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Author Topic: Virtual DC Contest #3 - The Return of the King (Starting the FINAL ROUND!)  (Read 122360 times)

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December 03, 2009, 02:27:18 AM
Reply #30

Thranduil

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 1!)
« Reply #30 on: December 03, 2009, 02:27:18 AM »
Thanks Sete! :gp:

Last day of voting today!

Thranduil

December 03, 2009, 01:05:34 PM
Reply #31

Beregond25

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 1!)
« Reply #31 on: December 03, 2009, 01:05:34 PM »
1
7
3
Beregond,  for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.

December 06, 2009, 09:28:08 AM
Reply #32

Thranduil

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Re: Virtual DC Contest #3 - The Return of the King (Starting Round 2!)
« Reply #32 on: December 06, 2009, 09:28:08 AM »
Sorry for the delay in posting, but we now have the winners of round 1! WOOOOO!

1) ket_the_jet (#5) and sickofpalantirs (#4)
2) Anvar (#1)
3) Sweet_Stuff (#2)

So let's give a well-deserved :gp: to each of our winners as we move onto the next round.

Now, unfortunately for us (though good for King block), sets 7-10 are not filled with useless annoying cards as were sets 1-6. But, there are cards which are a shame to be as unexciting as they are, including Elrond above, and this week's card:



So he's awesome, because he's the only the enduring Witch-King. But that's pretty much it. The rest of his text is uninspiring, uninteresting and quite frankly not especially good. With such a great subtitle, and more importantly, kickass picture, I know that you guys can do better!

Let me restate the rules for this contest. Any particular comments I have will be underlined below.

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost, culture, type and sub-type
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines. So the point of this round is not to make an enduring Witch-King per sé (but it can be if you decide that is the best expression of this guy's flavour) but to make a Witch-King that is truly deserved of the subtitle Black Captain. Just let the flavour, picture or lore take you somewhere different!)
5) Have a lore which you want, it's really up to you - you can keep the same lore or put in your own.

So you're card should look quite a lot like this:

[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: X
Vitality: Y
Site: Z
Game text.
"Lore text."
8 V 84

I like to leave a week for entries to come in, so the deadline will be at midnight GMT on Sunday 13th. A few days before, if you've said that you want to participate and haven't given me an entry, I will be pestering you via PM, so do get them in as quickly as possible! :mrgreen:

Entries should be submitted to me by PM (or email if you prefer).

So all that remains for me to say now is, good luck! :up:

Thranduil

December 06, 2009, 10:23:02 AM
Reply #33

MR. Lurtzy

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Re: Virtual DC Contest #3 - The Return of the King (Starting Round 2!)
« Reply #33 on: December 06, 2009, 10:23:02 AM »
Can I enter this round if I didn't last round?

December 06, 2009, 10:48:34 AM
Reply #34

TheJord

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Re: Virtual DC Contest #3 - The Return of the King (Starting Round 2!)
« Reply #34 on: December 06, 2009, 10:48:34 AM »
As I'm trying to get the PC going, I'd also like to participate?
"The rule of Gondor is mine!"

December 06, 2009, 05:45:47 PM
Reply #35

Beregond25

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Re: Virtual DC Contest #3 - The Return of the King (Starting Round 2!)
« Reply #35 on: December 06, 2009, 05:45:47 PM »
Me too
Beregond,  for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.

December 07, 2009, 02:41:00 AM
Reply #36

Thranduil

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Re: Virtual DC Contest #3 - The Return of the King (Starting Round 2!)
« Reply #36 on: December 07, 2009, 02:41:00 AM »
The answer to each of those questions is "OF COURSE!"

This contest is cumulative, so no eliminations and no restrictions on who can enter for maximum participation and the points you've received from each round you've entered will be totalled at the end.

Thranduil

December 14, 2009, 03:11:47 AM
Reply #37

Thranduil

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Re: Virtual DC Contest #3 - The Return of the King (Starting Round 2!)
« Reply #37 on: December 14, 2009, 03:11:47 AM »
Fantastic turnout for this round - I'm very excited!

A quick word: I'd like the focus of the voting to be on ideas, and not on power level. Essentially this is because the development process has been very limited (ie. me! :P ) and any power level issues would be fixed later on in the process and it's very likely that I have missed something.

I also thought I'd remind you of The Witch-King, Black Captain (P) which has one of the most kickass pictures of any LotR card! At least 1 entry was designed with this picture in mind, and so I thought it was worth mentioning.

So as usual, do please vote for your favourite 3 entries and we'll have just under a week to get all the votes, so Sunday 20th.
ket_the_jet
[8]The Witch-King, Black Captain (P) (V) [Wraith]
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Fierce.
Each time you play a [Sauron] or [Wraith] minion, add [1].
"Fool, no man can kill me!"
0 V 61

Sweet_Stuff
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring
Shadow cards may not exert The Witch-King during a skirmish phase.
Skirmish: Heal The Witch-King to play a [Wraith] Orc from hand; its twilight cost is -1, and is fierce and damage+1 until the regroup phase.
'Send forth all legions.'
8 V 84

TheJord
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring. Fierce
While The Witch-King is mounted, he is damage +1
Response: If a companion is killed, discard a mount the Witch-King to exert a companion.
"No man can kill me!"
8 V 84

Legolas3333
[8]The Witch-King, Black Captain (V) [Wraith]
Minion - Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring
Each time The Witch-King wins a skirmish, you may exert him to exert a companion (or 2 men)
"You fool, no man can kill me, die now!"
8 V 84

sickofpalantirs
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring.
Shadow cards cannot exert the Witch-King during a skirmish phase.
Skirmish: Heal the Witch-King twice to wound a companion he is skirmishing.
"'And those who will take a weapon to such an enemy must be sterner than steel, if the very shock shall not destroy them."'
8 V 84

Author's notes: This Witch-King is meant to go with the Enduring Nazgul theme set up in Mount Doom, of healing to do evil stuff.  The original version dealt with how normal weapons couldn't hurt him.  This one takes the fact that although some weapons obviously could hurt him,  they hurt those who wielded them right back.    The lore comes from Aragorn when he first sees Eowyn in the Houses of Healing.[/i]

Beregond25
[8]The Witch-King, Black Captain (V)  [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Fierce.
Skirmish: Exert The Witch-King to make a [Wraith] minion strength +1 (and strength +1 for each companion over 4 if that minion is a Nazgûl).
"‘Do not stop the attack until the City is taken.'"
8 V 84

Thranduil
[8] •The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 5
Besieger. Fierce.
Each other besieger minion is fierce.
"‘Do not stop the attack until the City is taken.'"
8 V 84

lem0nhead
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Fierce.
Shadow: Exert The Witch-king twice to play a Nazgûl from your draw deck, it's twilight cost is -2.
Skirmish: Exert The Witch-King to make each Nazgûl strength +1 until the regroup phase.
"'Do not stop the attack until the City is taken.'"
8 V 84

Anvar
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring. Fierce.
Shadow cards cannot exert The Witch-King during a skirmish phase.
Skirmish: If The Witch-King is skirmishing, heal him to exert the ring-bearer.
"'Do not stop the attack until the City is taken.'"
8 V 84

MR. Lurtzy
[8]The Witch-king, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Fierce.
When you play The Witch-king, if you cannot spot another minion, you may play a [Wraith] minion from your draw deck. It is twilight cost -1 for each burden you spot.
Each time The Witch-king wins a skirmish against a companion with resistance 5 or less add a burden instead of wounding that companion.
"'Do not stop the attack until the City is taken.'"
8 V 84
« Last Edit: December 21, 2009, 05:38:57 AM by Thranduil »

December 14, 2009, 03:27:56 AM
Reply #38

lem0nhead

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 2!)
« Reply #38 on: December 14, 2009, 03:27:56 AM »
2
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9
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December 14, 2009, 04:24:22 AM
Reply #39

ket_the_jet

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 2!)
« Reply #39 on: December 14, 2009, 04:24:22 AM »
#1
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Fierce.
Each time you play a [Sauron] or [Wraith] minion, add [1].
"Fool, no man can kill me!"
8 V 84
This one has nice implications...but I would've wanted to see a great second ability.

#2
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring
Shadow cards may not exert The Witch-King during a skirmish phase.
Skirmish: Heal The Witch-King to play a [Wraith] Orc from hand; its twilight cost is -1, and is fierce and damage+1 until the regroup phase.
'Send forth all legions.'
8 V 84
I think limiting him to [Wraith] Orcs is a little bit of a letdown. What about the [Sauron] besiegers he commanded?!

#3
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring. Fierce
While The Witch-King is mounted, he is damage +1
Response: If a companion is killed, discard a mount the Witch-King to exert a companion.
"No man can kill me!"
8 V 84
Finally, a fierce and enduring Witch-King. I like the mounted bonus but I think I would like the idea of the Witch-King being mounted giving every minion a bonus.

#4
[8]The Witch-King, Black Captain (V) [Wraith]
Minion - Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring
Each time The Witch-King wins a skirmish, you may exert him to exert a companion (or 2 Men)
"You fool, no man can kill me, die now!"
8 V 84
I think The Witch-King, Lord of the Nazgul is much better and more powerful. I just wouldn't see this card getting much play.

#5
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring.
Shadow cards cannot exert the Witch-King during a skirmish phase.
Skirmish: Heal the Witch-King twice to wound a companion he is skirmishing.
"'And those who will take a weapon to such an enemy must be sterner than steel, if the very shock shall not destroy them."'
8 V 84
Powerful with Between Nazgul and Prey, but that is not necessarily a bad thing. What about the idea of healing him twice to discard all cards borne by a companion he is skirmishing? Eowyn's Sword melts away and Snowmane is Fell Beast fodder.

#6
[8]The Witch-King, Black Captain (V)  [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Fierce.
Skirmish: Exert The Witch-King to make a [Wraith] minion strength +1 (and strength +1 for each companion over 4 if that minion is a Nazgûl).
"‘Do not stop the attack until the City is taken.'"
8 V 84
Giving Nazgul pumps is dangerous territory, akin to giving [Gondor] condition removal (in my eyes). Possible strength +18 pump for any Nazgul (assuming nine companions) and can pump himself...

#7
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 5
Besieger. Fierce.
Each other besieger minion is fierce.
"‘Do not stop the attack until the City is taken.'"
8 V 84
I'm going to guess that this is Thranduil's card, because he took a keyword and gave it to another culture. It's a cool idea...but why make that Witch-King fierce? Make him enduring and say, "Each besieger minion is fierce" so that he's fierce anyways!

It's worth asking if you want them to be fierce until the regroup phase or fierce until the Witch-King is killed...

#8
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Fierce.
Shadow: Exert The Witch-king twice to play a Nazgûl from your draw deck, it's twilight cost is -2.
Skirmish: Exert The Witch-King to make each Nazgûl strength +1 until the regroup phase.
"'Do not stop the attack until the City is taken.'"
8 V 84
Yuck...Nazgul Swarm! This guy is another very powerful minion. I think I would prefer seeing "At the start of the Shadow phase..." rather than how it currently stands to prevent multiple uses (with Ring of Rancor). But I guess if they are stacking four Rings, good job on their deck design!

#9
[8]The Witch-King, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Enduring. Fierce.
Shadow cards cannot exert The Witch-King during a skirmish phase.
Skirmish: If The Witch-King is skirmishing, heal him to exert the ring-bearer.
"'Do not stop the attack until the City is taken.'"
8 V 84
Nice card, but it doesn't get the "Black Captain" aspect of the Witch-King. I would probably still use Lord of the Nazgul.

#10
[8]The Witch-king, Black Captain (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Fierce.
When you play The Witch-king, if you cannot spot another minion, you may play a [Wraith] minion from your draw deck. It is twilight cost -1 for each burden you spot.
Each time The Witch-king wins a skirmish against a companion with resistance 5 or less add a burden instead of wounding that companion.
"'Do not stop the attack until the City is taken.'"
8 V 84

This is very cool. Got to play the Witch-King first! I don't know how strong the second ability is in Standard, but in Movie Block the only companion with resistance is the Ring-Bearer...doesn't bid well for a site two pull against Galadriel, Bearer of Wisdom!

_____________________________ _____________________________ ______

Great stuff everyone.

8
3
10

Also, Thranduil: I think that having Author's Notes can be a little unfair. I think most of us made the Mount Doom-Enduring Nazgul connection and so getting a free "This author did a lot of research to have the best lore" comment can skew results (though it was the best lore!) Just throwing that out there.

Again, good job to everyone!
-wtk

December 14, 2009, 04:41:48 AM
Reply #40

Thranduil

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 2!)
« Reply #40 on: December 14, 2009, 04:41:48 AM »
Also, Thranduil: I think that having Author's Notes can be a little unfair. I think most of us made the Mount Doom-Enduring Nazgul connection and so getting a free "This author did a lot of research to have the best lore" comment can skew results (though it was the best lore!) Just throwing that out there.
Perhaps I should have specified from the beginning that author's notes were allowed, but essentially that person was the only one to ask me about it! If someone wants some author's notes put up now, I'm happy to do that if you send them to me.

Thranduil

December 14, 2009, 05:11:48 AM
Reply #41

lem0nhead

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 2!)
« Reply #41 on: December 14, 2009, 05:11:48 AM »
I'm going to guess that this is Thranduil's card, because he took a keyword and gave it to another culture. It's a cool idea...but why make that Witch-King fierce? Make him enduring and say, "Each besieger minion is fierce" so that he's fierce anyways!

I bet its not, thats a very "Un-Thran" card, his usually is either a burrito or an interesting game mechanic!
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

December 14, 2009, 10:32:23 AM
Reply #42

Not a Zombie

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 2!)
« Reply #42 on: December 14, 2009, 10:32:23 AM »
#7
#6, Needs some power fix, but cool idea!
#1, perhaps a bit underpowered, but the flavor is good
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I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

December 14, 2009, 10:52:03 AM
Reply #43

sharkey

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 2!)
« Reply #43 on: December 14, 2009, 10:52:03 AM »
May I enter, or is it too late?

December 14, 2009, 11:21:30 AM
Reply #44

Thranduil

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 2!)
« Reply #44 on: December 14, 2009, 11:21:30 AM »
May I enter, or is it too late?
Too late for this round, but not for the next! Now you'll be receiving email notifications from this thread, so just keep an eye out! You can however vote for this round - you have to vote if you participate, but I love all voters! :)

Thranduil