Okay, I think I've taken the
beacons of Gondor thing as far as I'm willing to right now (have to save SOME stuff for the actual set those beacons will be appearing in, after all!

), so time for another extended teaser.
Last time I was around (it's been a few days, I know), I think I mentioned that I had gotten sidetracked working on some
scouring of the Shire stuff. Rather than squash that outright, I decided to run with it while I was feeling inspired. So today, in honor of the once-in-a-lifetime date, I decided to post
nine cards to make up for lost time.

They're all minions, and while none of them are anything too special in and of themselves, they're downright nasty in groups. That's right: it's time for a fun little subculture centered on the invaders of the Shire. Enjoy!
Shire Ruffian ![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Minion • Man
Strength: 5
Vitality: 1
Site: 2
Ruffian. To play, spot a
ruffian.
"‘Now run home to bed before you're whipped.'"Like I said, nothing special.
Ruffian is an unbound keyword along the lines of other short-lived keywords like
engine,
corsair, and
twilight. Hey, if Big D can get away with creating keywords used by less than ten cards, so can I!
Anyway, this is the most basic of ruffians, but he hints at one of their strengths: swarming.
Shire Gatherer ![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Minion • Man
Strength: 6
Vitality: 2
Site: 2
Ruffian.Each time this minion is assigned to a companion with less strength, you may discard a possession borne by that companion.
"‘They do more gathering than sharing, and we never see most of the stuff again.'"Robbing at its finest, eh? This helps set the table for future overwhelming...or even current, if you're dueling little guys like Hobbits.
Shire Highway-robber ![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Minion • Man
Strength: 6
Vitality: 2
Site: 3
Ruffian.While you control a site, each time this minion wins a skirmish, you may exert it to capture a companion in that skirmish.
"‘Put those lights out! Get indoors and stay there! Or we'll take fifty of you to the Lockholes for a year.'"If you don't remember what capturing is...well, let me know and I'll post a link. But basically, this guy takes companions out of the fight (literally) for a while.
Chief's Man ![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Minion • Man
Strength: 5
Vitality: 2
Site: 3
Ruffian. To play, spot a
ruffian.
This minion is strength +2 for each
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
lurker you can spot.
"‘Get in! The Boss is losing his temper.'"I know, no lurkers here yet. Just read on and it'll make more sense, I promise.
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
•
Lotho, Chief Shirriff ![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Minion • Hobbit
Strength: 3
Vitality: 4
Site: 2
Lurker.Skirmish: Exert Lotho and remove
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
to make a
ruffian strength +2.
"‘Whatever it is, Lotho will be at the bottom of it: you can be sure of that.'"See? Lurker! This is the only guy here that is NOT a
ruffian, and that's because he was also an eventual victim of the invaders, even though at first he let them in and had some semblance of control over the situation for a while. Exerting seemed a perfect cost to pump up the ruffians, as poor Lotho ended up taking plenty of heat from them in the end as well.
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
•
Ted Sandyman, Insolent Traitor ![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Minion • Hobbit
Strength: 3
Vitality: 4
Site: 2
Ruffian. Lurker.Each time you take control of a site, you may heal a
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Hobbit.
Each time a
ruffian wins a skirmish, you may exert Ted Sandyman twice to discard a support area card (or 2 such
![Shire [Shire]](https://lotrtcgdb.com/forums/Smileys/classic/shire.png)
cards).
"‘What d'you want to come back for? We've work to do in the Shire now.'"A rather complicated ability, I admit, but an important one. We already have discarding of possessions thanks to the
Shire Gatherer, and now we take even MORE support away from the fellowship. Just as with the ruffians themselves, the takeover is subtle, but eventually overwhelming.
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•
Bill Ferny, Chief's Big Man ![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Minion • Man
Strength: 4
Vitality: 3
Site: 3
Ruffian. Lurker. To play, spot 2
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
ruffians (or a unique
ruffian).
Unique
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
ruffians with vitality 3 or more cannot be assigned to skirmishes.
While Bill Ferny is unwounded, the Free Peoples player cannot liberate sites, rescue characters, or increase the move limit.
"‘Gate-breaking? You clear out, or I'll break your filthy little necks!'"Not so subtle here. Ferny handcuffs you in ways that make those simple assignment-negating versions seem downright weak. Fortunately, some archery or other wounding can quickly take him and his annoying ways down. Just as in the story, Bill is plenty tough until he's really threatened.
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•
Gríma, Wretched Worm ![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Minion • Man
Strength: 4
Vitality: 2
Site: 4
Ruffian. Lurker.Skirmish: Discard a
ruffian to make Gríma strength +2.
Skirmish: Discard a
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Hobbit to make Gríma
fierce.
Skirmish: Discard a
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Wizard to make Gríma
damage +1.
"‘No, Worm is not really nice. You had better leave him to me.'"A fighting Gríma?! It makes sense when you think about it. He seems so small and pitiful after Saruman's fall, but he can rather quickly be pushed over the edge in lethal ways. A wounded and cornered animal is always the fiercest kind you can encounter, as Saruman himself later learned.
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
•
Saruman, Sharkey ![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Minion • Wizard
Strength: 7
Vitality: 3
Site: 4
Ruffian. Lurker. Muster.Each other
ruffian is strength +1 and
fierce.
Each time a
ruffian wins a fierce skirmish, you may exert Saruman to take control of a site.
"‘Still I have already done much that you will find it hard to mend or undo in your lives. And it will be pleasant to think of that and set it against my injuries.'"Well, speak of the devil! Just like
Rabble-rouser was for
![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
, this guy is what makes this whole little subculture really click. His stats reflect his weakened state at this point in the storyline, but what he lacks in personal power, he makes up for in the company he keeps (and pumps!). I know most minions above do not take advantage of that site control, but future cards (probably strictly support ones like events and conditions) will. Oh yes....
