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Author Topic: The Grey Company (8/2: "I bid you stand, Men/Dwarves/Elves of the West!")  (Read 19100 times)

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June 30, 2009, 02:17:44 PM
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DáinIronfoot

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Things seem a bit stagnant right now; despite the fact that I see folks poking in and around topics in the Chamber, reviews and comments seem rather sparse at the moment.

So, in an attempt to shake things up a bit, I am going to tease a mini-theme from my upcoming DC set, The End Of All Things. This theme is tied to my other DCs, of course--and especially other DCs from TEoAT--but it isn't really reliant on knowing the DC sets I have spoiled to date, so hopefully any and everyone can mosey in and immediately latch on. And reviews are most welcome, of course. 0:)

So, without further adieu, let's dive into...the Grey Company.

We'll start with two companions that are really central to the company both in Tolkien's novel and in my DC set: the Half-elven Sons of Elrond, Elladan and Elrohir. Enjoy! :mrgreen:

I think everyone who has seen them loves Elladan, Son of Elrond and Elrohir, Son of Elrond, usually called simply "the brothers" or "the twins" in LOTR TCG circles. Their design is simple, yet elegant, and used properly they can completely frustrate and devastate nearly any opposing deck.

Trying to create new versions of such a popular and well-constructed pair of companions was an imposing task, but I knew I had to try if I was going to include the Grey Company in TEoAT...and with that being a Return of the King set, how could I not? So I decided to incorporate what made the brothers so popular (working with [Elven] skirmish events) with a new theme of making them crucial to the overall Grey Company, a group of multi-culture, multi-race companions (specifically [Gondor], [Elven], and [Dwarven] cultures and the Man, Elf, Dwarf, and Wraith races). I tie all of these together through use of the ranger and hunter keywords and complimentary text.

Anyway, with the brothers, that means that while they again work best together, they can strike out on their own with other Grey Company members more easily than it is to split the Son of Elrond cards apart.

Let's break them down one at a time:

[3]Elladan, Clad In Grey [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. While you can spot a ranger, Elladan's twilight cost is -1 (or -2 if that ranger is Elrohir).
At the start of each skirmish involving a ranger, you may exert Elladan or Elrohir to make each minion in that skirmish strength -1 for each skirmish event in your discard pile (limit -4). Then remove 2 skirmish events (or 1 [Elven] skirmish event) in your discard pile from the game.
"‘Less sombre is their gear than the others', and they are fair and gallant as Elven-lords; and that is not to be wondered at in the sons of Elrond of Rivendell.'"

First, you'll notice I kept the cost and stats the same, though there are slight differences you'll see before getting to the real meat of his gametext. First, he gains a signet, and an odd one at that. If you HAVE reviewed my cards before, you're likely familiar with the Elrond signet already. If not, just know that I view it as the main [Elven] signet, just as Aragorn is the main signet for [Gondor], Frodo is the main signet for [Shire], Théoden is the main signet for [Rohan], etc. Not much else really needs to be said about that here.

Next, you'll notice the addition of a keyword: ranger. As I mentioned earlier, this is a very common keyword for Grey Company-centric companions, and it makes perfect sense for those that know the history of the brothers. (And if you don't, you can find a terrific summary here.)

Now, the real nitty-gritty. :hey: The first line of text, as you'll see in a second, still lets you start Elladan and Elrohir together. But it is no longer limited to them. You can start Elladan, Clad In Grey with ANY [2]-cost ranger, opening up all kinds of potential. How about Faramir, Ithilien Ranger, or better still, Captain of Ithilien? :uh-huh: Or the myriad of true [2]-cost rangers, like Watcher at Sarn Ford, Duilin, Ranger from Blackroot Vale, Madril, Ranger of Ithilien, or Arwen, Maiden of Rivendell? Certainly some intriguing possibilities, especially in Expanded play.

Then you have the skirmish ability, which hearkens back to the Sons of Elrond. The original ability like this was awesome, but more limited - from the original Elrohir, actually: "Each time you play an [Elven] event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength -2." Here, we have a tradeoff: you must exert one of the brothers rather than just spotting them, but you get a potential -4 strength reduction on each of those minions. It takes a little time to build up, as you have to have burned through some events already to get the full affect (and keep them coming, since they are removed from the discard pile [and the game] each time you use the ability).

[3]Elrohir, Grey Rider [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. While you can spot a ranger, Elrohir's twilight cost is -1 (or -2 if that ranger is Elladan).
While you can spot Aragorn, Elrohir and Elladan gain the Aragorn signet.
Each time you play an [Elven] event during a skirmish involving a ranger or hunter companion, you may heal Elrohir or Elladan.
"‘...the brethren Elladan and Elrohir have ridden with us, desiring to go to the war.'"

Similar beginnings: same cost and stats, same signet as Clad In Grey, same keyword (ranger), same cost reduction. Once again, there's other combo potential here as well. With other rangers costing [2] or less already in the fellowship, Elrohir, Grey Rider costs only [2] as well, so you can start him with the same array of companions you could start Elladan, Clad In Grey with. Fun, right?

The next line is something different, giving both of the brothers a signet that ALSO makes sense with them: Aragorn's. That means that both brothers can have two signets, which in and of itself is pretty nifty. Or, if you chose to combine this brother with the older (but equally fun and still very complimentary) Elladan, Son of Elrond, you can give a card that was never designed as signet-capable one of the most powerful signets in the game.

Last but certainly not least, we have the skirmish ability. Here, I decided to break with the old (the original Elladan reduced the cost of events) for what I decided might be even more useful: a simple and easy way to heal the brothers when you play events. This works very well on its own, but obviously has great combo potential with Elladan, Clad In Grey's skirmish ability, healing the exerting that ability requires. That is what we call a powerful cycle, eh?

So, what do you think? Hopefully you like them, but if not, let me know and I'll be happy to make changes. After we get these guys settled, we'll dive into some other big-time companions from the famous Grey Company, including a certain group of "Three Hunters". ;)
« Last Edit: August 02, 2009, 07:47:25 PM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 30, 2009, 03:51:26 PM
Reply #1

Thranduil

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Re: The Grey Company
« Reply #1 on: June 30, 2009, 03:51:26 PM »
[3]Elladan, Clad In Grey [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. The twilight cost of each other ranger in your starting fellowship is -1 (to a minimum of 1).
At the start of each skirmish involving a ranger, you may exert Elladan or Elrohir to make each minion in that skirmish strength -1 for each [Elven] skirmish event in your discard pile (limit -4). Then remove an [Elven] card in the discard pile from the game.
"‘Less sombre is their gear than the others', and they are fair and gallant as Elven-lords; and that is not to be wondered at in the sons of Elrond of Rivendell.'"
I like this guy, this one is good. Fun and powerful ability, cool signet, nice reduction. All round good.

[3]Elrohir, Grey Rider [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. While you can spot a ranger, Elrohir's twilight cost is -1.
While you can spot Aragorn, Elrohir and Elladan gain the Aragorn signet.
At the start of each skirmish involving a ranger, you may exert Elrohir or Elladan to take an [Elven] skirmish event into hand from your draw deck.
"‘...the brethren Elladan and Elrohir have ridden with us, desiring to go to the war.'"
This one I don't like at all, I'm afraid. I don't like the fact that they are so different - they don't have the same kind of cost reduction, and this one has 3 abilities which is too many. Either they should both have 3 abilities or they should both have 2; it doesn't work in my books for them to have different numbers.

I would do both of their cost reductions something like this:

"While you can spot a ranger, Elladan's twilight cost is -1 (or -2 if that ranger is Elrohir)."

And then I would lose the signet ability on Elrohir and make another card that can give the Aragorn signet to members of the Grey Company, or something like that.

The other thing I might do instead of Elrohir's ability is something which heals people so that you can use the ability on Elladan more. Something like "Each time you play an [Elven] event during a skirmish involving a ranger, you may heal Elladan or Elrohir"

Thranduil

June 30, 2009, 08:01:28 PM
Reply #2

macheteman

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Re: The Grey Company
« Reply #2 on: June 30, 2009, 08:01:28 PM »
i pretty much agree with thran. the only thing i would disagree on is the twilight reduction. i agree that it needs to be changed, but this is probably how i'd do it:

elladan: each other ranger in your starting fellowship is twilight cost -1. (or -2 if that ranger is elrohir)

elrohir: each other ranger is strength +1.

something like that. so that they both help out the other rangers, and in that way, their first abilities would be the "same".

just my 2 cents

-mm

July 01, 2009, 04:59:21 AM
Reply #3

lem0nhead

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Re: The Grey Company
« Reply #3 on: July 01, 2009, 04:59:21 AM »
Dont move on ill be back to review shortly when im not swamped!
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 01, 2009, 05:04:37 AM
Reply #4

DáinIronfoot

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Re: The Grey Company
« Reply #4 on: July 01, 2009, 05:04:37 AM »
Quote from: Thranduil
Quote from: DáinIronfoot
[3]Elrohir, Grey Rider [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. While you can spot a ranger, Elrohir's twilight cost is -1.
While you can spot Aragorn, Elrohir and Elladan gain the Aragorn signet.
At the start of each skirmish involving a ranger, you may exert Elrohir or Elladan to take an [Elven] skirmish event into hand from your draw deck.
"‘...the brethren Elladan and Elrohir have ridden with us, desiring to go to the war.'"
This one I don't like at all, I'm afraid. I don't like the fact that they are so different - they don't have the same kind of cost reduction, and this one has 3 abilities which is too many. Either they should both have 3 abilities or they should both have 2; it doesn't work in my books for them to have different numbers.

I would do both of their cost reductions something like this:

"While you can spot a ranger, Elladan's twilight cost is -1 (or -2 if that ranger is Elrohir)."

And then I would lose the signet ability on Elrohir and make another card that can give the Aragorn signet to members of the Grey Company, or something like that.

The other thing I might do instead of Elrohir's ability is something which heals people so that you can use the ability on Elladan more. Something like "Each time you play an [Elven] event during a skirmish involving a ranger, you may heal Elladan or Elrohir"

I can do similar cost reductions for them, sure. I can also possibly do a healing ability (or something else) on Elrohir, if his current ability doesn't seem particularly helpful. But my big concern then would be cycling through [Elven] events while still mixing these guys with non-Elf companions. Granted, I will have some very splashable [Elven] events to go with them later, but thinning down the deck with multiple cultures and hoping to get enough events to be helpful before it's too late...I dunno. I'm concerned about how well that would work without a fetching ability like Grey Rider's current one. If you don't think that would be a problem, I'll be happy to change it, but I'm a little reluctant otherwise. Maybe if I drop the "Then remove an [Elven] card in the discard pile from the game" part of Clad In Grey's ability?

All that said, I'd be disinclined to acquiesce to your request about the signet. ;) It's rather important for Elladan and Elrohir to get Aragorn's signet (as you'll see later), and I'd rather toss it on one of the brothers than force use of another support card to give it to them.

Quote from: lem0nhead
Dont move on ill be back to review shortly when im not swamped!
But I'll probably not be back on until this afternoon, since I am about to be swamped! Ah well...I'll catch your comments then, I s'pose. Looking forward to it. :up: I'll leave them unchanged for now until you (and hopefully others) get to review first.
« Last Edit: July 01, 2009, 05:29:21 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 01, 2009, 05:40:34 AM
Reply #5

Thranduil

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Re: The Grey Company
« Reply #5 on: July 01, 2009, 05:40:34 AM »
Quote from: Thranduil
Quote from: DáinIronfoot
[3]Elrohir, Grey Rider [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. While you can spot a ranger, Elrohir's twilight cost is -1.
While you can spot Aragorn, Elrohir and Elladan gain the Aragorn signet.
At the start of each skirmish involving a ranger, you may exert Elrohir or Elladan to take an [Elven] skirmish event into hand from your draw deck.
"‘...the brethren Elladan and Elrohir have ridden with us, desiring to go to the war.'"
This one I don't like at all, I'm afraid. I don't like the fact that they are so different - they don't have the same kind of cost reduction, and this one has 3 abilities which is too many. Either they should both have 3 abilities or they should both have 2; it doesn't work in my books for them to have different numbers.

I would do both of their cost reductions something like this:

"While you can spot a ranger, Elladan's twilight cost is -1 (or -2 if that ranger is Elrohir)."

And then I would lose the signet ability on Elrohir and make another card that can give the Aragorn signet to members of the Grey Company, or something like that.

The other thing I might do instead of Elrohir's ability is something which heals people so that you can use the ability on Elladan more. Something like "Each time you play an [Elven] event during a skirmish involving a ranger, you may heal Elladan or Elrohir"

I can do similar cost reductions for them, sure. I can also possibly do a healing ability (or something else) on Elrohir, if his current ability doesn't seem particularly helpful. But my big concern then would be cycling through [Elven] events while still mixing these guys with non-Elf companions. Granted, I will have some very splashable [Elven] events to go with them later, but thinning down the deck with multiple cultures and hoping to get enough events to be helpful before it's too late...I dunno. I'm concerned about how well that would work without a fetching ability like Grey Rider's current one. If you don't think that would be a problem, I'll be happy to change it, but I'm a little reluctant otherwise. Maybe if I drop the "Then remove an [Elven] card in the discard pile from the game" part of Clad In Grey's ability?
I understand your point, in which case I think you should do one of 2 things: 1) make them about any culture events (easiest way to do this would be to change Elladan's ability to "... strength -1 for each event in your discard pile. Then remove an [Elven] event in your discard pile from the game." or 2) make them about something else which is not so card or culture intensive. I would go for the second, but I'm seriously into splashability at the moment! ;)

All that said, I'd be disinclined to acquiesce to your request about the signet. ;) It's rather important for Elladan and Elrohir to get Aragorn's signet (as you'll see later), and I'd rather toss it on one of the brothers than force use of another support card to give it to them.
That's fine, just put it on both of them! I liked the ability, but I didn't like that only 1 of them had it.

Thranduil

July 01, 2009, 11:11:28 AM
Reply #6

DáinIronfoot

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Re: The Grey Company
« Reply #6 on: July 01, 2009, 11:11:28 AM »
I left the signet text off of Elrohir (simply because I don't think there's any room!), but I made other recommended changes. I also made one additional change to each's skirmish ability:

- Elladan's ability now requires removing two discarded events from the game...or gives the option of removing just one [Elven] skirmish event. I did this because if I had changed it exactly as Thranuil recommended, then the drawback would be optional; if you had no [Elven] events in discard, you wouldn't have to do anything at all, making the ability much more powerful than I intended. This keeps it more balanced, still encouraging the use of [Elven] events but not strictly limiting you to that.

- I made a subtle but important little addition to Elrohir's skirmish ability that lets him work well with the Grey Company and potentially other companions; see if you can spot it. :roll: You'll better understand why I decided to make that change when we get to Legolas and Gimli.

I'll hold off on posting more until lem0n gets a chance to review, since he specifically asked me to wait. Until then, if ya'll have any comments on the rewritten cards, feel free to post them! ;)
« Last Edit: July 01, 2009, 11:20:23 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 02, 2009, 01:07:24 AM
Reply #7

lem0nhead

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Re: The Grey Company
« Reply #7 on: July 02, 2009, 01:07:24 AM »
Im here! Nobody panic, everyone can relax now :D


[3]Elladan, Clad In Grey [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. While you can spot a ranger, Elladan's twilight cost is -1 (or -2 if that ranger is Elrohir).
At the start of each skirmish involving a ranger, you may exert Elladan or Elrohir to make each minion in that skirmish strength -1 for each skirmish event in your discard pile (limit -4). Then remove 2 skirmish events (or 1 [Elven] skirmish event) in your discard pile from the game.
"‘Less sombre is their gear than the others', and they are fair and gallant as Elven-lords; and that is not to be wondered at in the sons of Elrond of Rivendell.'"

Hmmm its fine and works, but it seems overly complicated. Couldnt it have keyed off something that didnt require all that game text and mechanic?

[3]Elrohir, Grey Rider [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Signet: Elrond
Ranger. While you can spot a ranger, Elrohir's twilight cost is -1 (or -2 if that ranger is Elladan).
While you can spot Aragorn, Elrohir and Elladan gain the Aragorn signet.
Each time you play an [Elven] event during a skirmish involving a ranger or hunter companion, you may heal Elrohir or Elladan.
"‘...the brethren Elladan and Elrohir have ridden with us, desiring to go to the war.'"

Yeah this is fine also, they do have a good synergy.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 02, 2009, 02:34:43 AM
Reply #8

Thranduil

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Re: The Grey Company
« Reply #8 on: July 02, 2009, 02:34:43 AM »
Hmmm its fine and works, but it seems overly complicated. Couldnt it have keyed off something that didnt require all that game text and mechanic?
I do very much agree with this.

Thranduil

July 02, 2009, 07:34:19 AM
Reply #9

DáinIronfoot

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Quote from: Thranduil
Quote from: lem0nhead
Hmmm its fine and works, but it seems overly complicated. Couldnt it have keyed off something that didnt require all that game text and mechanic.
I do very much agree with this.
As do I, but what am I to do? I very much like the ability, complicated as it is, and it works like a charm with the rest of the Grey Company. Like today's companion:

[3]Halbarad, Leader of the Grey Company [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger. Hunter 2.
The twilight cost of each other ranger in your starting fellowship is -1 (to a minimum of 1).
Each time you play an event during a skirmish involving a ranger, you may add a threat to heal that ranger.
"‘I have thirty with me. That is all of our kindred that could be gathered in haste....We rode as swiftly as we might when your summons came.'"

Ah, Halbarad. Such an unexpected character when we meet him, both because he kind of sneaks up on Aragorn and the Rohirrim, and because we know so little about him besides that he's an old friend of Aragorn's and fellow ranger of the north. We never hear even a mention of him until he suddenly appears with the Grey Company in Rohan, seeking Aragorn who supposedly (though never actually) summoned them.

But despite all that, he is clearly an important character. He knows the Elves of Rivendell enough to have Elladan and Elrohir following him, and he bears a banner and message from Arwen herself for her beloved. He also has the loyal following of most of the remaining northern Dúnedain. It is strongly implied that he is second-in-command of this legendary folk, behind only their chieftain Aragorn. And besides all that, if Tolkien takes the time to give a character a name that is refered to more than once or twice, that's a clear sign they are important. ;)

Similarly, Halbarad, Leader of the Grey Company is a very important character to have around in any serious Grey Company strategy. He has both keywords important to this multi-culture group--ranger and hunter--as well as the all-important Aragorn signet. His stats and cost are coincidentally the same as Elladan and Elrohir as well, and with his first line of text (reducing the cost of other rangers in your starting fellowship), you can start him and either of the brothers for some nice multi-culture fun right off the bat (and with strong companions, to boot!). Or you can pair him with any other [2]-cost ranger that Elladan or Elrohir could start with...as well as a few extras like Ranger of Ithilien and Ranger of the White Tree.

But while that makes him a good starting option in a Grey Company deck, it's not what makes him such a central character. No, that comes from his skirmish ability. Like the original Halbarad, Ranger of the North (who happens to work quite well with the Grey Company too, thanks to his ability to discard events for healing :up:), Leader of the Grey Company is a healer. In this case, he can heal more than once per turn, too...but there's a price that must be paid, as you have to add threats to do it.

As you'll see soon, though, adding threats can be a very good thing. Not only are they relatively easy to remove by tossing in a few [Gondor] Wraiths (yup, they'll be back and they'll work quite well with Grey Company companions) or the next card of the day, but certain Grey Company companions have abilities that trigger off threat-adding abilities like this one. :uh-huh:

[2]Banner of the King [Gondor]
Possession • Hand Weapon
Strength +1
Resistance +1
Bearer must be a unique [Gondor] Man. Bearer gains the Aragorn signet.
Each time bearer wins a skirmish, you may choose one: heal or exert a character; or remove a threat.
Maneuver: Discard this possession to liberate a site.
"There flowered a White Tree, and that was for Gondor; but Seven Stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count. And the stars flamed in the sunlight, for they were wrought of gems by Arwen daughter of Elrond; and the crown was bright in the morning, for it was wrought of mithril and gold."

I know, the lore is probably FAR too long, but it was simply too cool for me to decide what to cut! :P Any ideas would be most appreciated.

Anyway, anyone that knows about Halbarad in Return of the King knows about the standard he bore, created with loving care over many weeks and months by the Lady of Rivendell. Though intended for Aragorn, he had Halbarad continue to carry it through the Paths of the Dead and all the way to the Battle of the Pelennor Fields. Twice it was unfurled, once during the nighttime battle between the Host of the Dead and the Corsairs of Umbar at Pelargir, and again to signal the return of the King as the captured Corsair vessels arrived at the Pelennor. It was a symbol of great hope to the Free Peoples...and great distress for their enemies.

I hoped to capture some of that with this card. It inspires great things: strength and resistance for its bearer, and healing and hope (removal of threats) for the rest of the fellowship. It also sows doubt and terror into the bad guys (potential exerting of minions and loss of controlled sites). I personally am quite happy with how it turned out, both as a powerful all-around card and as a fantastic Grey Company support card, since it can heal Grey Company companions, exert [Gondor] Wraiths, remove threats added by Grey Company AND Wraith companions, and give out another Aragorn signet to anyone lacking one. It just does it all so simply and well...I rarely make cards I'm happier with than this one. Which probably means you'll all hate it. :lol:
« Last Edit: July 07, 2009, 08:12:19 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 02, 2009, 01:10:51 PM
Reply #10

Thranduil

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Re: The Grey Company (7/2: The Leader...and probably not who you expect!)
« Reply #10 on: July 02, 2009, 01:10:51 PM »
Quote from: Thranduil
Quote from: lem0nhead
Hmmm its fine and works, but it seems overly complicated. Couldnt it have keyed off something that didnt require all that game text and mechanic.
I do very much agree with this.
As do I, but what am I to do? I very much like the ability, complicated as it is, and it works like a charm with the rest of the Grey Company.
How about something like "At the start of each skirmish involving a ranger, you may exert Elladan or Elrohir and remove an [Elven] event in your discard pile from the game to make each minion that ranger is skirmishing strength -2". That's the same theme and is shorter on text.

[3]Halbarad, Leader of the Grey Company [Gondor]
Companion • Man
Strength: 7
Vitality: 3
Signet: Aragorn
Ranger. Hunter 1.
The twilight cost of each other ranger in your starting fellowship is -1 (to a minimum of 1).
Each time you play an event during a skirmish involving a ranger, you may add a threat to heal that ranger.
"‘I have thirty with me. That is all of our kindred that could be gathered in haste....We rode as swiftly as we might when your summons came.'"
Okay, fun. Not sure about the hunter bonus though, I'd prefer him at strength 6 (and yes I know the existing Halbarad has strength 7, but that cost reduction on a strength 8 companion is not ideal).

[1]Banner of the King [Gondor]
Possession • Hand Weapon
Strength +1
Resistance +1
Bearer must be a unique [Gondor] Man. Bearer gains the Aragorn signet.
Each time bearer wins a skirmish, you may choose one: heal or exert a character; or remove a threat.
Maneuver: Discard this possession to liberate a site.
"There flowered a White Tree, and that was for Gondor; but Seven Stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count. And the stars flamed in the sunlight, for they were wrought of gems by Arwen daughter of Elrond; and the crown was bright in the morning, for it was wrought of mithril and gold."
On the contrary, I love it! But, I would suggest you save some text (so that you can fit as much of the lore in as possible ;) ) by making the liberating a site one of the winning a skirmish triggers.

Thranduil

July 07, 2009, 07:55:39 AM
Reply #11

sickofpalantirs

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Re: The Grey Company (7/2: The Leader...and probably not who you expect!)
« Reply #11 on: July 07, 2009, 07:55:39 AM »
I'd say with the hunter bonus halbie is OP.

the Banner is pretty kewl. prolly should cost 2 though.

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July 07, 2009, 08:14:20 AM
Reply #12

DáinIronfoot

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Re: The Grey Company (7/2: The Leader...and probably not who you expect!)
« Reply #12 on: July 07, 2009, 08:14:20 AM »
Tweaked "Halbie"'s stats and raised the cost of the banner to [2]. Anyone else? Pretty please? [-o<
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July 07, 2009, 08:55:59 AM
Reply #13

Elf_Lvr

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Re: The Grey Company (7/2: The Leader...and probably not who you expect!)
« Reply #13 on: July 07, 2009, 08:55:59 AM »
[3]Halbarad, Leader of the Grey Company [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger. Hunter 2.
The twilight cost of each other ranger in your starting fellowship is -1 (to a minimum of 1).
Each time you play an event during a skirmish involving a ranger, you may add a threat to heal that ranger.
"‘I have thirty with me. That is all of our kindred that could be gathered in haste....We rode as swiftly as we might when your summons came.'"

Sweet.

Quote
[2]Banner of the King [Gondor]
Possession • Hand Weapon
Strength +1
Resistance +1
Bearer must be a unique [Gondor] Man. Bearer gains the Aragorn signet.
Each time bearer wins a skirmish, you may choose one: heal or exert a character; or remove a threat.
Maneuver: Discard this possession to liberate a site.
"There flowered a White Tree, and that was for Gondor; but Seven Stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count. And the stars flamed in the sunlight, for they were wrought of gems by Arwen daughter of Elrond; and the crown was bright in the morning, for it was wrought of mithril and gold."

A lot for one card, but as far as balance goes, it's okay.
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July 07, 2009, 11:04:30 AM
Reply #14

DáinIronfoot

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Not quite the same interest generated in Halbarad as there was for the Sons of Elrond, but with three reviews now in, I think we can safely move on. I'd be much obliged to anyone else who wants to take a look at him and the banner (especially with their recent tweaking)...multiple :gp: would be in store. :up:

But perhaps today's trio of cards will generate a little more interest again. Without further adieu, here we go! :mrgreen:

[4]Aragorn, Of the Grey Company [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Signet: Aragorn
Ranger. Hunter 1. To play, spot a ranger.
When you play Aragorn, you may play an artifact or [Gondor] possession on him from your draw deck or discard pile.
Each time the fellowship moves, you may add a threat and spot a ranger or hunter companion to take a skirmish event of that companion's culture into hand from your draw deck.
"‘In that hour I looked on Aragorn and thought how great and terrible a Lord he might have become in the strength of his will....'"

I LOVE the lore, but I may change it to something else, as I've long contemplated using that line for a potential Aragorn ARB in my future Reflections-esque set. But anyway....

This Aragorn is obviously a powerful contributor to the Grey Company strategy, taking over for the former (but since dropped) ability of Elrohir, Grey Rider to pull skirmish events from your deck. This one is both more limited (once per move rather than once per skirmish) and also more inclusive (not limited to events of a specific culture like Grey Rider's old ability was). Obviously, you can then turn those events into powerful combos with the new-and-improved Grey Rider and Halbarad, LotGC, among others. And as I've hinted at already, the threat added as a cost of this ability can end up causing more good than harm. (I promise I'll spoil some of that soon enough. Patience, patience.... ;))

As for his first line of text, there is obviously already a myriad of possessions and artifacts you pull. But consider the following as well. :uh-huh:

[3]Andúril, Deadly As Of Old [Gondor]
Artifact • Hand Weapon
Strength +3
Resistance +1
Bearer must be Aragorn. He is damage +1.
Response: If Aragorn is about to lose a skirmish, you may exert him and add a threat to make him strength +3 until the end of that skirmish.
"Then he drew Andúril and held it up glittering in the sun. ‘You shall not be sheathed again until the last battle is fought,' he said."

One of two Andúrils in the set (the other has more familiar +2/+1 stats), this one is the more Grey Company-friendly of the two thanks to its potential threat adding. Granted, with at least 11 strength, Aragorn isn't likely to be in an overwhelming situation very often, but it's a nice just-in-case to have.

[1]Roheryn [Gondor]
Possession • Mount
Strength +1
Resistance +1
Bearer must be a ranger.
Roheryn may not be discarded by Shadow cards.
If bearer is Aragorn, each time he wins a skirmish, you may exert him to remove a threat.
"Their horses were strong and of proud bearing, but rough-haired; and one stood there without a rider...Roheryn was his name."

Yes, I know I said adding threats can be a good thing, but that doesn't mean removing them is a bad thing. Yes, I would hope for a little Grey Company/Wraith meshing to manipulate threats (which [Gondor] Wraiths will again be good at), but I figured it couldn't hurt to toss in a little more here. I know threats are tough for [Gondor] Men to remove, but I figured that with this being so specific (after all, Aragorn is already known as a potential threat remover thanks to Driven By Need), it wouldn't tip the scales drastically in [Gondor]'s favor.
« Last Edit: July 18, 2009, 01:44:45 PM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".