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Author Topic: Multiplayer tactics  (Read 21483 times)

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July 24, 2010, 10:46:14 AM
Reply #30

jdizzy001

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Re: Multiplayer tactics
« Reply #30 on: July 24, 2010, 10:46:14 AM »
dwarves are broken.
This guys been out of the loop since, oh, say, set 11.

Anyone see Hunters block? Anyone still call Dwarves broken? Didn't think so.

heavy axe, eager hunter, thorin's harp, mountain homestead x4 (set 11, but str +8!). And you say  Dwarves aren't broken?  Of course you could then argue, stern words, g for grand, and other cool stuff like that.  I've been around since RotEL and have played lotr tcg till set 19.  I'm so far into the loop, they had to rename the loop jdizzy001.  dwarves are cheap and strong.  They're broken, but that doesn't mean their bad.  Dwarves are like ents, it isn't hard to make a good dwarf deck.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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July 24, 2010, 12:05:54 PM
Reply #31

Witchkingx5

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Re: Multiplayer tactics
« Reply #31 on: July 24, 2010, 12:05:54 PM »
No, I argue like that: thorongil, Ranger's Longbow, Ithilien Blade, Faramir, BoQ, Elendil's Army, Legolas, OtWR, Orophin, Silvan Elf, Rumil, Silvan Elf, Namarie ...and , and, and... I agree Eager Hunter is kinda nice (also for Splashes), but Elves and Gondor are definitely better than Dwarves in Standard, even though I must admit that it isn't really easy to build a very strong Ithilien Blade Deck.

July 24, 2010, 04:01:30 PM
Reply #32

Cw0rk

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Re: Multiplayer tactics
« Reply #32 on: July 24, 2010, 04:01:30 PM »
Quote
They're broken, but that doesn't mean their bad.
I still think that our definitions of 'broken' differs. You seem to use it too often.

July 24, 2010, 10:23:49 PM
Reply #33

jdizzy001

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Re: Multiplayer tactics
« Reply #33 on: July 24, 2010, 10:23:49 PM »
@Wikki: yeah, those cards are pretty outrageous.  Regardless, it all boils down to the power creep.  It happens to all good games.  Mage Knight, LOTR, Star Wars, and Magic.  However, I guess Magic resets itself every so often to help control the creep.  In other news, I REALLY dislike thorongil.  he ruined aragorn for me.  Swift Hunter was plenty.  Then again, hunter was a key word which never should have been made. 

@ c-work: that would explain quite a bit.  i do use it more often.  I'm just not a fan or supporter of shutting down your opponents deck before they can use it, IE discarding everything.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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July 25, 2010, 04:30:57 AM
Reply #34

SomeRandomDude

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Re: Multiplayer tactics
« Reply #34 on: July 25, 2010, 04:30:57 AM »
dwarves are broken.
This guys been out of the loop since, oh, say, set 11.

Anyone see Hunters block? Anyone still call Dwarves broken? Didn't think so.

heavy axe, eager hunter, thorin's harp, mountain homestead x4 (set 11, but str +8!). And you say  Dwarves aren't broken?  Of course you could then argue, stern words, g for grand, and other cool stuff like that.  I've been around since RotEL and have played lotr tcg till set 19.  I'm so far into the loop, they had to rename the loop jdizzy001.  dwarves are cheap and strong.  They're broken, but that doesn't mean their bad.  Dwarves are like ents, it isn't hard to make a good dwarf deck.

I was arguing more like Ithilien Blade and Namarie but okay.

I find it hard to call a deck relying on a bunch of conditions (especially those that cost a lot of twilight for a culture that likes to choke) broken, unless it executes some insane combo.
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July 25, 2010, 08:33:11 AM
Reply #35

jdizzy001

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Re: Multiplayer tactics
« Reply #35 on: July 25, 2010, 08:33:11 AM »
tuche
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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October 06, 2010, 05:54:00 AM
Reply #36

itjunkie

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Re: Multiplayer tactics
« Reply #36 on: October 06, 2010, 05:54:00 AM »
i always play multiplayer with my friends and my sauron wounding deck does quite well. every fellowship exerts from under the watching eye and takes archery from orc bowmen. i always do well except against decks that use sleep caradhras and the like.

October 06, 2010, 06:29:28 AM
Reply #37

itjunkie

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Re: Multiplayer tactics
« Reply #37 on: October 06, 2010, 06:29:28 AM »
i think our shadow sucks...most of the time, the player who prevails usually wins due to the FP reaching site 9 and nobody has any minions left to play. hehe

October 06, 2010, 07:11:44 AM
Reply #38

hrcho

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Re: Multiplayer tactics
« Reply #38 on: October 06, 2010, 07:11:44 AM »
One of the best advantages you can have is people thinking your deck sucks.
-wtk

Indeed. I lost many a game when I underestimated someone's deck. Best multiplayer decks are swarms and it's swarms that don't rely heavily on conditions (such as Moria Swarm).

Sauron culture is the most used culture for multiplayer decks (Ithil Stone among the most used cards) and Sauron Wound in particular is one of the most used shadows especially because people think that 12 Under the Watching Eye and 12 Orc Bowman in play means a player is dead, but only 4 of each is active at the same time.
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October 06, 2010, 07:17:47 AM
Reply #39

itjunkie

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Re: Multiplayer tactics
« Reply #39 on: October 06, 2010, 07:17:47 AM »
lol i used to think that hrcho! good thing we never did play with 2 players using the same deck. although we've tried playing with everyone having wounding decks...sauron wounding, minion archery and evil men archery. nasty...everyone kept dying hehe