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Author Topic: Destroy, destroy, destroy.  (Read 2458 times)

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May 11, 2009, 08:09:03 AM
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SomeRandomDude

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Destroy, destroy, destroy.
« on: May 11, 2009, 08:09:03 AM »
This deck is a moderate aggro/burn w/ a little control deck.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
    4 [ALA] Swamp (3)
    4 [LRW] Forest (2)
    4 [LRW] Mountain (3)
    2 [EVE] Twilight Mire
    3 [SHM] Fire-Lit Thicket
    3 [SHM] Graven Cairns
    4 [ALA] Savage Lands

// Creatures
    3 [ARB] Madrush Cyclops
    2 [ALA] Sarkhan Vol
    4 [ARB] Jund Hackblade
    4 [ARB] Bloodbraid Elf
    2 [EVE] Creakwood Liege
    4 [ALA] Sprouting Thrinax
    4 [SHM] Murderous Redcap

// Spells
    1 [ALA] Violent Ultimatum
    4 [ARB] Terminate
    4 [ALA] Blightning
    4 [ARB] Maelstrom Pulse

// Sideboard
SB: 1 [ALA] Violent Ultimatum
SB: 4 [SHM] Guttural Response
SB: 4 [EVE] Stigma Lasher
SB: 2 [CFX] Banefire
SB: 4 [ARB] Thought Hemorrhage

Terminate, Maelstrom Pulse, Murderous Redcap = destruction. The point of the deck early game is to rush a bunch of aggro stuff, then on game 2, in come the Hemmorrhages! If you need to sb in conditional stuff, side out the elfs and run a control or, if needing Guttural Response, counter control deck. The deck typically rushes too fast for control and controls too fast for aggro.

Ultimatum comes in later game if you can stall the opponent enough and bam, nail in coffin for aggro decks, typically, because if they miss a land drop or two, you can force a mana screw that leaves the aggro crits victim to your excessive spot removal.

Control matchup packs the Guttural Response, Thought Hemmorhage for Cryptics and Banefire for the face.
NB- 4 year veteran of CC/TLHH

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Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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May 11, 2009, 02:47:00 PM
Reply #1

FM

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Re: Destroy, destroy, destroy.
« Reply #1 on: May 11, 2009, 02:47:00 PM »
Assuming this is not block, I'd advise tweaking it a little, either to focus on the Ultimatums (thus packing Fertile Ground and Garruk Wildspeaker instead of Sarkhan Vol) or focus on the beatdown, do not try to do both. From what I can see it, this is either a weaker Jund Ramp deck or a much weaker Blightning deck. I like 1 Banefire maindecked, perhaps over 1 Maelstrom Pulse (seems overkill, with it not being able to kill lands). Also, I kinda miss the other Thrinax, and some devour sources, maybe over those Cyclops? I actually think Blightning is kind of "meh" in this build, kinda "too far out there", I'd switch it for either targeted burn or Volcanic Fallout. I'm not very fond of the Lieges, as well, you could consider running Broodmate Dragon or Spellbreaker Behemoth (uncounterable), go for a quicker game. I'd also pack Loxodon Warhammer, and possibly move the Ultimatums to the sideboard (or lose them altogether), alongside Vexing Shusher to force it through and lose a Hemorrhage and the Lashers (they're not that great in this build, to be entirely honest) for that RB enchantment that prevents lifegaining at all, and maybe Volcanic Fallout (if not maindeck) and Chameleon Colossus, to force through against token decks.