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Author Topic: Multiplayer tactics  (Read 21477 times)

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June 13, 2009, 08:08:43 PM
Reply #15

macheteman

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Re: Multiplayer tactics
« Reply #15 on: June 13, 2009, 08:08:43 PM »
but if you do get one token on, then the site that lets you reinforce can be beast. there are ways to kill using it.

June 13, 2009, 08:44:30 PM
Reply #16

ephen

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Re: Multiplayer tactics
« Reply #16 on: June 13, 2009, 08:44:30 PM »
I just think it might not work because if I was one of the three shadow players and I saw that another shadow player was trying to add tokens I wouldn't help him because you know its going to automatically corrupt you're ring-bearer.

June 21, 2009, 05:55:47 AM
Reply #17

SomeRandomDude

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Re: Multiplayer tactics
« Reply #17 on: June 21, 2009, 05:55:47 AM »
No, see, with Morannon Plains, the adding tokens isn't preventable. You're not using the ability of the card, you're using the ability of the site. Meaning if you can get one token on it, you pretty much have the game won unless someone takes down the condition.
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June 21, 2009, 04:45:24 PM
Reply #18

jdizzy001

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Re: Multiplayer tactics
« Reply #18 on: June 21, 2009, 04:45:24 PM »
Or swaps the site with say, unforgiving depths.  It isn't fool proof, but very few things in LOTR are fool proof.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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June 21, 2009, 04:53:22 PM
Reply #19

MR. Lurtzy

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Re: Multiplayer tactics
« Reply #19 on: June 21, 2009, 04:53:22 PM »

June 20, 2010, 09:25:24 AM
Reply #20

Cw0rk

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Re: Multiplayer tactics
« Reply #20 on: June 20, 2010, 09:25:24 AM »
I'm bumping this thread to the top again because the 4-players table is back on GCCG.

Here is a quick tip, avoid giving too much twilight before moving to site 4... death may very well occur. It means that using Denethor at site 3 is not the best idea ever. Actually, avoid giving too much twilight during the entire game.

June 21, 2010, 09:44:13 PM
Reply #21

jdizzy001

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Re: Multiplayer tactics
« Reply #21 on: June 21, 2010, 09:44:13 PM »
in a multi-player game, there are no "free" moves.  You will fight minions at EVERY site.  Did i mention you will fight minions at EVERY SINGLE site, except site 1 of course. Then again, if someone plays a certain card, you could fight a minion at site 1 too.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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June 22, 2010, 03:27:19 AM
Reply #22

Cw0rk

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Re: Multiplayer tactics
« Reply #22 on: June 22, 2010, 03:27:19 AM »
in a multi-player game, there are no "free" moves.  You will fight minions at EVERY site.  Did i mention you will fight minions at EVERY SINGLE site, except site 1 of course. Then again, if someone plays a certain card, you could fight a minion at site 1 too.
If everyone dies early except you and someone else, it may be possible to not face any minion.

June 22, 2010, 12:14:55 PM
Reply #23

Witchkingx5

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Re: Multiplayer tactics
« Reply #23 on: June 22, 2010, 12:14:55 PM »
in a multi-player game, there are no "free" moves.  You will fight minions at EVERY site.  Did i mention you will fight minions at EVERY SINGLE site, except site 1 of course. Then again, if someone plays a certain card, you could fight a minion at site 1 too.
If everyone dies early except you and someone else, it may be possible to not face any minion.

That's why Ulaire Nelya, RiT is so strong in Multiplayer. He's a cheap and nice early killer.

July 20, 2010, 07:42:08 PM
Reply #24

SomeRandomDude

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Re: Multiplayer tactics
« Reply #24 on: July 20, 2010, 07:42:08 PM »
Every multiplayer deck should pack 4x Goblin Runner.

IMHO.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

July 21, 2010, 09:15:13 PM
Reply #25

Cw0rk

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Re: Multiplayer tactics
« Reply #25 on: July 21, 2010, 09:15:13 PM »
Dwarves are awesome in multiplayer. Their gear is really cheap (Dwarven Axe, Rings) and it makes you less vulnerable.

July 22, 2010, 11:20:06 AM
Reply #26

jdizzy001

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Re: Multiplayer tactics
« Reply #26 on: July 22, 2010, 11:20:06 AM »
dwarves are broken. discarding your opponents draw deck is as bad as choking.  Of course I love both strategies, but that doesn't dismiss the fact that it is busted
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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July 22, 2010, 11:23:30 AM
Reply #27

Cw0rk

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Re: Multiplayer tactics
« Reply #27 on: July 22, 2010, 11:23:30 AM »
dwarves are broken. discarding your opponents draw deck is as bad as choking.  Of course I love both strategies, but that doesn't dismiss the fact that it is busted
I strongly disagree with you. Broken is something like Mordor Fiend in Open or Galadriel, LR in movie. If you plan to play discard in multiplayer (on GCCG), I suggest you to do that:

Right Click
Left Click on '/declare loss'.

You'll never be able to discard all of your opponents draw decks.
« Last Edit: July 22, 2010, 11:39:58 AM by Cw0rk »

July 23, 2010, 01:26:43 PM
Reply #28

SomeRandomDude

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Re: Multiplayer tactics
« Reply #28 on: July 23, 2010, 01:26:43 PM »
dwarves are broken.
This guys been out of the loop since, oh, say, set 11.

Anyone see Hunters block? Anyone still call Dwarves broken? Didn't think so.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

July 23, 2010, 07:35:05 PM
Reply #29

Cw0rk

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Re: Multiplayer tactics
« Reply #29 on: July 23, 2010, 07:35:05 PM »
dwarves are broken.
This guys been out of the loop since, oh, say, set 11.

Anyone see Hunters block? Anyone still call Dwarves broken? Didn't think so.
They have also been out of the loop from TT until Reflections came out with new companions.