First two posts updated. Still need to figure out additions/corrections to timing issues.
Leaving play - I was thinking "A card does not leave play until all actions triggered by the card leaving play have resolved." This allows triggers on a character leaving play to resolve after he's killed, and indirectly states when a card is placed in the dead or discard pile (or anywhere else out of play).
"When you play" - Getting sick of the Marauder/Shadowplay example but it's a convenient one to use. Going by the "playing a card" entry, I currently don't see how his effect can resolve before
Shadowplay, or even resolve before he's placed in the dead pile. We could create a new step specifically for "When you play" but that would also affect
Toldea BS, and I think
Shadowplay should be able to exert him before his text resolves. The Marauder seems like the odd one out, unless someone can suggest a fix.
Here are the skirmish cases I have where someone is killed:
1. Killed before strength totaled:
- Required actions to killed
- Optional actions to killed
- Placed in dead/discard pile
- Required actions to losing
- Optional actions to losing
2. Exhausted, lost (not overwhelmed):
- Required actions to losing (including wound placement)
--- Required actions to killed (if wound not prevented)
--- Optional actions to killed
--- Placed in dead/discard pile
- Optional actions to losing
3. Overwhelmed (killed/losing is currently switched from the ruling in the second post):
- Required actions to killed
- Optional actions to killed
- Placed in dead/discard pile
- Required actions to losing
- Optional actions to losing
Let me know what if anything should be reordered.
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Final Triumph /
One Last Surprise /
Bounder - If someone wants to take a shot at wording this, be my guest.