Whereas all cards are designed to be played with,
Whereas the current system of banning cards because of their combos detracts from the original purpose of designing the card,
Whereas errata to "fix" cards is entirely unnecessary, unwieldy, and intimidating for newcomers to the game,
Whereas the simplest solution is always the best,
Resolved: That TLHH shall establish a banned combo list, insomuch as both cards cannot be played in the same deck.
Okay guys, so the purpose of the banned combo list is to shut down all these infinite loops and broken combos, while allowing those cards to be played.
The banned combos list would be something like,
Strange Looking Men cannot be played in the same deck as
Pavise,
Troll's Keyward, Keeper of the Beast can't be played in the same deck as the
warg,
Demoralized can't be played in the same deck as
Rapid Reload or
Rallying Orc.
You all with me? Sweet!
So there's the idea, let's talk about the combos. Obviously there's still some cards that are too powerful and combo too easily with other cards, such as
The Shire Countryside, but I think that the following guidelines should determine the list that the card goes on.
1: Creating OP Combos: Combo Ban (ie:
Troll's Keyward, Keeper of the Beast and his
warg).
2: Extremely Powerful Card: Restricted List (ie:
Ulaire Nertea, Messenger of Dol Guldur)
3: Cards That Combo With A Sizeable Number Of Other Cards: X-list (ie:
The Shire Countryside)
The problem with number 2, of course, is recursion, so a line needs to be drawn on how powerful a restricted card is as opposed to a powerful card that needs banning. For example,
Orkish Smith could probably stay on the X-list because of its big recursion issue.
Anyone like the idea?