•Saruman, Puppet of the Dark Lord ![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Lurker.
Skirmish: Exert Saruman to make an
Uruk-hai skirmishing an exhausted companion strength +2 (Or strength +2 for each wound on that companion if you can spot 2 burdens).
Seems okay, but I do like Thran's suggestion more. And you could allow this to work with ALL Uruks rather than just
![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
ones.
10,000 Strong ![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
Event • Manuever
Remove a burden and exert an
minion to choose one: make an
minion strength +3 and fierce until the regroup phase; make the Free Peoples player exert a companion twice; or play an
minion (that minion is twilight cost -3).
And here, I agree with SoP: that last one should be -4 or it simply isn't worth it.
Frenzied Uruk-hai ![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
Skirmish: Exert this minion and heal an exhausted companion to add a burden.
I've always liked
aggressive, and the ability here ties in with it nicely.

Quickening Movement ![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
Event • Skirmish
Make an
minion strength +2. (Or +3 if you can spot 2 burdens)
No reason for the "or" to be capitalized, and the period is in the wrong place. Should be:
Make an
![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
minion strength +2 (
or +3 if you can spot 2 burdens)
.
Persistent Assault ![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
Condition • Support Area
Response: If an
minion is killed during a skirmish, stack it here.
Shadow: Remove X burdens to play an
minion from here at twilight cost -X.
Instead of killed Uruks, why not do ones that are discarded instead? Makes more sense to me. I'd also limit this to one or two minions stacked here max (or more if you decide to make this unique). Possibly require a minimum of one burden removed for the Shadow ability to work, since otherwise, this is a pretty easy way to make Uruks impossible to ever truly kill/discard.
•Lurtz, Dark Captain ![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1. When you play this minion, you may spot another
minion to add a burden.
Shadow: Remove a burden to play an
minion. It is fierce and strength +2 until the regroup phase.
"When you play Lurtz...", since he's named. I THINK the Shadow ability is okay, though I'm a little leary of how easy it is when coupled with the first line of text. Maybe have the first part only work if you can spot
two ![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
minions?
•Lurtz's Bow, Swift Death ![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
Possession • Ranged Weapon
Strength: +1
Bearer must be Lurtz.
Archery: Remove a burden to make the Free Peoples player exert an unbound companion.
Yeah, fair enough. Perhaps toss the vitality +1 on there that the original has.
•Lurtz's Sword, Onyx Blade ![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
Possession • Hand Weapon
Strength: +3
Bearer must be an
Uruk-hai.
If bearer is Lurtz and you can spot 2 burdens, bearer is strength +2.
If bearer is Lurtz and you can spot 4 burdens, bearer is damage +1.
If bearer is Lurtz and you can spot 6 burdens, bearer is fierce.
Since the text abilities are limited to Lurtz, you should say "he" or perhaps "Lurtz" instead of "bearer" for each of them. I might also push the strength +2 one to a higher number of burdens. Perhaps simply reverse the order:
fierce at 2 burdens, then
damage +1 at 4, and strength +2 at 6.