LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Proposed Errata and Discussion  (Read 43970 times)

0 Members and 2 Guests are viewing this topic.

May 30, 2009, 01:41:08 AM
Reply #30

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Proposed Errata and Discussion
« Reply #30 on: May 30, 2009, 01:41:08 AM »
Exhausting can be done infinite times.

May 30, 2009, 01:47:53 AM
Reply #31

Olorin

  • ****
  • Information Offline
  • Marksman
  • Posts: 510
  • You shall not pass!
Re: Proposed Errata and Discussion
« Reply #31 on: May 30, 2009, 01:47:53 AM »
I handled Troll Swarms always very well with my freeps... :mrgreen: ...and even tripled sometimes... but I know, that 8-12 trolls site per site can be an obvious problem... why not: if you cannot spot a Troll, exert Keyward twice to add [2] for each troll reveald from hand... etc.
but keep in mind... the keyward is not that dangerous if you once fixed A new chapter --> all followers played --> only trolls left... fix that card, probably to rule of 4 (take follower into hand instead of play...) then everything might be fixed.

and probably we can also spend some thoughts on useless cards like drawn to full height or ents marching...
and also, I think that each horn need at least [1] twilight cost (erkenbrand's horn, gamling's horn, Horn of Boromir, etc.) so powerful cards with just no pool... :evil:

and yeah... how about spending some thought on Gandalf, Bearer of Obligation: some people says, he can be made to run, some others say, he can't... I played for a long time with him... and I was not so bad... but I guess this was due to lack of competitive opponents... against a well organized shadow, this ringbearer is without any chance, I think... he is destroying himself easily...

and concerning frenzy of arrows: hmm... why not: spot 2 archers to play... (so you need at least two other archer minions, evil men for instance... or you need to spot two archer comps...) then the card would be fine...

and reduce the twilight cost of fatty bolger to
  • - then a starting fellowship with gandy pg would be possible - :mrgreen:

« Last Edit: May 30, 2009, 01:59:29 AM by Olorin »
Mithrandir I am known to the Elves, Tharkun to the dwarves; Olorin was the name in my youth in the West which is forgotten, in the South Incanus, in the North Gandalf; into the East I will not go."

May 30, 2009, 04:45:45 AM
Reply #32

BattleWarg

  • ****
  • Information Offline
  • Marksman
  • Posts: 626
Re: Proposed Errata and Discussion
« Reply #32 on: May 30, 2009, 04:45:45 AM »
Exhausting can be done infinite times.
Okay, but isn't the rule for infinite combos for no effect that it's done once (or you choose how many times)?
After all, with my suggestion, he can exhaust but only gets the benefit if he exerted - it's less useful to repeat than Sam, Faithful Companion... (meaning, somewhat if you have the right cards, otherwise it's no effect vs. free shuffle)

May 30, 2009, 05:45:22 AM
Reply #33

legolas3333

  • *****
  • Information Offline
  • King
  • Posts: 2152
Re: Proposed Errata and Discussion
« Reply #33 on: May 30, 2009, 05:45:22 AM »
What about (for Troll's Keyward, Keeper of the Beast):

"Shadow:  Exhaust Troll's Keyward.  If you exerted Troll's Keyward, reveal your hand to add [1] for each [Orc] Troll revealed."?

It could be done much easier say

Shadow: Exert Troll's Keyward and reveal your hand to add [1] for each [Orc] Troll revealed (limit once per turn)

and just make the limit once or twice per turn
A Promo Saved is a Promo Earned

May 30, 2009, 06:57:43 AM
Reply #34

FingolfinFinwe

  • ****
  • Information Offline
  • Marksman
  • Posts: 507
Re: Proposed Errata and Discussion
« Reply #34 on: May 30, 2009, 06:57:43 AM »
Agreed.  Remember simple is better!  I like your idea on the Keyward Legolas3333; I'd say twice per turn would be perfect since it would capture the original purpose of the card.

Frenzy of Arrows: Spot an [Orc] minion to add [1] to the minion archery total. If you do, you may add an additional  [1] to the minion archery total for each follower you can spot.

This fix is very simple and makes this card perfect imo.  Not too powerful.. in fact not very powerful at all if the FP is not running followers.  If they are then it can hurt; but that is good since followers need some hate!

May 30, 2009, 09:20:36 AM
Reply #35

TheJord

  • League Director
  • *****
  • Information Offline
  • King
  • Posts: 2294
  • High King of Rules
    • GamesCobra
Re: Proposed Errata and Discussion
« Reply #35 on: May 30, 2009, 09:20:36 AM »
So let me get this straight

You think Troll Swarm (handy for killing Elves) is broken...

You think Elves with Namarie and replaying what they need (handy for killing Troll Swarm) is broken...

Troll's Keyward is not broken.

"The rule of Gondor is mine!"

May 30, 2009, 10:17:43 AM
Reply #36

Elrohir

  • ****
  • Information Offline
  • Marksman
  • Posts: 575
  • If you want him, come and claim him!
    • Elrohir wants some cards
Re: Proposed Errata and Discussion
« Reply #36 on: May 30, 2009, 10:17:43 AM »
You gave away your life's grace. I cannot protect you anymore.

May 30, 2009, 10:30:21 AM
Reply #37

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: Proposed Errata and Discussion
« Reply #37 on: May 30, 2009, 10:30:21 AM »
and probably we can also spend some thoughts on useless cards like drawn to full height or ents marching...

How about these?

(0) Drawn to Full Height [Gandalf]
Event • Skirmish
Spell. Spot a [Gandalf] Wizard
to make a minion lose all strength bonuses. 
That minion's strength may not be modified
may any other card until the regroup phase.
"I am not trying to rob you. I'm trying to help you."

[3] Ents Marching [Gandalf]
Event • Maneuver
If the fellowship is in region 1 or region
2, spot 2 Ents to make an Ent defender +2.
If the fellowship is in region 3, exert a [Gandalf]
companion to draw a card for each Ent you can spot.
"The old that is strong does not wither; Deep roots
are not touched by the frost."


May 31, 2009, 12:43:36 AM
Reply #38

Olorin

  • ****
  • Information Offline
  • Marksman
  • Posts: 510
  • You shall not pass!
Re: Proposed Errata and Discussion
« Reply #38 on: May 31, 2009, 12:43:36 AM »
Troll's Keyward is not broken.
Indeed!

I miss in Standard something for Roll of Thunder in [Gandalf] culture... I mean... a strength 5 Erland or strength 4 Jarnsmid or a strength 3 Library-guy won't really benefit if you cancel the strength +2 possession bonus... the gandy-men will still get overwhelmed... same with Ents marching... perhaps include a strength bonus as well...

Okay, this beeing said... what you think of fixing A new chapter to rule of 4?

Right! Troll's Keyward is not broken... he just may get dangerous if your opponent uses A new chapter to get all about 25 followers out of deck and the rest stays is just trolls about trolls... and of course the wargs on Keyward may also be annoying... but without Keyward you hardly can play trolls... there are nowadays such strong fellowships... you need something to conter... otherwise you won't have any chance.

and probably we can also spend some thoughts on useless cards like drawn to full height or ents marching...

How about these?

(0) Drawn to Full Height [Gandalf]
Event • Skirmish
Spell. Spot a [Gandalf] Wizard
to make a minion lose all strength bonuses. 
That minion's strength may not be modified
may any other card until the regroup phase.
"I am not trying to rob you. I'm trying to help you."

[3] Ents Marching [Gandalf]
Event • Maneuver
If the fellowship is in region 1 or region
2, spot 2 Ents to make an Ent defender +2.
If the fellowship is in region 3, exert a [Gandalf]
companion to draw a card for each Ent you can spot.
"The old that is strong does not wither; Deep roots
are not touched by the frost."


Mithrandir I am known to the Elves, Tharkun to the dwarves; Olorin was the name in my youth in the West which is forgotten, in the South Incanus, in the North Gandalf; into the East I will not go."

May 31, 2009, 02:16:37 AM
Reply #39

Elessar's Socks

  • *****
  • Information Offline
  • Knight
  • Posts: 1353
  • "I see...I look foul and feel foul. Is that it?"
Re: Proposed Errata and Discussion
« Reply #39 on: May 31, 2009, 02:16:37 AM »
I agree that Troll's Keyward by himself is not broken. I propose simply banning twilight when he is in play. :evil:

Some fellowships can survive a Troll drop even at site 2, but I'm not sure I'd be happy with that as the new baseline. Ease off a bit with the escalation, I think. The limit of twice per turn sounds good.

May 31, 2009, 04:18:56 AM
Reply #40

Gil-Estel

  • *****
  • Information Offline
  • King
  • Posts: 2267
  • Abuser of the Force
Re: Proposed Errata and Discussion
« Reply #40 on: May 31, 2009, 04:18:56 AM »
Troll's Keyward isn't broken, he is lame. As in, you want a non-creative deck, play Troll Swarm. He is not that hard to counter, allthough he is very annoying. For the Horndeck, the only true adjustment that should be made is the Rule of 4. Simple as that.

Rule of 4:

During your fellowship you cannot take or play more than 4 cards from your drawdeck.

And there you have it. No more horndeck, at least not as easy as it was.
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

May 31, 2009, 07:37:29 AM
Reply #41

legolas3333

  • *****
  • Information Offline
  • King
  • Posts: 2152
Re: Proposed Errata and Discussion
« Reply #41 on: May 31, 2009, 07:37:29 AM »
i agree i hate having a 5 minute fellowship phase, i have time to go get a drink, eat some food and come back before they're done. the horn deck was a genius idea but it is quite boring if you get down to it
A Promo Saved is a Promo Earned

May 31, 2009, 01:24:55 PM
Reply #42

Jerba

  • ****
  • Information Offline
  • Villager
  • Posts: 243
Re: Proposed Errata and Discussion
« Reply #42 on: May 31, 2009, 01:24:55 PM »
Troll's Keyward isn't broken, he is lame. As in, you want a non-creative deck, play Troll Swarm. He is not that hard to counter, allthough he is very annoying. For the Horndeck, the only true adjustment that should be made is the Rule of 4. Simple as that.

Rule of 4:

During your fellowship you cannot take or play more than 4 cards from your drawdeck.

And there you have it. No more horndeck, at least not as easy as it was.

I like this idea.

May 31, 2009, 07:42:58 PM
Reply #43

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: Proposed Errata and Discussion
« Reply #43 on: May 31, 2009, 07:42:58 PM »
though cycling 4 cards a turn is stlil crazy good.  See aggression. but the fellowship wouldn't be as strong as an aggression deck though.
could work./
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

June 01, 2009, 07:26:13 AM
Reply #44

Gil-Estel

  • *****
  • Information Offline
  • King
  • Posts: 2267
  • Abuser of the Force
Re: Proposed Errata and Discussion
« Reply #44 on: June 01, 2009, 07:26:13 AM »
sure but No Pauses No Spills draws 4 cards, Alliance Reforged, etc etc. Sure, the Horn would still be nasty, but with not all the followers out, the deck wouldn't be as strong as it was, no where near as strong!
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...