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Author Topic: White Life Gain/Control  (Read 10553 times)

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January 25, 2010, 11:24:25 AM
Reply #15

Witchkingx5

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Re: White/Blue Life Gain/Control
« Reply #15 on: January 25, 2010, 11:24:25 AM »
And here we see something pretty interesting too: How many Lands should I play?
I'd actually say 20 Lands, 8 years playing MtG has given me some experiance ;)
Now seriously , I prefer really fast Decks when you can play 75% of all your cards during your 4th turn, and I think much place can be saved wen runnung a faster Deck, you can calculate this very easyly:
When you run 30 cards and have 20 expensive creatures, it takes you a while until they're out.
But running 20 Lands and having 30 less expensive but also expensive Creatures like Watchwolf, Jötun etc., you still get "the same amount of power", as I say.
Even in Control, I run just a maximum of 22-24 Lands, cus there actually are (or were) "cheap" Control Spells like Cryptic Command (I own 2). Paying 4 mana isn't so hard at all, but you can get nearly everything with that spell.

January 25, 2010, 12:13:09 PM
Reply #16

sharkey

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Re: White Life Gain/Control
« Reply #16 on: January 25, 2010, 12:13:09 PM »
Okay, here it is. The step lynxs speed it up a little, and the fetch lands help. I like the idea behind it, and so far no troubles. A killer vs. Naya decks, lol. They take two step forwards, 1 step back, until I drop a day of judgement of landbind ritual. Then it repeats. Until I win.
« Last Edit: January 25, 2010, 12:21:08 PM by sharkey »

January 26, 2010, 07:27:16 AM
Reply #17

FM

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Re: White Life Gain/Control
« Reply #17 on: January 26, 2010, 07:27:16 AM »
I think 8 wrath effects is overkill, you're probably fine with 4 maindecked and 2 TOPS at your sideboard (although I have a feeling you might not even play those). I'd probably maindeck Path to Exile, btw, best spot-removal spell in standard, probably second best in the game, it surely warrants a spot maindecked. I'd kick out the Lynxes, they do not fit with a control theme, and I'd also like to point out you play 10 fetches, which in fact REDUCE the number of lands you are actually packing, so you have to play 26. I'd straight out cut the fetches, and play Kabira Crossroades and the likes, lowering the land count to 24, tops (this alone should open room for Path to Exile). Also, since you will only use Ajani's + ability (ok, not "only", but most likely), you might get hand-clogged a bit, so I'd cut 1-2 of him (1 at least, 2 if he proves too slow, but still useful).

January 26, 2010, 07:46:32 AM
Reply #18

sharkey

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Re: White Life Gain/Control
« Reply #18 on: January 26, 2010, 07:46:32 AM »
Ok. I agree with:

1: 2 Wrath Effects. I think 2 Martial Coup sideboarded is fine.
2: Fetch Lands. I already cut out some.
3: Path to Exile.

I disagree with:
1: Adding other non-basic lands. While they really help with the life gain, they hinder Landbind ritual and also slow the deck down.
2: Steppe Lynx. They need to stay. They provide nice blockers for my life total, and help speed the deck up.
3: Ajani. 3 are needed, as he is very important, and I have gone through 3 in a game and needed a fourth.

January 26, 2010, 07:58:20 AM
Reply #19

FM

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Re: White Life Gain/Control
« Reply #19 on: January 26, 2010, 07:58:20 AM »
I think 3 is a fine number. I think 4 might be a little too much, you could board the fourth. As for the Lynx, how about the new Worldwake defender guy, that gains you life whenever something with defender blocks? Same mana cost, bigger behind and life gain to boot.

January 26, 2010, 08:13:43 AM
Reply #20

sharkey

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Re: White Life Gain/Control
« Reply #20 on: January 26, 2010, 08:13:43 AM »
What is he called?

January 26, 2010, 08:30:08 AM
Reply #21

FM

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Re: White Life Gain/Control
« Reply #21 on: January 26, 2010, 08:30:08 AM »
Can't recall right now, and salvation is not opening, but check mtgsalvation.com for the spoiler, you'll spot him there.

February 08, 2010, 02:08:23 PM
Reply #22

sharkey

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Re: White Life Gain/Control
« Reply #22 on: February 08, 2010, 02:08:23 PM »
Total: 60

Lands:

17   Plains      
4   Marsh Flats      
4   Arid Mesa      
      
Creatures:
         
4   Wall of Reverence   
4   Felidar Sovereign   
4   Perimeter Captain   
2   Admonition Angel   

Spells:      
         
3   Celestial Mantle   
3   Ajani Goldmane   
3   Landbind Ritual   
4   Day of Judgement   
4   Safe Passage   
4   Journey to Nowhere   
      
Sideboard:
         
4   Path to Exile   
4   Silence
3   Pithing Needle
4   Brave the Elements   

This deck is awesome. I may decide to remove Landbind and add Rest, as it is quicker, and I may switch Emaria for Admonition, but I have yet to decide. Suggestions? This deck is winning most of its duels, including vs. Jund and vampires.

February 09, 2010, 03:58:10 AM
Reply #23

lem0nhead

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Re: White Life Gain/Control
« Reply #23 on: February 09, 2010, 03:58:10 AM »
Hey mate this is a good deck, its very smilar to one my mate runs and his is incredibly hard to beat. He uses sunpetal grove and splashes nissa, nissas chosen, fog and elvish archdruid. it works surprisingly well, as the elves come out easily enough and provide 1. stalling by blocking and 2. a potent threat as the archdruid pumps all the chosens. But the key is nissas life gain for the elves in play. He also using mycoid shepherd.

If you did not wish to adjust your deck so massively as above, though i promise you its good, one card i can massively recommend be added to yours is Guardian Seraph. a few of these and you will lose little life and they are a very useful creature anyway.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.