:23 PM
Reply #19

MR. Lurtzy

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Re: The Old Took's DCs
« Reply #19 on: March 02, 2009, 10:08:23 PM »
No dunland?

March 04, 2009, 08:05:19 PM
Reply #20

Gerontius

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Re: The Old Took's DCs
« Reply #20 on: March 04, 2009, 08:05:19 PM »
Well... Dunland was never one of my favorite cultures, but I may add it if I get any good ideas... Like I said it probably will change. 
I'm having some difficulty designing the ring, so some crazy ideas.

ºThe One Ring, Hidden From Sauron [Ring]
Response: If bearer is about to take a wound, wear the one ring until the end of the current phase. While bearer is wearing the One Ring, each time bearer is about to take a wound add a burden instead.
'"Of all the works of Sauron the only fair...'"
9.5R+1
Obvious no strength, vitality, or resistance bonus, but it almost makes up for it with the amazing effect.

ºThe One Ring, Deceiving Ring [Ring]
Strength +1
Vitality +1
Bearer is damage +1.
Skirmish: If bearer is about to take a wound, add a burden to wear the One Ring until the regroup phase. While wearing the One Ring, each time bearer is about to take a wound add 2 burdens instead.
9.5R+1
Kind of like Isildur's bane, just with the damage bonus and an additional burden as a penalty.

Ready for the really crazy ring ?  :roll: :hey:

ºThe One Ring, Sauron's Weapon [Ring]
Resistance +1
Maneuver: Add two burdens and spot two unbound companions to make bearer strength +X until the regroup phase, where X is bearer's base strength. Each minion gains this ability until the regroup phase: Assignment: Assign this minion to the ring-bearer.
9.5R+1


.....Okay, maybe not........
« Last Edit: March 06, 2009, 08:07:34 PM by The Old Took »

March 05, 2009, 05:03:12 AM
Reply #21

Thranduil

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Re: The Old Took's DCs
« Reply #21 on: March 05, 2009, 05:03:12 AM »
ºThe One Ring, Deceiving Ring [Ring]
Response: If bearer is about to take a wound, you may wear the one ring until the end of the current phase. While bearer is wearing the One Ring, each time bearer is about to take a wound add a burden instead.
'"Of all the works of Sauron the only fair...'"
You don't need the "you may" - it's a special ability, it's already optional. This seems very interesting. It's not so deceiving though, in fact this is quite a friendly ring. Maybe a different subtitle would fit it better.

ºThe One Ring, Hidden from Sauron [Ring]
Strength +1
Vitality +1
Bearer is damage +1.
Skirmish: If bearer is about to take a wound, add a burden to wear the One Ring until the regroup phase. While wearing the One Ring, each time bearer is about to take a wound add 2 burdens instead.
I think I would swap the subtitles of these 2 rings - this ring is deceiving; it gives you a huge boost, but then you pay the consequences afterwards.

ºThe One Ring, Sauron's Weapon [Ring]
Resistance +1
Maneuver: Add two burdens and spot two unbound companions to make bearer strength +X until the regroup phase, where X is bearer's base strength. Each minion gains this ability until the regroup phase: Assignment: Assign this minion to the ring-bearer.
Hilarious! But maybe not! ;)

Thranduil

March 05, 2009, 05:51:27 AM
Reply #22

Braler

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Re: The Old Took's DCs
« Reply #22 on: March 05, 2009, 05:51:27 AM »
I'm going to echo Thran a bit here but i like the first one alot.  It is a very good idea and i think Hidden from Sauron would be a perfect subtitle for it.  The second one is pretty tough but like Thran said you pay the cost so i would say it is balanced.  On that note though i am not sure that i would use it since it is essentially an extra Dam +1 for an extra burden.  The third ring... where do i start lol.

March 06, 2009, 05:08:45 PM
Reply #23

Gerontius

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Re: The Old Took's DCs
« Reply #23 on: March 06, 2009, 05:08:45 PM »
Okay, I made some changes and I'm going to use the first one.
Now, for [Dwarven].

[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is damage +1
At the start of the maneuver phase, if bearer is damage +2,you may make bearer lose all damage bonuses until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
9.5R+2

You've already seen this one, so moving on......

(0) Ancient Hand Axe, Weapon from Erebor [Dwarven]
Possession-Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
At the start of the maneuver phase, you may discard this possession to make the  shadow player exert X minions, where X is the current region number.
9.5R3

These are designed to be weapons from Smaug's hoard in the lonely mountain, made by Thror, etc. This is a variation on the normal hand axe.

[2] ºThe Arkenstone [Dwarven]
Artifact
Plays to your support area.
Each dwarf is strength +2 and damage + 1.
Each time the fellowship moves you must add 2 burdens or add X threats, where X is the current region number.
Fellowship: Spot a [Shire] companion to transfer this artifact to Gandalf. While this artifact is borne by Gandalf, the first three lines of its game text do not apply.
At the start of the fellowship phase, if the fellowship is in region 3, the shadow player may transfer this card from Gandalf to your support area.
9.5R+4

This card is a bit of a gamble for the free peoples player, and if their not careful they could end up with more threats and burdens then they can handle. I may need to get rid of a drawback or two, but I'm not sure which to take away.



« Last Edit: March 07, 2009, 06:02:21 PM by The Old Took »

March 08, 2009, 04:18:49 AM
Reply #24

Thranduil

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Re: The Old Took's DCs
« Reply #24 on: March 08, 2009, 04:18:49 AM »
[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is damage +1
At the start of the maneuver phase, if bearer is damage +2,you may make bearer lose all damage bonuses until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
9.5R+2

(0) Ancient Hand Axe, Weapon from Erebor [Dwarven]
Possession-Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
At the start of the maneuver phase, you may discard this possession to make the  shadow player exert X minions, where X is the current region number.
9.5R3
Fair enough.

[2] ºThe Arkenstone [Dwarven]
Artifact
Plays to your support area.
Each dwarf is strength +2 and damage + 1.
Each time the fellowship moves you must add 2 burdens or add X threats, where X is the current region number.
Fellowship: Spot a [Shire] companion to transfer this artifact to Gandalf. While this artifact is borne by Gandalf, the first three lines of its game text do not apply.
At the start of the fellowship phase, if the fellowship is in region 3, the shadow player may transfer this card from Gandalf to your support area.
9.5R+4
Interesting, but I think this is too complicated. How about: "Each time the fellowship moves, add X threats, where X is the current region number. Then, if you can spot Gandalf, remove a threat." Something so that the drawback is less when you can spot Gandalf or Bilbo or something.

Thranduil

March 08, 2009, 06:44:30 PM
Reply #25

Gerontius

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Re: The Old Took's DCs-- Dwarven!
« Reply #25 on: March 08, 2009, 06:44:30 PM »
I have another idea. It's a bit less complex
[2] ºThe Arkenstone [Dwarven]
Artifact
Strength +1
To play, spot Bilbo and a dwarf.
Plays to your support area.
Skirmish: Add a threat to transfer this to a [Gandalf] companion.
Skirmish: Add 2 threats to transfer this to an elf. He is vitality +1 until the regroup phase.
Skirmish: Add 3 threats to transfer this to a dwarf. He is strength +2 and damage +1 until the regroup phase.
At the start of the regroup phase, transfer this to back to your support area.
9.5R+4
« Last Edit: March 14, 2009, 08:31:54 PM by The Old Took »

March 09, 2009, 09:19:25 AM
Reply #26

Thranduil

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Re: The Old Took's DCs-- Dwarven!
« Reply #26 on: March 09, 2009, 09:19:25 AM »
I get the Gandalf/Bilbo thing, but I'm not sure that accurately represents what the Arkenstone is. After all, it long predates either Gandalf's or Bilbo's involvement in the affair and I'm not sure whether it should do something innately Dwarfish instead, with maybe a little splash that makes it easier with Bilbo's assistance.

I'm not sure exactly what I'm suggesting, but I know that I'm not completely happy with what we've got. Very interesting stuff going on, but nothing has yet sold these cards to me as the Arkenstone.

It might not help, but I did some digging and found my attempt at the Arkenstone:

(0)The Arkenstone of Thráin [Dwarven]
Artifact
Res: -2
Bearer must be Thorin.
Maneuver: Discard a [Dwarven] instrument to heal a Dwarf.
Skirmish: Discard a [Dwarven] possession to make a Dwarf strength +2.
Regroup: Discard a [Dwarven] condition to play a [Dwarven] possession from your discard pile.
"... the Heart of the Mountain."
H2 R 1

This is to represent that Thorin will give away everything he owns as long as he has the Arkenstone. Just some food for thought, I'm obviously not suggesting you make yours anything like mine (I'm not sure I even like mine! ;) ).

Thranduil

March 09, 2009, 10:10:07 AM
Reply #27

sickofpalantirs

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Re: The Old Took's DCs-- Dwarven!
« Reply #27 on: March 09, 2009, 10:10:07 AM »
Okay, I made some changes and I'm going to use the first one.
Now, for [Dwarven].

[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is damage +1
At the start of the maneuver phase, if bearer is damage +2,you may make bearer lose all damage bonuses until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
9.5R+2

maybe at least damage +2?
You've already seen this one, so moving on......

(0) Ancient Hand Axe, Weapon from Erebor [Dwarven]
Possession-Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
At the start of the maneuver phase, you may discard this possession to make the  shadow player exert X minions, where X is the current region number.
9.5R3
fine. maybe titled Hand axe of erebor, or throwing axe.

I like your newer arkenstone myself.  Though I think it should play to the support area, and transfer there when everything is done.
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March 10, 2009, 08:49:30 PM
Reply #28

Gerontius

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Re: The Old Took's DCs-- Dwarven!
« Reply #28 on: March 10, 2009, 08:49:30 PM »
Thanks for your reviews! I guess the second Arkenstone needs extra explanation. The idea was that its a fabulous enough gem to give some sort of bonus to the cultures that were seeking the treasure of Thrain and Thror- though, obviously, to dwarves it gives the biggest bonus and comes at the biggest cost. Strange, I guess. But I kind of liked the strategy it would open up.
This set will be mostly based on the hobbit, with a multi-culture [Shire], [Dwarven], [Gandalf], [Elven] strategy (Thus this Arkenstone) and a [Shire] [Dwarven] strategy as well as the main themes.
« Last Edit: March 16, 2009, 11:37:15 AM by The Old Took »

March 16, 2009, 12:03:01 PM
Reply #29

Gerontius

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Re: The Old Took's DCs-- Dwarven!
« Reply #29 on: March 16, 2009, 12:03:01 PM »
Sorry that I haven't  written anything for this set in a while, but here are the next few cards.

(0) Armor of Erebor [Dwarven]
Possession-Armor
Bearer must be a dwarf.
Each minion skirmishing bearer loses all damage bonuses.
Response: If bearer wins a skirmish, discard this possession to heal bearer.
9.5R5

[2] ºDain Ironfoot, Of the Iron Hills
Companion-Dwarf
Str: 7
Vit:3
Res:6
At the start of the fellowship phase, you may add two burdens to play a non-unique dwarf from your draw deck.
Skirmish: Discard a possession borne by a dwarf to make that dwarf damage +1.
9.5R+6

[2] Glittering Caves [Dwarven]
Event
Tale:
Fellowship: Spot a Dwarf to reveal the top three cards of your draw deck. Discard one and take the other two into hand.
9.5R7

[2] ºGloin, Father of Gimli [Dwarven]
Companion-Dwarf
Str: 5
Vit: 6
Res: 7
While you can spot Bilbo and a tale, Gloin is strength +3.
While you can spot Gimli, Gloin is damage +1.
9.5R8

Because two of these have been cards I've already posted, I'll finish with [Dwarven].

[3] ºGimli, Bearer of Skill [Dwarven]
Companion-Dwarf
Str: 5
Vit: 3
Res: 4 [Ring]
While Gimli bears the Ring, he is strength +1 and resistance +1 for each possession and artifact he bears.
At the start of each skirmish involving Gimli, discard two possessions or artifacts borne by him or add 3 burdens.
9.5R+9

[1] Well Crafted Spear [Dwarven]
Str +2
To play spot a dwarf.
Bearer must be a [Gandalf] man.
Bearer is damage +1.
9.5R10


I know thats an awful lot to review at one time, but I wanted to see what you thought about Thorin and Weapons of Erebor. The latter seems a bit overpowered to me, but I've been wrong before...
Thanks! :P





« Last Edit: March 26, 2009, 03:36:24 PM by The Old Took »