I don't see that Balrog as being difficult to play. Have four copies in a deck. You are really only going to get the chance to play him four times max anyways considering twilight costs. I am just saying, for a character that is more powerful than Sauron (still), he should be cost-reflective.
You are always going to have one companion. So he is at least 16, 4, damage +1. Likely, you will have five (if you are avoiding
Shotgun Enquea,
Greed, others...) so he'd be strength 20, vitality 8, damage +5 with the possibility to kill three companions (instead of two which the best Balrog can do). The idea of an extra skirmish phase and assignment phase is too repeatable. If you want him to have infinite assignment and skirmish phases, remove the Fierce part, but I still am not a fan.
And moving fast doesn't mean #$&*@! once the Balrog is there. If he fought 100 Goblins, he would be just as strong as 10
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
men as one Wizard. There is no other card that allows additional assignment and skirmish phases (except for a few that work outside of the assignment or skirmish phase--A Dark Shape Sprang, for example). Having a strength 10000 minion have multiple skirmishes beyond fierce is broken.
I argued with one preference. That is a common complaint across trading card games, not just Lord of the Rings. Point is, he is overpowered and undercost. His twilight cost should be pushing 30 to have as many skirmishes as he can have.
And also, the first line is unnecessary. That doesn't culturally enforce because you can play him with any minions. If it said, "To play, spot an
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
or
![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
minion" then it would have cultural enforcement because you would have to spot a cultured minion to play it.
-wtk