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June 10, 2008, 09:05:38 AM
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TheJord

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Deck design question
« on: June 10, 2008, 09:05:38 AM »
Does anyone have a decent deck that uses City of Trees or Wells of Deep Memory? I have always been interested in them but never found a good way to incorporate them.
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June 10, 2008, 03:56:29 PM
Reply #1

Yanko Markovic

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Re: Deck design question
« Reply #1 on: June 10, 2008, 03:56:29 PM »
I had one pretty decent long ago that used the twins, it could double move very nicely and used galadriel, wells of deep memory and city of the trees, but now, as it doesnt have any Hunters-post Hunters cards it is trash...
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June 11, 2008, 09:02:18 AM
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SomeRandomDude

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Re: Deck design question
« Reply #2 on: June 11, 2008, 09:02:18 AM »
I'd say Gil-Galad, Elven High-King + Galadriel, Sorceress of the Hidden Land with Celeborn, The Wise. Run archery and bang up the minions then double with Gil-Galad, Galadriel and Celeborn (healing!) Don't be afraid to pack cards that exert a lot. :twisted:
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June 21, 2008, 04:11:28 PM
Reply #3

Thranduil

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Re: Deck design question
« Reply #3 on: June 21, 2008, 04:11:28 PM »
Wells of Deep Memory and City of the Trees is awesome for Still Needed and Fleet-footed. I think I once used both WoDM and CotT in a deck, but then I took them out. Ended up putting WoDM back in, though.

Maybe they'd work with Elladan and Elrohir with Still Needed?

Thranduil
« Last Edit: June 21, 2008, 04:13:08 PM by Thranduil »

June 22, 2008, 05:19:33 PM
Reply #4

Kralik

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Re: Deck design question
« Reply #4 on: June 22, 2008, 05:19:33 PM »
Oooh, CoTT + Still Needed gives me a great idea for my Elvents & Gil-Galad, HKotN deck. Thinking of the bros + Galadriel's Silver Ewer + token abuse.

June 24, 2008, 02:12:14 AM
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Elessar's Socks

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Re: Deck design question
« Reply #5 on: June 24, 2008, 02:12:14 AM »
In terms of card drawing, Gil-galad, High King of the Noldor can get crazy as long as there are enough [Elven] tokens to remove. Unfortunately except for Secluded Homestead none of the [Elven] conditions that add tokens when played can discard themselves in the regroup phase, and Secluded Homestead is unique. But if adding a bunch of tokens with Namarie isn't good enough, there's a more complicated way of setting up a loop. What you'll need:

- Gil-galad, High King of the Noldor
- 2 [Elven] conditions that can add at least 3 [Elven] tokens when played (Uncertain Future, Secluded Homestead, Namarie), of which one can be in your discard pile
- Leaving Forever (can be in your discard pile)

The loop:

1. Remove the first token to play Leaving Forever.
2. Discard Leaving Forever to draw 2 cards.
3. Remove the second token to play Leaving Forever.
4. Remove the third token to play the second token condition.
5. Discard Leaving Forever to discard the first token condition.
6. Repeat.

Any reason you'd want to draw your entire deck? :mrgreen:

The loop can also be modified with Ancient Blade/Secluded Homestead (replacing steps 1 and 2) to repeatedly reconcile your hand. Throw in Ranger of Osgiliath to make the process less expensive.

The main problem I see on the Free Peoples end is increasing the move limit to take advantage of all these cards before they're discarded when you reconcile. But if you just want to cycle or set up a killer Shadow, knock yourself out.

As mentioned in the "dividing a deck" thread, Gandalf, Manager of Wizards can replace cards from your hand on top of your draw deck (obviously more dangerous with regroup drawing if your opponent declines to play any minions). Attunement can then send FP cards to the bottom in order to get them out of your way.

Any suggestions for improvements?
« Last Edit: June 24, 2008, 02:23:01 AM by Elessar's Socks »

March 24, 2009, 03:55:46 PM
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Bombadil

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Re: Deck design question
« Reply #6 on: March 24, 2009, 03:55:46 PM »
The main problem I see on the Free Peoples end is increasing the move limit to take advantage of all these cards before they're discarded when you reconcile. But if you just want to cycle or set up a killer Shadow, knock yourself out.

to increase the move limit, draw the entire deck and use 4x Last Throw. Can have some That Is No Orc Horn or Sword-wall in expanded to liberate the sites if needed.
With Manager of Wizards you can use all the shadow cards to win skirmishes, or put an elven card on top for Into the West, removing threats used to bring events back. Probably should have lots of elven events to save galadriel (Final Shot is the best one)

To use the events and conditions you need 3 elven companions and 2 gondorian men.
So the fellowship would be Galadriel, Bearer of Wisdom, Gil-galad, High King of the Noldor, Gandalf, Manager of Wizards, and at least 3 more companions.
Galadriel, Sorceress of the Hidden Land is nice, but you need her as bearer to use the elven events on her, because Gandalf protects only unbound companions.

Celeborn, The Wise is great for a deck like this, and City of the Trees and Wells of Deep Memory can help geting cards back to use with gandalf

It would need a cicling shadow to be able to draw the important cards early... But anyway I think it would be hard to make it work...


March 24, 2009, 09:25:06 PM
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Imrahil

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Re: Deck design question
« Reply #7 on: March 24, 2009, 09:25:06 PM »
I like City of the Trees with Elrond, Witness to History or Shrouded Elf, a Glimpse of Fate and an Elven Sword or Two.  As soon as you get down to four cards and you're facing a couple wounded minions...you can lose initiative two or three times a skirmish face, thereby triggering Glimpse of Fate to get a bunch of -4 madness.  It's awesome because the strength mod applies till the regroup phase.
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