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Author Topic: Back to the Light - Review  (Read 93350 times)

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December 14, 2009, 11:59:46 AM
Reply #165

sickofpalantirs

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Re: Back to the Light - SHIRE
« Reply #165 on: December 14, 2009, 11:59:46 AM »
Okay, the rest of the [Shire] culture for today then - and these are actually in [Shire]!


[1] Brief Respite [Shire]
Event • Maneuver or Regroup
Spot a [Shire] companion to foresee 2. Then reveal the top card of your draw deck. If it is a stealth card, you may heal a companion 3 times. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B R 93
I'd like an option to remove twilight instead perhaps.

(0)Phial of Galadriel, A Light in Dark Places [Shire]
Artifact
Res: +1
To play, spot an [Elven] character. Bearer must be the Ring-bearer.
Skirmish: Discard this artifact to reveal the top card of your draw deck. If it is a Free Peoples card, you may discard a Shadow card with twilight cost equal to or less than the revealed card.
B R 95
fine.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
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December 16, 2009, 09:52:33 AM
Reply #166

Thranduil

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Re: Back to the Light - URUK
« Reply #166 on: December 16, 2009, 09:52:33 AM »
Well that was an uninspiring response. Let's move on to the [Uruk] culture. And here is all of it that hasn't so far been posted. It also appears to be uninspiring, but luckily afterward we'll be moving to a much more interesting culture.

(0) Browbeat [Uruk]
Event • Maneuver
Exert an Uruk minion to foresee 2. Then reveal the top card of your draw deck. If it is a Shadow card, you may make an unbound companion resistance -X until the regroup phase, where X is the twilight cost of the revealed card. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 99

[2] Fury of Isengard [Uruk]
Condition • Support Area
Shadow: Exert an [Uruk] minion and either an [Orc] or [Men] minion to add an [Uruk] token here.
Skirmish: Remove an [Uruk] token here to exert an unbound companion.
B U 100

[2] Marked [Uruk]
Condition • Unbound Companion
Str: -1
Res: -1
Search.
To play, exert an [Uruk] or tracker minion.
Bearer may not use his or her special abilities.
B R 104

[4] Isengard Scourer [Uruk]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Ambush [1]. Damage +1. Tracker.
When you play this minion, you may foresee 2.
B C 102

[2] Isengard Searcher [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
While you can spot a companion with resistance 3 or less, this minion is an aggressor. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
B C 103

December 16, 2009, 10:51:14 AM
Reply #167

legolas3333

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Re: Back to the Light - URUK
« Reply #167 on: December 16, 2009, 10:51:14 AM »
Well that was an uninspiring response. Let's move on to the [Uruk] culture. And here is all of it that hasn't so far been posted. It also appears to be uninspiring, but luckily afterward we'll be moving to a much more interesting culture.

(0) Browbeat [Uruk]
Event • Maneuver
Exert an Uruk minion to foresee 2. Then reveal the top card of your draw deck. If it is a Shadow card, you may make an unbound companion resistance -X until the regroup phase, where X is the twilight cost of the revealed card. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 99

make it cost and no exertion

[2] Fury of Isengard [Uruk]
Condition • Support Area
Shadow: Exert an [Uruk] minion and either an [Orc] or [Men] minion to add an [Uruk] token here.
Skirmish: Remove an [Uruk] token here to exert an unbound companion.
B U 100

hmm ok i guess...

[2] Marked [Uruk]
Condition • Unbound Companion
Str: -1
Res: -1
Search.
To play, exert an [Uruk] or tracker minion.
Bearer may not use his or her special abilities.
B R 104

i would say the ability is enough, it would be better if you dropped eitehr the str -1 or res -1

[4] Isengard Scourer [Uruk]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Ambush [1]. Damage +1. Tracker.
When you play this minion, you may foresee 2.
B C 102

fine

[2] Isengard Searcher [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
While you can spot a companion with resistance 3 or less, this minion is an aggressor. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
B C 103

fine
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December 18, 2009, 10:52:17 AM
Reply #168

ket_the_jet

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Re: Back to the Light - URUK
« Reply #168 on: December 18, 2009, 10:52:17 AM »
(0) Browbeat [Uruk]
Event • Maneuver
Exert an Uruk minion to foresee 2. Then reveal the top card of your draw deck. If it is a Shadow card, you may make an unbound companion resistance -X until the regroup phase, where X is the twilight cost of the revealed card. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 99

Seems fine. My understanding is that [Uruk] minions use resistance a lot, so that's good. And unlike L3333, I like it as a (0) exertion event.

[2] Fury of Isengard [Uruk]
Condition • Support Area
Shadow: Exert an [Uruk] minion and either an [Orc] or [Men] minion to add an [Uruk] token here.
Skirmish: Remove an [Uruk] token here to exert an unbound companion.
B U 100
Skirmish exerting before damage + minions...dastardly!

[2] Marked [Uruk]
Condition • Unbound Companion
Str: -1
Res: -1
Search.
To play, exert an [Uruk] or tracker minion.
Bearer may not use his or her special abilities.
B R 104
Very cool. [2] is a fair price for a great benefit.

[4] Isengard Scourer [Uruk]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Ambush [1]. Damage +1. Tracker.
When you play this minion, you may foresee 2.
B C 102
Neat.

[2] Isengard Searcher [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
While you can spot a companion with resistance 3 or less, this minion is an aggressor. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
B C 103

Seems fine.

Sorry it took me a few days to get back to you on this batch.
-wtk

[/quote]

December 21, 2009, 06:32:50 AM
Reply #169

Thranduil

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Re: Back to the Light - URUK
« Reply #169 on: December 21, 2009, 06:32:50 AM »
I do believe that these are 2 cards that i forgot earlier, and so I'll post them now before we move onto the [Wraith] culture:

[3] A Difficult Burden [Gollum] (SH)
Event • Maneuver
Toil 2.
Spot a [Sauron] card to make the Free Peoples player choose to add 2 burdens or discard 3 cards from their hand.
B U 35

[3] Swift Strike [Wraith]
Event • Skirmish
Search. Toil 2.
Exert a [Gollum] minion to foresee 2. Then, reveal the top card of your draw deck. It it is a Shadow card, you may wound a skirmishing companion with resistance 6 or less.
B U 114

December 21, 2009, 09:44:31 AM
Reply #170

ket_the_jet

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Re: Back to the Light - URUK
« Reply #170 on: December 21, 2009, 09:44:31 AM »
[3] A Difficult Burden [Gollum] (SH)
Event • Maneuver
Toil 2.
Spot a [Sauron] card to make the Free Peoples player choose to add 2 burdens or discard 3 cards from their hand.
B U 35
Very cool. I like this one quite a bit as [Sauron] and [Gollum] play together very naturally.

[3] Swift Strike [Wraith]
Event • Skirmish
Search. Toil 2.
Exert a [Gollum] minion to foresee 2. Then, reveal the top card of your draw deck. It it is a Shadow card, you may wound a skirmishing companion with resistance 6 or less.
B U 114

There may be some exceptions in Shadows and Beyond (and Hobbitses are Dead is one I can think of) but I thought [Gollum] wasn't supposed to have synergy with [Wraith]?
-wtk

December 21, 2009, 01:47:21 PM
Reply #171

Thranduil

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Re: Back to the Light - WRAITH
« Reply #171 on: December 21, 2009, 01:47:21 PM »
In what sense "supposed"? I don't really see an issue with [Wraith] and [Gollum]. Obviously Gollum doesn't like the Nazgûl and is trying to avoid them, but his actions (as helped along by the Ring) leads Sam and Frodo to Cirith Ungol, for example. I can see what you mean, but I would interpret that flavour as Sméagol having a particular hatred for [Wraith] but not Gollum.

Anyway, I'm really bored of that stuff. Now is the time for cool cards!

Let's start with the [Wraith] culture with these guys:

[6]Úlairë Enquëa, Black Shadow [Wraith]
Minion • Nazgûl
Str: 11
Vit: 4
Sit: 3
Ambush [2]. Fierce.
B C 115

[4]Úlairë Otsëa, Black Marshal [Wraith]
Minion • Nazgûl
Str: 9
Vit: 3
Sit: 3
Aggressor. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Úlairë Otsëa wins a skirmish, you may reveal the top card of your draw deck. If it is a minion, you may play it as if from hand; it is fierce until the regroup phase.
B R 116

[3] Dead Watcher [Wraith]
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Sauron] or [Gollum] minion, you may make an unbound companion strength -2 until the regroup phase.
B U 109

December 21, 2009, 02:17:58 PM
Reply #172

legolas3333

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Re: Back to the Light - WRAITH
« Reply #172 on: December 21, 2009, 02:17:58 PM »
In what sense "supposed"? I don't really see an issue with [Wraith] and [Gollum]. Obviously Gollum doesn't like the Nazgûl and is trying to avoid them, but his actions (as helped along by the Ring) leads Sam and Frodo to Cirith Ungol, for example. I can see what you mean, but I would interpret that flavour as Sméagol having a particular hatred for [Wraith] but not Gollum.

Anyway, I'm really bored of that stuff. Now is the time for cool cards!

Let's start with the [Wraith] culture with these guys:

[6]Úlairë Enquëa, Black Shadow [Wraith]
Minion • Nazgûl
Str: 11
Vit: 4
Sit: 3
Ambush [2]. Fierce.
B C 115

hmm i wish he was stronger but he is a common

[4]Úlairë Otsëa, Black Marshal [Wraith]
Minion • Nazgûl
Str: 9
Vit: 3
Sit: 3
Aggressor. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Úlairë Otsëa wins a skirmish, you may reveal the top card of your draw deck. If it is a minion, you may play it as if from hand; it is fierce until the regroup phase.
B R 116

nice

[3] Dead Watcher [Wraith]
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Sauron] or [Gollum] minion, you may make an unbound companion strength -2 until the regroup phase.
B U 109

i think you shoud change it to be more like easterling scout and last days and co, If that minion is a [Sauron] or [Gollum] minion it's twilight cost is -2 and it is Fierce.
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December 29, 2009, 10:33:54 AM
Reply #173

ket_the_jet

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Re: Back to the Light - WRAITH
« Reply #173 on: December 29, 2009, 10:33:54 AM »
[6]Úlairë Enquëa, Black Shadow [Wraith]
Minion • Nazgûl
Str: 11
Vit: 4
Sit: 3
Ambush [2]. Fierce.
B C 115
Hmm...an ambush Nazgul? Very cool. [Wraith] has never really had good pumps (at least, in Movie Block) but there were a few that were [2] cost...this alleviates the price.

I think some extra text would be fine, but it doesn't have to be big. Like, while you can spot 6 companions, this minion's twilight cost is -1.

[4]Úlairë Otsëa, Black Marshal [Wraith]
Minion • Nazgûl
Str: 9
Vit: 3
Sit: 3
Aggressor. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Úlairë Otsëa wins a skirmish, you may reveal the top card of your draw deck. If it is a minion, you may play it as if from hand; it is fierce until the regroup phase.
B R 116
This, with the Enquea from this set, makes [Wraith] pumps usable!

[3] Dead Watcher [Wraith]
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Sauron] or [Gollum] minion, you may make an unbound companion strength -2 until the regroup phase.
B U 109
This guy is interesting...is that minion fierce? Either way, this guy would be great at preventing double moves if you have the leftover twilight (and card-drawing abilities during the maneuver/archery/assignment/skirmish phases).
-wtk

January 04, 2010, 04:43:21 AM
Reply #174

Thranduil

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Re: Back to the Light - WRAITH
« Reply #174 on: January 04, 2010, 04:43:21 AM »
I will have to think about the Dead Watcher a bit more, but for now let's post some more cards.

[2] Barrow-Wight Creeper [Wraith]
Minion • Wraith
Str: 5
Vit: 1
Sit: 3
Ambush [1].
When you play this minion, you may foresee 1.
B C 107

[1] Duplicitous Minions [Wraith]
Condition • Support Area
Shadow: Exert a [Wraith] minion and either an [Sauron] or [Men] minion to add a [Wraith] token here.
Skirmish: Remove a [Wraith] token here to make an unbound companion resistance -2 until the regroup phase.
B C 111

(0) Drift into Twilight [Wraith]
Event • Response
Twilight.
If a burden is added, spot a card in twilight to add an additional burden.
B U 110

[2] Hosts of Minas Morgul [Wraith]
Event • Maneuver or Skirmish
Search.
Spot a [Wraith] minion to foresee 2. Then reveal the top card of your draw deck; if it is a Shadow card, you may exert the Ring-bearer twice.
B C 112

[2]Seeking the Ring [Wraith]
Condition • Support Area
Twilight.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, you may foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.
B R 113

January 04, 2010, 05:08:16 AM
Reply #175

FM

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Re: Back to the Light - WRAITH
« Reply #175 on: January 04, 2010, 05:08:16 AM »
[2] Barrow-Wight Creeper [Wraith]
Minion • Wraith
Str: 5
Vit: 1
Sit: 3
Ambush [1].
When you play this minion, you may foresee 1.
B C 107

Fair. Most likely wouldn't be played outside Limited formats, but fair.

[1] Duplicitous Minions [Wraith]
Condition • Support Area
Shadow: Exert a [Wraith] minion and either an [Sauron] or [Men] minion to add a [Wraith] token here.
Skirmish: Remove a [Wraith] token here to make an unbound companion resistance -2 until the regroup phase.
B C 111

Seriously? Is it really that important that it requires cross-culture shadows and 2 exertions for one activation? And a common card doing that? I think that sort of thing is best left to uncommons. Common cards should be more straightforward so as to introduce players to game mechanics.

(0) Drift into Twilight [Wraith]
Event • Response
Twilight.
If a burden is added, spot a card in twilight to add an additional burden.
B U 110

What the heck? Didn't get it.

[2] Hosts of Minas Morgul [Wraith]
Event • Maneuver or Skirmish
Search.
Spot a [Wraith] minion to foresee 2. Then reveal the top card of your draw deck; if it is a Shadow card, you may exert the Ring-bearer twice.
B C 112

Now this is a little overpowered. I'd make it cost only one, but just reveal, thus making that minion on top more playable.

[2]Seeking the Ring [Wraith]
Condition • Support Area
Twilight.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, you may foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.
B R 113

I think it needs rewording. If you want the Shadow player to perform both actions if the condition for the second is met, then it should read: "Each time a companion loses a skirmish, you may foresee 1. If that companion was corrupted, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase". If you DON'T want him to perform both actions, it should read: "Each time a companion loses a skirmish, you may foresee 1. If that companion was corrupted, you may reveal the top card of your draw deck instead. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.

January 04, 2010, 08:38:19 AM
Reply #176

ket_the_jet

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Re: Back to the Light - WRAITH
« Reply #176 on: January 04, 2010, 08:38:19 AM »
[2] Barrow-Wight Creeper [Wraith]
Minion • Wraith
Str: 5
Vit: 1
Sit: 3
Ambush [1].
When you play this minion, you may foresee 1.
B C 107

Don't see the problem with that card's mechanics as a common.

[1] Duplicitous Minions [Wraith]
Condition • Support Area
Shadow: Exert a [Wraith] minion and either an [Sauron] or [Men] minion to add a [Wraith] token here.
Skirmish: Remove a [Wraith] token here to make an unbound companion resistance -2 until the regroup phase.
B C 111

Maybe name it "Duplicity?"

(0) Drift into Twilight [Wraith]
Event • Response
Twilight.
If a burden is added, spot a card in twilight to add an additional burden.
B U 110

For this, I like the title, "Succumb to the Shadow." It makes being corrupted sound more active than just drifting. Also, do you mean spot a "twilight card?"

[2] Hosts of Minas Morgul [Wraith]
Event • Maneuver or Skirmish
Search.
Spot a [Wraith] minion to foresee 2. Then reveal the top card of your draw deck; if it is a Shadow card, you may exert the Ring-bearer twice.
B C 112

I know a lot of decks this would fit into! How are Hosts stealth, though?

[2]Seeking the Ring [Wraith]
Condition • Support Area
Twilight.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, you may foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.
B R 113

This is one of the most powerful cards in the set thusfar. Forced Ring-wearing is dangerous to have and an underused mechanic; however, this card does it a little too easily, I think. Then again, I don't know how easy it is to corrupt a companion!
-wtk

[/quote]

January 04, 2010, 09:11:55 AM
Reply #177

Thranduil

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Re: Back to the Light - WRAITH
« Reply #177 on: January 04, 2010, 09:11:55 AM »
Seriously? Is it really that important that it requires cross-culture shadows and 2 exertions for one activation? And a common card doing that? I think that sort of thing is best left to uncommons. Common cards should be more straightforward so as to introduce players to game mechanics.
It's not supposed to be very good - I can see it being used in limited where (I have a strong suspicion) resistance reducers are very important to have and you'll likely be playing multiculture anyway. It's just built around the Song of the Shire NtFH cycle which is also common in its original printing. My justification really is that multiculture is a core mechanic of this set, but I can understand what you mean.

For this, I like the title, "Succumb to the Shadow." It makes being corrupted sound more active than just drifting. Also, do you mean spot a "twilight card?"
Your title is certainly better - as I say, most of these names are basically playtest holders. And while I do mean "twilight card", I've been trying out a more flavourful way of saying it by using the term "card in twilight". Do we like it?

Now this is a little overpowered. I'd make it cost only one, but just reveal, thus making that minion on top more playable.
I'd like to keep the foreseeing - it's part of a cycle. What if it exerted the Ring-bearer once? Or only triggered off minions? Or both?

I think it needs rewording. If you want the Shadow player to perform both actions if the condition for the second is met, then it should read: "Each time a companion loses a skirmish, you may foresee 1. If that companion was corrupted, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase". If you DON'T want him to perform both actions, it should read: "Each time a companion loses a skirmish, you may foresee 1. If that companion was corrupted, you may reveal the top card of your draw deck instead. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.
You're probably right about the wording, but actually I think the card I posted is wrong! I was much cleverer than this I think. I do believe the card should be:

[2]Seeking the Ring [Wraith]
Condition • Support Area
Search.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If that card is in twilight, the Ring-bearer puts on The One Ring until the regroup phase.
B R 113

This way the mandatory/optional timing tells you that you can foresee, then reveal.

I'm also not sure the power level is that high - wearing the Ring is essentially a combo strategy as you need stuff like the Twilight World to really abuse it. It is also one of the block's main themes.

Thranduil

January 04, 2010, 09:18:44 AM
Reply #178

Witchkingx5

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Re: Back to the Light - WRAITH
« Reply #178 on: January 04, 2010, 09:18:44 AM »
What about saying "twilight minion, twilight condition" and so on?

Witchkingx5

January 04, 2010, 09:20:57 AM
Reply #179

Thranduil

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Re: Back to the Light - WRAITH
« Reply #179 on: January 04, 2010, 09:20:57 AM »
Well I'm trying out "minion in twilight" and "condition in twilight" and "Nazgûl in twilight" and such things just to see if it works. I have to say that I'm not convinced, but I wanted to know what you guys thought!

Thranduil