My all-time favorite deck (that's currently built) is Rebel Strike Team. It runs a host of rebel scouts, along with mains and toys.
Rebel Strike Team starts both Endor and Rebel Landing Site, starting me at generation of 5 Force (which is all I need to
overrun the whole planet). RST restricts my force drains to 1 per drain, but I can use 2 force once per turn to pull Bunker or Deactivate the Shield Generator from my deck. My Endor Rebels deploy -1 to the Landing Site, which comes out to mean a lot on the first few turns.
I using Heading for the Medical Frigate to start Sai'torr Kal Fas(V) which lets me deploy matching weapons from my deck onto just-played unique characters, Strike Planning which lets me twice per game take a general into hand from my deck (at any time) and cancel the opponent's force generation at Endor, and The Shield Is Down! which gives me +1 generation at Endor sites and lets me deploy Back Door at any time; also, when I blow away Bunker, I retrieve 8 force and opponent places his hand in used pile (which means all the force he loses from me blowing away bunker comes straight from his deck!).
During my opponent's first turn, I use Strike Planning to take both Crix Madine and General Solo(V) into hand, and deploy Back Door from my deck using The Shield is Down. On my turn, I activate 9 force and deploy both Crix and Solo (with pistol) for a combined cost of 5. I use Crix to pull Chewbacca of Kashyyyk (with bowcaster) for another 3.
That's 13 power on the first turn, with 2 forfeit-zero lightsaber-equivalent weapons. My opponent either fights me head-on (and loses due to a massive Jedi Luke drop) or tries to force drain me to death (and loses again, because once I blow up the bunker - which I can do on turn 3 - he loses 8 force from his deck and I retrieve 8 force) and i start draining for 12+.
In short, this deck has stopped losing. Here's the whole list:
Rebel Strike Team / Garrison Destroyed
Endor and Endor: Rebel Landing Site (Forest)
Heading For The Medical Frigate (Sai'torr Kal Fas(V), Strike Planning, The Shield Is Down!)
Rebels/Aliens (18):
Chewbacca of Kashyyyk
Corporal Kensaric
Corporal Midge
Daughter Of Skywalker
General Crix Madine
General Solo(V)
Ithorian x3 (GREAT force drain boosters)
Lieutenant Greeve
Lieutenant Page
Luke Skywalker, Jedi Knight x2
Major Panno
Mon Mothma
Orrimaarko
Sergeant Brooks Carlson
Sergeant Junkin
Epic Events (1):
Deactivate The Shield Generator
Effects (4):
I Wonder Who They Found(V)
Insurrection
Superficial Damage(V)
Traffic Control (What is NOT awesome about this card?)
Interrupts (13):
Firefight x2
Luke's Back x2
Luke's Back(V) x2
Rapid Deployment
Run Luke, Run! x2 (high destiny, and lets me stop the opponent with a surprise Luke move)
Throw Me Another Charge x4 (gets the Explosive Charges and more high destiny)
Weapons (10):
A280 Sharpshooter Rifle(V) (I love this gun. Period.)
Blaster x3
Chewbacca's Bowcaster
Explosive Charge x3
Han's Heavy Blaster Pistol(V)
Luke's Lightsaber
Sites (7):
Endor: Back Door
Endor: Bunker
Endor: Chief Chirpa's Hut
Endor: Hidden Forest Trail
Endor: Landing Platform (Docking Bay)
Forest
Home One: War Room
The only 'drawback' of this deck is its lack of space support. Which, when you think about it, doesn't really matter much. Force draining in space is always more difficult than site force draining so I'll almost always win those games.