I tried this build.
// Deck file for Magic Workstation (
http://www.magicworkstation.com)
// Lands
4 [SHM] Reflecting Pool
1 [LRW] Mountain (4)
1 [ALA] Swamp (3)
2 [ALA] Island (3)
2 [LRW] Vivid Marsh
2 [LRW] Vivid Crag
2 [LRW] Vivid Creek
2 [EVE] Cascade Bluffs
2 [SHM] Graven Cairns
2 [SHM] Sunken Ruins
4 [ALA] Crumbling Necropolis
// Creatures
3 [ALA] Sedris, the Traitor King
2 [EVE] Soul Snuffers
3 [10E] Gravedigger
4 [SHM] Murderous Redcap
4 [LRW] Shriekmaw
4 [LRW] Mulldrifter
// Spells
4 [CFX] Countersquall
4 [LRW] Makeshift Mannequin
4 [ALA] Blightning
4 [LRW] Cryptic Command
You got control elements, and you got hand dumping elements. Nothing funner than wiping them with Blightning, holding your Counters back. You've got 14 re-animateable crits (that would actually do something), Gravediggers, Mannequins and of course, Sedris. Pretty much you've got 14 crits that can come back an additional 8 times, and then get unearthed. That's coming into play a LOT.