Ok here it is. Put some thinking in it, and this is what I think I will do.
4 political 'main streams'
-liberal
-communist
-conservative
-confessional
The gameboard runs from 1800-1900. 50 squares, each representing 2 years. Each square has one of the following content:
-a questionmark 12x
-an eventmark 10x
-nothingness

20x
-an event 8x
On
a questionmark they have to answer the question. The questions are also divided in the 4 categories. If you answer correctly in your own category, your bonus is minimal, 1 step ahead. If your answer is wrong in your own category, you have to go 3 steps backward.
It is also the other way around. If your answer is correct in a category that isn't yours, you get to move an extra 3 steps. If you're wrong, you only get to go 1 step back.
Also, if they answer correctly, they get to keep the card. 3 cards collected can be swapped for a +3 movebonus, at any moment during play. You can collect cards, like 6 for a +6 movebonus, but this can be done only during your own turn. If they answer they give is wrong, the card is put in the discardpile.
At every given moment, if you are forced to move, you have to 'do' the next square you're on.
An eventmark makes you draw an event card. This is almost similar to the eventsquare, with this difference: you don't know what you're going to get + you can choose which effect is taken by whom. For example. You draw the event
mass strike and you're communist.This could be good for you and you can choose to take the +3 move bonus. But, this is negative for the liberal party, and you can choose to give the liberal party a negative moving bonus. This way you can have more influence on the game.
Nothingness is still nothing, you enter the blur of nothing
An event is still an event. You have to undergo the effects of it yourself, even when it is negative.
Special Ability: For each group a special ability, for the fun of it. The special ability is written on a card and when you use it, again, you have to discard the card. You can use it only once.
Communists: the one I already stated. You get to move your marker as much squares as the average distance is between you and the other players, with a maximum of 5 squares.
Conservatism: Stubbornness, ignore the effect of a square.
Liberal: acting with pre-kowledge. Examine the top 4 cards of any pile of cards (questions or events). Rearange them in any order.
Confessional: Redemption: if you don't know the answer of a question, you're still right, you can keep the card as if your answer was right.
The first to get to the finish, has won the game!
Let me know!