Will be updated eventually.
Here goes...
Elven BowPossession•
Ranged WeaponVitality +1
Bearer is an
archer.•Uruviel, Lorien Maiden
Follower•Elf
Resistance +1
Aid.
- When Uruviel is transferred to an
companion, you may choose to either remove a burden or discard a condition.
•Legolas, Great Marksman
Companion•Elf
Strength:6
Vitality:3
R/SN:6
ArcherAt the start of the archery phase, reveal the top card of your draw deck. If it is an
card, the Fellowship archery total is +X where X is that card's twilight cost.
Elven Accuracy
Event•Archery
Exert an
archer twice to make the Fellowship archery total +2.
Elven Sentinel
Companion•Elf
Strength:5
Vitality:3
R/SN:6
While you can spot two forest sites on the adventure path, Elven Sentinel is strength +2 and an archer.
•Elrond, Warrior of the Last Alliance
Companion•Elf
Strength:8
Vitality:4
Res:7
To play, spot 2
companions.
If there are more minions than companions, Elrond is Defender +1 and archer.
•Galadriel, Grandmother of Arwen
Companion•Elf
Strength:3
Vitality:4
Res:5
While Arwen is unwounded, each elf is strength +1 and archer.
•Arwen, Elven Ranger
Companion•Elf
Strength:6
Vitality:3
Res:6
Ranger.
While Arwen is skirmishing a roaming minion, she is strength +1 for each wound on that minion. At the beginning of a skirmish involving Arwen, exert Arwen to wound a roaming minion.
Elven Archer
Follower•Elf
Strength +1
Aid. - Add a threat.
If bearer is an elf, that companion gains archer.
•Haldir, Defender of Lorien
Companion•Elf
Strength:6
Vitality:3
Res:6
Ranger.
While Haldir bears a ranged weapon he is strength +1.
While you can spot a roaming minion, exert Haldir to heal an
companion.
Elf Lords
Event•Skirmish
Make a minion skirmishing an elf strength -2 and vitality -1 for each possession on that companion.
Fire!
Event•Archery
If there are more minions than companions, exert an elf to make the fellowship archery total +1.
The Last Homely House
Condition•Support Area
Regroup: Exert an elf to place a card from your discard pile on the top of your draw deck.
Elven Blade Possession•Hand Weapon
Strength +1
Resistance+1
Each minion skirmishing bearer is strength -1 for each wound on it.
•Hadhafang, Elrond's Blade
Possession•Hand Weapon
Strength +3
Bearer must be Elrond
Regroup: Exert Elrond twice to take an
condition from your discard pile into hand.
•Gil-Galad, Wielder of
Aiglos Companion•Elf
Strength: 9
Vitality: 4
Resistance: 8
To play spot an elf.
While Gil-Galad bears
Aiglos, each elf is strength +1
•
Aiglos, Weapon of the High King
Artifact•Hand Weapon
Strength +2
Bearer must be an elf.
While bearer is Gil-Galad, Gil-Galad is Damage +1 and Vitality +1.
•The Ring, The Ultimate Weapon
Strength +2
Vitality +1
Resistance +1
While the Ring-Bearer is wearing the One Ring, each time the Ring-Bearer is about to take a wound, you may add a burden instead.
Each time the fellowship moves during the regroup phase, the Free Peoples player must wound a companion.
Might of the Elves
Event•Skirmish
Make an elf strength +2 (or +4 if that elf is an archer).
•Swords Out
Condition•Support Area
The Fellowship Archery total is reduced to 0. Each Elf bearing a hand weapon is strength +2. Discard this condition during the regroup phase.
Effective Arrows
Event•Response
If a minion is killed during the archery phase, heal an elf.
•Books of Lore
Possession•Support Area
At the start of the fellowship phase, if you can spot Gandalf and Elrond, you may heal an
or a
companion twice.
If the fellowship is in region 3, discard this condition.
•Woods of Lothlorien
Condition•Support Area
When you play this condition, add a token for each
archer you can spot.
Archery: Remove two tokens from this condition to make the Fellowship Archery Total +1.
Fury of the Eldar
Condition•Support Area
Discard this condition to make an elf strength +1 for each of these that are true:
The Fellowship is at a forest site. That elf is an archer. The elf is skirmishing a wounded minion.
•Rumil, Elven Ranger
Companion•Elf
Strength: 6
Vitality; 3
Resistance: 6
Ranger. Archer.
While you can spot a roaming minion, each elf is resistance +1.
•Orophin, Elven Ranger
Strength: 6
Vitality: 3
Resistance: 6
Ranger. Archer.
Archery: Exert Orophin to wound a roaming minion twice.
Please tell me how these went.