Hmmm...I'll tinker with those guys. It would help to have another review or two, so

to Thran and GT and a promised

to anyone who goes back and reviews those two initial warg-riders.
In the meantime, let's try to ramp things up a bit....
Feral Warg ![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Possession • Mount
Strength +3
Vitality +1
Bearer must be a warg-rider. While bearer is not exhausted, he is
fierce.
Response: If an event is played during a skirmish involving bearer, exert bearer to cancel that event.
"‘I saw the enemy go: endless lines of marching Orcs; and troops of them mounted on great wolves.'"The old-school
warg-riders ALL had the text "While {this minion} is not exhausted, he/it is
fierce." For these new guys, I opted (in most cases) to free up their text space for other things and instead slap the same
fierce text on the Wargs themselves.
Speaking of which, the old-school Wargs all had the text "
Response: If a special ability is used during a skirmish involving bearer, exert bearer to cancel that action." A nifty ability, especially considering the high vitality that mounted
warg-riders typically had. But I didn't want to just make new Wargs with that same text and different costs/stats, as that would be extremely boring. So instead, I chose to focus on events, which have become a bit more commonplace since the days of Tower block.
Battle Warg ![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Possession • Mount
Strength +4
Vitality +2
Bearer must be a warg-rider. While bearer is not exhausted, he is
fierce.
Response: If an event is played during a skirmish involving bearer, exert bearer to cancel that event.
Response: If bearer is killed, discard this possession to play an
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Warg from your draw deck.
"As they went the howling of the wolves broke out anew."Same story here. This has an additional trick up its sleeve, though: if the rider is killed, the
Warg itself can spring from your deck and become a minion of its own. The lore and context (with Gimli and Aragorn contending with still-very-dangerous Wargs after their riders were dispatched) make this very appropriate, I think.
Of course, that implies I have Wargs TO pull from the deck. I do, of course, and long-time reviewers probably remember the
![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Wargs found in both of my previous sets (
Lasting Alliances and
The Road Ahead), and thus have some idea what to expect with the
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Wargs. Those that don't know will just have to wait a little longer.

![5 [5]](https://lotrtcgdb.com/forums/Smileys/classic/5.png)
•
Sharkû's Warg, Vicious Beast ![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Possession • Mount
Strength +5
Vitality +3
Bearer must be a warg-rider. Bearer is
fierce (and
damage +1 if bearer is Sharkû).
Response: If an event is played during a skirmish involving a warg-rider, exert a warg-rider to cancel that event.
"Borne upon the wind they heard the howling of wolves. Their hearts were heavy, remembering the many men that had fallen in battle in this place."Not that much different from the others, but the
damage +1 for a certain minion certainly makes this a killer when slapped on....
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•
Sharkû, Terror of the Plains ![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
Warg-rider. Hunter 1.While Sharkû is not exhausted, he is
fierce.
When you play Sharkû, you may play an
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
mount or
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Warg from your draw deck.
Sharkû and his warg-riders harrassed Rohan's villagers and even their mighty Riders for many years.Both previous versions were pretty good.
Warg-captain had a brilliant tie-in to
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
mounts, and
Vile Marauder turned all that excess vitality (5 rather easily) into twilight to strongly discourage regroup moving. For this new version (perhaps not the last in this set, by the way), I opted to go back to the mount tie-in, with a twist: this version also lets you pull that previously-teased
Warg minions as well.

It's also THE best way to get him paired up with his special Warg, which alone makes it a fantastic toss-in to many decks besides a rider-exclusive one.
