Yeah, it's more something like a, you know, win-win situation, but you have to hold your lands in your hand if you want him to draw you cards, cus' then he will think that you still have enough burn spells, but usually, in a Genju-16 or 14 lands burn you will drawcards that inflict more damage to your opponent than just 5.
It's quite difficult to play, you have to see how your opponent is playing, if he either does never tak any risks or if he does, and thats so interesting about MtG.
You see, I play Cards like Dash Hopes, or better, Curse of the Cabal which
le you make the opponent suffer really hard and then with Cards like
Crosis's Charm (I know that it's not a very playable card but usefull to show in here, if you want something stronger, let me say.. take Cryptic Command)
So, according to what your opponent took you take the option(S) that hurts your opponent most and make him suffer.. muahahaha... (sry about that)
Let me show you an example:
Your Life Points: 9
Opponents life points: 11
Your field: 6/6 creaure, 4 Islands, 2 Swamps
Your opponent's field is empty, neither Creatures, Enchantements and things like that, only 9 Mountains. He plays a creature to save himself. You play Dash Hopes and your opponent chooses to end his turn, doesnt play anoter creature cus' its something like a Kumano, Master Yamabushi, cus' he wants to save some mana (4) for burning. End of turn, you play Cryptic Command and Bring back Kumano and draw one card. You win cus of the damage that was dealt to him by Dash Hopes and your atttacking 6/6 Creature.
See, if he would have chosen to let counter Kumano and played another Creature, e maybe wouldnt have won, but he'd survived one more turn.
I hope you understand now that both types of Cards are useful, first the cards that let you choose and also the cards when your opponent has to choose.
Witchkingx5