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Author Topic: Virtual DC Contest #3 - The Return of the King (Starting the FINAL ROUND!)  (Read 122355 times)

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February 10, 2010, 09:45:37 PM
Reply #135

ket_the_jet

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #135 on: February 10, 2010, 09:45:37 PM »
I am not convinced the game text from 6 and 10 would fit on a site card. I found that a lot of these sites had dangerous implications with replacing and replaying sites in Standard (looking at you, 2, 5, and 8!)

8
7
3

Well...here's to the next round.
-wtk

February 11, 2010, 06:39:20 AM
Reply #136

sharkey

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #136 on: February 11, 2010, 06:39:20 AM »
Nah, I think 2 lines is about right... but it's amazing what you can do with fonts!

February 11, 2010, 10:43:39 AM
Reply #137

Cw0rk

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #137 on: February 11, 2010, 10:43:39 AM »
I just had a cool idea, but it's too late.

City of the Dead [1]
Underground. While the fellowship move to this site, the dead pile becomes a strength 10 minion who cannot take wounds, cannot be overwelmed and cannot be discarded. While the fellowship moves from this site, the dead pile becomes a strenght 10 companion who cannot take wounds, cannot be overwelmed and cannot be discarded. Replace the dead pile at the end of the turn.

February 11, 2010, 10:53:43 AM
Reply #138

TelTura

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #138 on: February 11, 2010, 10:53:43 AM »
should be "when" rather than "while", but that's an interesting concept.
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February 11, 2010, 01:06:55 PM
Reply #139

sharkey

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #139 on: February 11, 2010, 01:06:55 PM »
I just had a cool idea, but it's too late.

City of the Dead [1]
Underground. While the fellowship move to this site, the dead pile becomes a strength 10 minion who cannot take wounds, cannot be overwelmed and cannot be discarded. While the fellowship moves from this site, the dead pile becomes a strenght 10 companion who cannot take wounds, cannot be overwelmed and cannot be discarded. Replace the dead pile at the end of the turn.

Cool, but that would certaintly not fit on a card :)

February 11, 2010, 01:45:26 PM
Reply #140

Sam, Great Elf Warrior

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #140 on: February 11, 2010, 01:45:26 PM »
1
4
10 (a bit powerful; I could see swarm decks built around this).

February 11, 2010, 02:09:58 PM
Reply #141

ket_the_jet

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #141 on: February 11, 2010, 02:09:58 PM »
Real City of the Dead takes up nearly all of the text space:
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile.

Now, let's compare:
#6
Underground. Battleground. Skirmish: Add 2 threats to play an enduring companion from your draw deck. It is twilight cost + 1 for each threat you can spot (limit once per turn).

#10
River. Maneuver: Discard your Shadow card from play to play a minion from your draw deck. The Free People's Player may discard a Free Peoples card from play to discard that minion.


Just throwing that out there.
-wtk

Edit: In case you wanted to compare the rest:
#1
Sanctuary. Underground.Fellowship: Wound a companion to remove a threat.

#2
Underground. When the fellowship moves from this site, exert each character.

#3
Underground. When the fellowship moves to this site in the regroup phase, the Free Peoples player may draw a card for each exhausted companion in the fellowship (limit 3).

#4
Underground. At the start of the regroup phase, the Free Peoples player may add 2 threats to take an enduring character into hand from his or her draw deck.

#5
Underground. Each time a companion is played here, any Shadow player may place him or her in the dead pile.

#7
Battleground. Shadow: Exert 2 Orcs to play an engine from your draw deck or discard pile (and if that engine is Grond, discard a fortification).

#8
At the end of the first assignment phase here, exert each unassigned companion.

#9
Response: If a fortification is transferred to your besieger, remove a threat to discard  that fortification.


So...it looks like only 1, 2, 5, 8, and 9 would really fit onto a site card.
-wtk
« Last Edit: February 11, 2010, 02:16:27 PM by ket_the_jet »

February 11, 2010, 02:45:21 PM
Reply #142

TelTura

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #142 on: February 11, 2010, 02:45:21 PM »
that could be modified, though.  fontsize is the obvious (and lousy) solution, but more space could conceivably be added to the game text area....besides, no doubt most of these are rough "idea sketches" rather than honed cards anyway.

Nah, I think 2 lines is about right... but it's amazing what you can do with fonts!

not when you're out of characters....ket's right, the post area is much wider than the game text area of a site.
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February 11, 2010, 03:41:16 PM
Reply #143

sharkey

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #143 on: February 11, 2010, 03:41:16 PM »
Okay, that is right. Hmm... font size and more text box rooms seems like what would have to happen. It's a good thing there would be V-cards, where it would be a lot easier to make those changes.

Edit: Thanks for doing that research, ket!
« Last Edit: February 11, 2010, 03:42:56 PM by sharkey »

February 11, 2010, 10:05:25 PM
Reply #144

chompers

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #144 on: February 11, 2010, 10:05:25 PM »
I am not sure the cards or font sizes should be altered if v-cards were ever actually made. I tend to agree with ket, the text should fit in the space provided by existing templates and i think if you were inclined if is a fair criteria to base your vote.

February 11, 2010, 10:58:59 PM
Reply #145

MR. Lurtzy

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #145 on: February 11, 2010, 10:58:59 PM »
If we pay attention... which we don't.

February 12, 2010, 03:05:09 AM
Reply #146

Thranduil

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #146 on: February 12, 2010, 03:05:09 AM »
besides, no doubt most of these are rough "idea sketches" rather than honed cards anyway.
I think this is the key point. I don't pretend that me giving comments is enough to produce finished perfect cards at the end of each round. Obviously if it were to be released, it would go to several other developers, then go through a series of playtesting before release. Any of these issues about space would be smoothed over during those processes.

Thranduil

February 12, 2010, 11:26:29 AM
Reply #147

Witchkingx5

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #147 on: February 12, 2010, 11:26:29 AM »
But this isn't such a bg problem at all, isn't it?
I mean, when you take a look at Watcher in the Water, Many-Tentacled Creature and toher "new" cards, the font size is slightly different, compared with the others.

February 15, 2010, 08:16:38 AM
Reply #148

Thranduil

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #148 on: February 15, 2010, 08:16:38 AM »
I just need 2 more votes before we move onto the next round.

Thranduil

February 15, 2010, 08:26:45 AM
Reply #149

ket_the_jet

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Re: Virtual DC Contest #3 - The Return of the King (Voting on Round 5!)
« Reply #149 on: February 15, 2010, 08:26:45 AM »
I mean, when you take a look at Watcher in the Water, Many-Tentacled Creature and toher "new" cards, the font size is slightly different, compared with the others.

Of course it is not a problem, but I am a fan of set-consistency and overall realism. The template and format of site cards would have to be considerably changed to fit another line or two of game-text and overly-specific or powerful sites are a problem as well.

Anyways, as for the actual Return of the King themes, bravo to anyone who had a site 3K that added threats, a site 4K that removed burdens, or a site 7K that dealt with six companions. Oh, wait. No one did that.
-wtk