// Deck file for Magic Workstation (
http://www.magicworkstation.com)
// Lands
4 [ALA] Jungle Shrine
4 [SHM] Reflecting Pool
1 [EVE] Rugged Prairie
1 [SHM] Wooded Bastion
1 [SHM] Fire-Lit Thicket
4 [ALA] Plains (2)
4 [LRW] Mountain (4)
5 [SHM] Forest (3)
// Creatures
2 [ALA] Ajani Vengeant
4 [ALA] Woolly Thoctar
4 [ALA] Steward of Valeron
4 [ARB] Spellbreaker Behemoth
4 [ARB] Knight of New Alara
2 [MOR] Chameleon Colossus
// Spells
4 [LRW] Oblivion Ring
4 [ARB] Trace of Abundance
4 [ARB] Intimidation Bolt
4 [ARB] Mayael's Aria
// Sideboard
SB: 4 [CFX] Volcanic Fallout
SB: 3 [ALA] Naya Charm
SB: 4 [SHM] Guttural Response
SB: 4 [SHM] Vexing Shusher
The point is to have a lot of big creatures get bigger. Massive, massive creatures + Mayael's Aria = fun. And if you get one counter on Chameleon Colossus, its a easy win, double its ability with 8 mana = auto-win. Or if you don't have that much mana, gain 10 life each turn till you do.
Intimidation Bolt is pretty cool, but I'm thinking of maindecking Fallout and using it as a board-in card. Its just too awesome to be going against an exalted deck, take down Rafiq and hose all attacks for the turn.