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Author Topic: Into the South - a mini DC set by sweet_stuff  (Read 12943 times)

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June 24, 2009, 10:17:55 PM
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Not a Zombie

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Into the South - a mini DC set by sweet_stuff
« on: June 24, 2009, 10:17:55 PM »
Set so far:

[1] •Reach of the Haradrim [Raider]
Condition • Support Area
Each time a mounted [Raider] man exerts or takes a wound, add a [Raider] token here.
Regroup: Remove 4 [Raider] tokens from this card and spot a [Raider] man to take control of a site.

[1] White Fury [Raider]
Event • Archery
Spot a site you control and exert a [Raider] man to wound an unbound companion. If you have initiative, you may heal that man.

[2] High Ground [Raider]
Condition • Support Area
To play, spot a [Raider] man.
While you can spot a minion stacked on a site you control, the shadow player has initiative, regardless of the free peoples players hand.
Regroup: Discard two [Raider] men (or one if you have initiative) to take control of a site. Discard this condition.

[5] •Company of the South [Raider]
Minion • Man
Str: 10
Vit: 3
SN: 4
Southron. Enduring.
To play, spot a [Raider] card.
Each time you take control of a site, you may exert this minion to exert two companions.

[4] •Southron Infantry [Raider]
Minion • Man
Str: 9
Vit: 2
SN: 4
Southron
Maneuver:
Spot 2 other [Raider] men and exert this minion to take control of a site. The free peoples player may exert 2 companions to prevent this.


[3] Elite Mumak [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer is Damage +1.
Each time bearer wins a skirmish you may remove [2] to take control of a site.


[7]Mumak Commander, Master of the Beasts [Raider]
Minion • Man
Str: 14
Vit: 4
Site: 4
Southron.
At the start of the maneuver phase, you may remove three threats to take control of a site.

[2] Men of Rhun (V) [Raider]
Event • Skirmish
Exert an Easterling to add a burden for each site you control (limit 3)

[1] Men of Harad (V) [Raider]
Event • Response
If the Ringbearer takes a wound during the archery phase, discard 2 [Raider] men (or one if you have initiative) to take control of a site.



[1] Southron Guard [Raider]
Minion • Man
Str: 5
Vit: 2
Site: 4
Southron. Ambush [1]
While you control a site, this minion is an archer.

[2] Southron Enforcer [Raider]
Minion • Man
Str: 6
Vit: 2
Site: 4
Southron. Ambush [1]
While you control a site, this minion is an archer.

[3] Southron Retainer [Raider]
Minion • Man
Str: 8
Vit: 2
Site: 4
Southron. Ambush [1]
While you control a site, this minion is an archer.


[5]Desert Lancers (V) [Raider]
Minion • Man
Str: 11
Vit: 3
Site: 4
Southron. Ambush [1]
Archery: Liberate a site you control to add 2 to the minion archery total.


[7]Army of Haradrim (V) [Raider]
Minion • Man
Str: 14
Vit: 4
Site: 4
Southron.
Skirmish: Remove [3] (or spot a site you control) to play a [Raider] mount from your discard pile.


[1] More Come Daily [Raider]
Condition • Support Area
Skirmish: If a Raider man wins a skirmish, exert him and remove a threat to make him Fierce until the regroup phase.

[1] Calling all to Him [Raider]
Event • Archery
Spot a Southron and an [Sauron] minion to add a burden and add one to the minion archery total.

[2] •Element of Surprise [Raider]
Condition • Support Area
While you control a site, each [Raider] minion gains ambush [1]
« Last Edit: February 19, 2011, 09:16:11 AM by Sweet and Sour Sauce »
No one loves you like I do.
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I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

June 25, 2009, 01:28:22 AM
Reply #1

Aragorn_Ellessar

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Re: Into the South - a mini DC by sweet_stuff
« Reply #1 on: June 25, 2009, 01:28:22 AM »
if you couldn't guess, this set will mainly be composed of  [Raider] cards, but I will make some fun cross cultural as you will soon see.

[1] •Reach of the Haradrim [Raider]
Condition • Support Area
Each time a mounted [Raider] man exerts or takes a wound, add a [Raider] token here.
Regroup: Remove 5 [Raider] tokens from this card to take control of a site.

Yes, it takes a lot of tokens, but they are pretty easily reinforced with cards like corsair plunderer. I'm not really sure if it is underpowered or not though, tell me what you think.

I like this one! Good card.

[1] White Fury [Raider]
Event • Archery
Spot a site you control and exert a [Raider] man to wound an unbound companion. If you have initiative, you may remove [2] to heal that man.

OP?

I think this one is a little too good. Maybe instead, exert twice? and Remove 3

[2] High Ground [Raider]
Condition • Support Area
To play, spot a [Raider] man.
While you can spot a minion stacked on a site you control, the shadow player has initiative, regardless of the free peoples players hand.

I think this one is just a little too good. Maybe exert two [Raider] minions?

The idea here is cross culture fun. Raiders have no ability to stack minions on anything, but it doesn't specify [Raider], leaving it open for a combo with  [Isengard], [Sauron], and [Dunland]. What do you all think?
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

June 25, 2009, 02:10:43 AM
Reply #2

Thranduil

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Re: Into the South - a mini DC by sweet_stuff
« Reply #2 on: June 25, 2009, 02:10:43 AM »
[1] •Reach of the Haradrim [Raider]
Condition • Support Area
Each time a mounted [Raider] man exerts or takes a wound, add a [Raider] token here.
Regroup: Remove 5 [Raider] tokens from this card to take control of a site.
Meh. Down to the Last Child and the updated [Uruk] one that does the same thing but in the skirmish phase are both much more useful. I would either make tokens easier to add or less tokens, and I would also make you either spot a minion in the regroup phase, or for it to be a skirmish action.

[1] White Fury [Raider]
Event • Archery
Spot a site you control and exert a [Raider] man to wound an unbound companion. If you have initiative, you may remove [2] to heal that man.
This is a cool concept, but actually too limited - in order to get the most out of this card, you have to control a site (tough to do, especially with the [Raider] culture), have initiative (impossible to guarantee for anyone except [Wraith] Orcs) and pay [3]. I think you don't need any initiative constraints, unless you want to make a point out of it, in which case the text would be more useful something like:

"Exert a [Raider] Man to wound an unbound companion. Then if you have initiative or control a site, you may remove [2] to heal the Man you exerted."

Or, you could go for something equivalent, make it cost [3] and do:

"If you have initiative or control a site, this event gains toil 2.
Spot a [Raider] Man to wound an unbound companion."

[2] High Ground [Raider]
Condition • Support Area
To play, spot a [Raider] man.
While you can spot a minion stacked on a site you control, the shadow player has initiative, regardless of the free peoples players hand.
I don't see a problem with this given that you need to a) stack a minion somewhere and b) have other cards in your deck that care about initiative.

Thranduil

June 25, 2009, 06:25:58 AM
Reply #3

DáinIronfoot

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #3 on: June 25, 2009, 06:25:58 AM »
Quote from: Sweet_Stuff
[1] •Reach of the Haradrim [Raider]
Condition • Support Area
Each time a mounted [Raider] man exerts or takes a wound, add a [Raider] token here.
Regroup: Remove 5 [Raider] tokens from this card to take control of a site.
I agree with Thran. I'd make it 4 burdens and spot a [Raider] Man for the regroup ability. Then it's probably okay.

Quote from: Sweet_Stuff
[1] White Fury [Raider]
Event • Archery
Spot a site you control and exert a [Raider] man to wound an unbound companion. If you have initiative, you may remove [2] to heal that man.
A cross between your wording an Thran's:

Spot a site you control and exert a [Raider] Man to wound an unbound companion. Then, if you have initiative, you may heal that [Raider] Man.

I can see just going with Thran's wording, though.

Quote from: Sweet_Stuff
[2] High Ground [Raider]
Condition • Support Area
To play, spot a [Raider] man.
While you can spot a minion stacked on a site you control, the shadow player has initiative, regardless of the free peoples players hand.
Yeah, I like that! My only suggestion would be to perhaps add an ability that discards this to control a site. Something like "Regroup: If you have initiative, discard a [Raider] Man and this condition to take control of a site." Then it could be a real centerpiece of your [Raider] culture as we've seen it so far.

Nice ideas here. :gp: Hope you'll post more! :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 25, 2009, 09:08:19 AM
Reply #4

Not a Zombie

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #4 on: June 25, 2009, 09:08:19 AM »
Thanks for the feedback! Here are some updated versions and a couple minions :)


[1] •Reach of the Haradrim [Raider]
Condition • Support Area
Each time a mounted [Raider] man exerts or takes a wound, add a [Raider] token here.
Regroup: Remove 4 [Raider] tokens from this card and spot a [Raider] man to take control of a site.


[1] White Fury [Raider]
Event • Archery
Spot a site you control and exert a [Raider] man to wound an unbound companion. If you have initiative, you may heal that man.

I'll have some more ways to control sites, so this card will be much more useful.

[2] High Ground [Raider]
Condition • Support Area
To play, spot a [Raider] man.
While you can spot a minion stacked on a site you control, the shadow player has initiative, regardless of the free peoples players hand.
Regroup: Discard two [Raider] men (or one if you have initiative) to take control of a site. Discard this condition.

As promised:

[5] Company of the South [Raider]
Minion • Man
Str: 10
Vit: 3
SN: 4
Southron. Archer.
To play, spot a [Raider] card.
Each time you take control of a site, you may exert two companions.


[4] •Southron Infantry [Raider]
Str: 9
Vit: 2
SN: 4
Southron
Manuver: Spot 2 other [Raider] men and exert this minion to take control of a site. The free peoples player may exert 3 companions to prevent this.

Not sure if this is an OP combo, but it opens up some fun doors. Should I make it exert 2 to prevent instead?
« Last Edit: June 25, 2009, 11:28:25 AM by Sweet_Stuff »
No one loves you like I do.
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I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

June 25, 2009, 10:58:14 AM
Reply #5

DáinIronfoot

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #5 on: June 25, 2009, 10:58:14 AM »
I like the updates to the last trio of cards. :up:

Quote from: Sweet_Stuff
[5] Company of the South [Raider]
Minion • Man
Str: 10
Vit: 3
SN: 4
To play, spot a [Raider] card.
Southron. Archer.
Each time you take control of a site, you may exert two companions.
Minor nitpick: the keywords should come before any other text. So in this case, just switch the first two lines. :up:

I like him, but I think I'd exert as a cost for the main ability. So: "Each time you take control of a site, you may exert this minion to exert two companions." And he should probably also be unique so you can't throw out four of these and exert eight companions when you control a single site.

Quote from: Sweet_Stuff
[4] •Southron Infantry [Raider]
Str: 9
Vit: 2
SN: 4
Southron
Manuver: Spot 2 other [Raider] men and exert this minion to take control of a site. The free peoples player may exert 3 companions to prevent this.
Yeah, I think exerting 2 would be better. But it's not outrageously overpowered, no, especially if you go with just the 2 exerts. Good cultural enforcement on a nice, clear-cut ability. Well done, I say! :gp:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 25, 2009, 01:15:08 PM
Reply #6

Thranduil

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #6 on: June 25, 2009, 01:15:08 PM »
Changes all look good. :up:

[5] Company of the South [Raider]
Minion • Man
Str: 10
Vit: 3
SN: 4
Southron. Archer.
To play, spot a [Raider] card.
Each time you take control of a site, you may exert two companions.
I think uniqueness would fix this guy right up - in fact I had actually already assumed he was unique and only realised he wasn't after reading DI's comment!

[4] •Southron Infantry [Raider]
Str: 9
Vit: 2
SN: 4
Southron
Manuver: Spot 2 other [Raider] men and exert this minion to take control of a site. The free peoples player may exert 3 companions to prevent this.
This guy doesn't seem to warrant uniqueness, however. I think you should change it to 2 companions as suggested, and make him non-unique and I think everything would be good.

Thranduil

June 25, 2009, 05:07:33 PM
Reply #7

DáinIronfoot

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #7 on: June 25, 2009, 05:07:33 PM »
Quote from: Thranduil
Quote from: Sweet_Stuff
[4] •Southron Infantry [Raider]
Str: 9
Vit: 2
SN: 4
Southron
Manuver: Spot 2 other [Raider] men and exert this minion to take control of a site. The free peoples player may exert 3 companions to prevent this.
This guy doesn't seem to warrant uniqueness, however. I think you should change it to 2 companions as suggested, and make him non-unique and I think everything would be good.
I respectfully disagree. Having four of these out would be nutso. I think uniqueness is good here.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 25, 2009, 05:28:58 PM
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Not a Zombie

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #8 on: June 25, 2009, 05:28:58 PM »
[5] •Company of the South [Raider]
Minion • Man
Str: 10
Vit: 3
SN: 4
Southron. Enduring.
To play, spot a [Raider] card.
Each time you take control of a site, you may exert this minion to exert two companions.

Do you think enduring or archer is more balanced on this card? I personally like the enduring option.

[4] •Southron Infantry [Raider]
Minion • Man
Str: 9
Vit: 2
SN: 4
Southron
Maneuver: Spot 2 other [Raider] men and exert this minion to take control of a site. The free peoples player may exert 2 companions to prevent this.

I agree with Dain here, put seasoned leader on this guy and he's bad enough, add 2 more of him and its as or more deadly than the prior card without uniqueness.

Some fresh ideas:

[3] Elite Mumakil [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer gains ambush [1].
At the start of the maneuver phase, you may remove three threats to take control of a site.

It seems about as powerful as the other mumaks, considering it doesn't give Fierce. Did I spell Mumakil right? I'm also not sure if it should just be a maneuver action or not.

[1] More Come Daily [Raider]
Condition • Support Area
Skirmish: If a [Raider] man wins a skirmish, exert him and remove a threat to make him Fierce until the regroup phase.

I was going to make it remove [2], but thought [Raider] had skirmish twilight to easy anyway. Thoughts?
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

June 25, 2009, 05:51:34 PM
Reply #9

Thranduil

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #9 on: June 25, 2009, 05:51:34 PM »
[4] •Southron Infantry [Raider]
Minion • Man
Str: 9
Vit: 2
SN: 4
Southron
Maneuver: Spot 2 other [Raider] men and exert this minion to take control of a site. The free peoples player may exert 2 companions to prevent this.

I agree with Dain here, put seasoned leader on this guy and he's bad enough, add 2 more of him and its as or more deadly than the prior card without uniqueness.
Well, there's also the danger of making cards too weak. Unless [Raider] gets some reliable and decent ways of controlling sites, then the strategy isn't worth anything, which is why I'd be more inclined to make a more powerful card to fill this slot. But I understand what you guys are saying as well.

[3] Elite Mumakil [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer gains ambush [1].
At the start of the maneuver phase, you may remove three threats to take control of a site.
I think it should give fierce over ambush. How does a massive Mûmak surprise someone? :P

[1] More Come Daily [Raider]
Condition • Support Area
Skirmish: If a [Raider] man wins a skirmish, exert him and remove a threat to make him Fierce until the regroup phase.
It's okay. Probably fine.

Thranduil

June 25, 2009, 06:50:38 PM
Reply #10

DáinIronfoot

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #10 on: June 25, 2009, 06:50:38 PM »
Quote from: Sweet_Stuff
[3] Elite Mumakil [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer gains ambush [1].
At the start of the maneuver phase, you may remove three threats to take control of a site.
Yeah, ambush doesn't make a ton of sense. Fierce or even damage would fit better.

Quote from: Sweet_Stuff
[1] More Come Daily [Raider]
Condition • Support Area
Skirmish: If a [Raider] man wins a skirmish, exert him and remove a threat to make him Fierce until the regroup phase.
Yeah, pairs pretty well with the threat adding.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

February 05, 2011, 12:28:58 PM
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Re: Into the South - a mini DC set by sweet_stuff
« Reply #11 on: February 05, 2011, 12:28:58 PM »
Well, I'm gonna resurrect an old topic here, I got the bug back :P

[3] Elite Mumakil [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer is damage +1.
At the start of the maneuver phase, you may remove three threats to take control of a site.

[7]Mumak Commander, Master of the Beasts [Raider]
Minion • Man
Str: 14
Vit: 4
Site: 4
Southron.
Each time this minion wins a skirmish, exert Mumak Commander to take control of a site if he is mounted.

Far more useful than the original, but the wording is a little odd.

[1] Calling all to Him [Raider]
Event • Archery
Spot a Southron and an Easterling to add a burden and add one to the minion archery total.

In TTT, there are a few cards that try and unite the burden adding with archery and such, but it never seemed to take off. this might help fix that. Trying to thing of some more for this strategy, coming up blank so far, will think more.
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

February 05, 2011, 04:29:46 PM
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eomund

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #12 on: February 05, 2011, 04:29:46 PM »
Well, I'm gonna resurrect an old topic here, I got the bug back :P

[3] Elite Mumakil [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer is damage +1.
At the start of the maneuver phase, you may remove three threats to take control of a site.

I'd be tempted to follow the previous Mumakil and give fierce, but I don't think there's anything wrong with this as is. A small nitpicky thing - I'm not mistaken, Mumakil is plural and Mumak is singular, so Elite Mumak could make more sense.

[7]Mumak Commander, Master of the Beasts [Raider]
Minion • Man
Str: 14
Vit: 4
Site: 4
Southron.
Each time this minion wins a skirmish, exert Mumak Commander to take control of a site if he is mounted.

Far more useful than the original, but the wording is a little odd.

Agreed on both counts. I think as it is currently worded you are forced to exert him whether you want to or not. Perhaps "While this companion is mounted, each time he wins a skirmish you may exert him to take control of a site." It's not much better, but it puts a choice into the exertion (assuming you wanted a choice).

Also, I don't think you can have a unique and non-unique version of a minion with the same name.

[1] Calling all to Him [Raider]
Event • Archery
Spot a Southron and an Easterling to add a burden and add one to the minion archery total.

In TTT, there are a few cards that try and unite the burden adding with archery and such, but it never seemed to take off. this might help fix that. Trying to thing of some more for this strategy, coming up blank so far, will think more.

Interesting idea ... I think that there should be more of a connection between Southrons and [Sauron] than between Southrons and Easterlings, but it's a neat card.

One overall comment about your cards - you seem to be avoiding having twilight added/removed in large quantities during skirmish phases, which I've always felt was one of the defining elements of the Southrons. I'm not saying that it has to be included, I'm just curious why you haven't suggested cards in that vein.

February 05, 2011, 04:46:42 PM
Reply #13

MuadDib85

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #13 on: February 05, 2011, 04:46:42 PM »
[3] Elite Mumakil [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer is damage +1.
At the start of the maneuver phase, you may remove three threats to take control of a site.

This is the first time I have posted about a DC I think, but am finding the idea more and more interesting these days.

I can't see why anyone would ever run the normal Mumakil if this Elite Mumakil were in existence... A guaranteed Damage +1 as opposed to a maybe Damage +1 for the same cost.

February 05, 2011, 09:36:16 PM
Reply #14

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Re: Into the South - a mini DC set by sweet_stuff
« Reply #14 on: February 05, 2011, 09:36:16 PM »
[3] Elite Mumakil [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer is damage +1.
At the start of the maneuver phase, you may remove three threats to take control of a site.

This is the first time I have posted about a DC I think, but am finding the idea more and more interesting these days.

I can't see why anyone would ever run the normal Mumakil if this Elite Mumakil were in existence... A guaranteed Damage +1 as opposed to a maybe Damage +1 for the same cost.

This doesn't give fierce.

Well, I'm gonna resurrect an old topic here, I got the bug back :P

[3] Elite Mumakil [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer is damage +1.
At the start of the maneuver phase, you may remove three threats to take control of a site.

I'd be tempted to follow the previous Mumakil and give fierce, but I don't think there's anything wrong with this as is. A small nitpicky thing - I'm not mistaken, Mumakil is plural and Mumak is singular, so Elite Mumak could make more sense.

Makes sense, will change.

[7]Mumak Commander, Master of the Beasts [Raider]
Minion • Man
Str: 14
Vit: 4
Site: 4
Southron.
Each time this minion wins a skirmish, exert Mumak Commander to take control of a site if he is mounted.

Far more useful than the original, but the wording is a little odd.

Agreed on both counts. I think as it is currently worded you are forced to exert him whether you want to or not. Perhaps "While this companion is mounted, each time he wins a skirmish you may exert him to take control of a site." It's not much better, but it puts a choice into the exertion (assuming you wanted a choice).

Also, I don't think you can have a unique and non-unique version of a minion with the same name.

I like that wording. If I am not mistaken, there is mumak commander and GATS, same thing, although they are in different cultures.

[1] Calling all to Him [Raider]
Event • Archery
Spot a Southron and an Easterling to add a burden and add one to the minion archery total.

In TTT, there are a few cards that try and unite the burden adding with archery and such, but it never seemed to take off. this might help fix that. Trying to thing of some more for this strategy, coming up blank so far, will think more.

Interesting idea ... I think that there should be more of a connection between Southrons and [Sauron] than between Southrons and Easterlings, but it's a neat card.

Maybe so... I'll leave it for now though.

One overall comment about your cards - you seem to be avoiding having twilight added/removed in large quantities during skirmish phases, which I've always felt was one of the defining elements of the Southrons. I'm not saying that it has to be included, I'm just curious why you haven't suggested cards in that vein.

It was unintentional, I guess. They do have a bunch of it already, I was mostly trying to get the site control developed. Maybe I'll make some of these remove twilight instead of what they have now.

New versions:

[3] Elite Mumak [Raider]
Possession • Mount
Str: +3
Bearer must be a Southron. Bearer is Damage +1.
At the start of the maneuver phase, you may remove three threats to take control of a site.

[7]Mumak Commander, Master of the Beasts [Raider]
Minion • Man
Str: 14
Vit: 4
Site: 4
Southron.
While this minion is mounted, each time he wins a skirmish you may remove [2] to take control of a site..

Better?


And some V cards:

[2] Men of Rhun (V) [Raider]
Event • Skirmish
Exert a Southron to add a burden for each site you control (limit 3)

[1] Men of Harad (V) [Raider]
Condition • Support Area
Bearer is strength +1 for each site you control
While you control a site, bearer is Damage +1
Skirmish: Remove a burden to transfer this condition to a [Raider] man (limit 1 per bearer).
Regroup: Remove a burden or remove [3] to transfer this condition from a minion to your support area.

Maybe to limited to be useful, but eh...

And something simple:

[2] •Element of Surprise [Raider]
Condition • Support Area
While you control a site, each [Raider] minion gains ambush [1]
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!