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Author Topic: Forced stop shadow  (Read 6978 times)

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February 09, 2009, 08:29:48 PM
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Not a Zombie

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Forced stop shadow
« on: February 09, 2009, 08:29:48 PM »
I was talking to pepin on GCCG, and he gave me some fun ideas for a force stop shadow. He wanted something about 45 cards that would allow his freeps to march down to site nine and win before an opponent. Here is what I came up with (not great, but see what you think)

45 cards:

4x Company of Haradrim 5R71
4x Great Beasts 7C149
2x The Number Must Be Few 1U260
4x Raider Bow 7C155
4x Southron Invaders 6C81
4x Southron Marcher 5C74
4x Southron Runner 5C75
4x Southron Soldier 4C254
4x Whirling Strike 4C260
4x Southron Spear 4C255
4x Southron Scout 4C252
3x Howl of Harad 4U216
No one loves you like I do.
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I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

February 10, 2009, 07:22:36 AM
Reply #1

Gil-Estel

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Re: Forced stop shadow
« Reply #1 on: February 10, 2009, 07:22:36 AM »
Corsair War Galley is the card you want to use! It adds tokens like crazy in regroup!
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

February 10, 2009, 08:29:26 AM
Reply #2

Pepin The Breve

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Re: Forced stop shadow
« Reply #2 on: February 10, 2009, 08:29:26 AM »
  The deck have some potential but it's hard to trigger the slowing power cause you rely on conditions and you need to have at least 2 or 3 southrons passin alive to regroup, so against a solid fellowship you will have a few chances to do so, in my oppinion.

   Maybe Company of haradrim with the boat engine plus some bows and some other minions that could pass to regroup without many problem. But i like the first idea, maybe we can work on it to see if we can improve it even more!

February 10, 2009, 09:05:32 AM
Reply #3

Gil-Estel

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Re: Forced stop shadow
« Reply #3 on: February 10, 2009, 09:05:32 AM »
With corsair plunderer you can have a large deck. With Ships of great Draught you can get key-cards back. Maybe some Desert Lord and Mumak Chieftain + Mumak to have some hitting potential and they are likely to win. With Trample you have a maneuver ability that will almost allways add twilight.
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

February 10, 2009, 05:57:19 PM
Reply #4

Not a Zombie

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Re: Forced stop shadow
« Reply #4 on: February 10, 2009, 05:57:19 PM »
Good ideas, here is what I have now:

4x Company of Haradrim 5R71
3x Great Beasts 7C149
2x The Number Must Be Few 1U260
4x corsair Freebooter (I figure you can use the ships to discard cards if you need just as easily)
3x Ships of great Draught
4x Mumak Chieftain
4x Mumak
4x Raider Bow
4x Desert Lord
2x Southron Intruder
2x Southron Archer Legion
3x Southron Commander
2x Southron Invaders
4x Trample
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

February 10, 2009, 06:03:30 PM
Reply #5

Kralik

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Re: Forced stop shadow
« Reply #5 on: February 10, 2009, 06:03:30 PM »
Ah, but don't forget that Corsair Plunderer can discard unnecessary Freeps cards as well, not just [Raider] cards like Ships of Great Draught. :-k

February 10, 2009, 06:42:52 PM
Reply #6

Not a Zombie

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Re: Forced stop shadow
« Reply #6 on: February 10, 2009, 06:42:52 PM »
true... I guess it depends on what fellowship you pair with it.
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!