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January 16, 2010, 03:27:41 PM
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sharkey

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An interesting card
« on: January 16, 2010, 03:27:41 PM »
[Gondor] 1 Twilight

Fellowship or Regroup

Knowledge of the Path Ahead

Spot a ranger and an elf to look at the opponent's adventure deck.

January 16, 2010, 03:35:10 PM
Reply #1

ket_the_jet

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Re: An interesting card
« Reply #1 on: January 16, 2010, 03:35:10 PM »
One card at random, maybe. The whole deck is quite the stretch.
-wtk

January 16, 2010, 03:42:03 PM
Reply #2

sharkey

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Re: An interesting card
« Reply #2 on: January 16, 2010, 03:42:03 PM »
Why?

January 16, 2010, 04:31:03 PM
Reply #3

ket_the_jet

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Re: An interesting card
« Reply #3 on: January 16, 2010, 04:31:03 PM »
You don't think that knowing your entire opponent's deck for [1] is a terribly powerful ability?
-wtk

January 16, 2010, 05:09:25 PM
Reply #4

sharkey

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Re: An interesting card
« Reply #4 on: January 16, 2010, 05:09:25 PM »
Adventure deck.

January 16, 2010, 05:44:58 PM
Reply #5

ket_the_jet

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Re: An interesting card
« Reply #5 on: January 16, 2010, 05:44:58 PM »
I know it is adventure deck and made reference to that in my first response. The card is still overpowered to its cost.

Isn't most of the fun not knowing what surprise is coming next?!
-wtk

January 16, 2010, 05:46:02 PM
Reply #6

ket_the_jet

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Re: An interesting card
« Reply #6 on: January 16, 2010, 05:46:02 PM »
Actually, I guess I didn't make the reference.

Anyways, I did read the card and knew you were talking about the adventure deck.
-wtk

January 16, 2010, 06:25:09 PM
Reply #7

sharkey

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Re: An interesting card
« Reply #7 on: January 16, 2010, 06:25:09 PM »
Okay, sorry.

Still, it's useful for planning. The card is also interesting because of all things that happens, the adventure deck is rarely touched by opponent's cards. Actually, never.

January 16, 2010, 06:58:54 PM
Reply #8

MR. Lurtzy

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Re: An interesting card
« Reply #8 on: January 16, 2010, 06:58:54 PM »
http://lotrtcgwiki.com/forums/index.php/topic,131.0.html

Link shows recommended format for posting DCs, making it easier to read them.
« Last Edit: January 18, 2010, 08:13:47 AM by Felipe Musco »

January 16, 2010, 07:01:55 PM
Reply #9

ket_the_jet

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Re: An interesting card
« Reply #9 on: January 16, 2010, 07:01:55 PM »
Well, you can spot a Ranger and an Elf on the same card (Glorfindel, Eldarin Lord, several versions of Arwen...)

There is already a precedent for looking at an opponent's hand (Treachery Deeper Than You Know)...I think exertions and one site are a better fit. Or...

[3] Title [Gondor]
Event • Response
If the Free People's player moves during the regroup phase, exert a ranger to reveal two sites at random from your opponent's adventure deck. You may choose one to place on the adventure path.

Still probably too powerful, but in theory pretty cool.
-wtk

January 16, 2010, 07:05:42 PM
Reply #10

sharkey

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Re: An interesting card
« Reply #10 on: January 16, 2010, 07:05:42 PM »
Okay, that would work! Thanks!

January 17, 2010, 12:57:41 PM
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Cw0rk

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Re: An interesting card
« Reply #11 on: January 17, 2010, 12:57:41 PM »
I have to disagree with Ket on this one as I do not think looking at the adventure deck is a powerful action. When I play a game, normally after a few turns its easy to guess what sites my opponent is going to use. Every shadow wounding deck will use Dargolad, every corruption deck will use Pelennor Flat, etc. It's the same thing in FOTR Block and TT Block. I guess it's going to be similar in Standard format. Knowing your opponent's hand is much more interesting as it's more unpredictable. Goblin Man and Treachery Deeper than you Know are two extremely unused cards so if you put a high cost to a card that reveal the adventure deck, nobody will use it. Also, why would you put a card in your deck that lets you look at the adventure path when you could put a card that let you play your own site?

I would do it this way:

[Gondor] Knowledge of the Path Ahead (0)
Event • Fellowship or Regroup
Spot a ranger to look at the opponent's adventure deck.
« Last Edit: January 17, 2010, 01:02:04 PM by c10ckw0rk »

January 17, 2010, 04:04:28 PM
Reply #12

ket_the_jet

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Re: An interesting card
« Reply #12 on: January 17, 2010, 04:04:28 PM »
You have to keep in mind the implications of this after Movie Block, where there is no set site path.
-wtk

January 17, 2010, 04:22:00 PM
Reply #13

chompers

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Re: An interesting card
« Reply #13 on: January 17, 2010, 04:22:00 PM »
It is an interesting concept, but the impact of the card is very different for different formats.

Probably easier to use Thror's Map or similar and play your own sites if you are going to dedicate a card in your deck to site paths.

January 18, 2010, 04:34:58 AM
Reply #14

Thranduil

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Re: An interesting card
« Reply #14 on: January 18, 2010, 04:34:58 AM »
I have often thought that the adventure deck has a lot more design space than the current game gives it credit for, and revealing another person's adventure deck is good. How about using yours and your opponents' adventure decks for other purposes? These are cards I made a long time ago for my Hobbit DC block:

[3] Great Eagle [Gandalf]
Companion • Eagle
Str: 6
Vit: 3
Res: 6
Winged (This companion can only take 1 wound per phase).
When you play this companion, you may reveal a site from your adventure deck. If that site's terrain keywords match the terrain keywords of the current site, you may take a [Gandalf] event into hand from your discard pile.
The goblins hated the eagles, and feared them...
H2 C 66

(0) World Far Away [Gandalf]
Event • Maneuver
Spot an Eagle to choose one: return your site from the adventure path to your adventure deck and replace that site with a random site from an opponent's adventure deck; or replace the current site with a site from your adventure deck.
They circled up in the sky and looked down upon the ring of the Wargs, a tiny spot far far below.
H2 C 87

[2] Eagle's Eyrie [Gandalf]
Condition • Support Area
When you play this condition, you may spot an Eagle to return your site on the adventure path to your adventure deck and choose an opponent to replace it.
Skirmish: Reveal up to 3 sites from your adventure deck to make an Eagle strength +1 and damage +1 for each mountain site revealed. Discard this condition.
You ought not to be rude to an Eagle, when you... are up in his eyrie at night.
H2 U 63

[1] Down the Wind [Gandalf]
Event • Skirmish
Spot an Eagle and reveal a site from your adventure deck with Shadow number 3 or more to wound an unwinged minion skirmishing that Eagle.
Just at that moment, the Lord of the Eagles swept down from above...
H2 U 62

(0) Circling High [Gandalf]
Event • Maneuver
Spot an Eagle and reveal a site from your adventure deck to, until the end of the turn, make the current site gain the game text of the revealed site.
... the birds were already high up...
H2 U 61

[4]Bodyguard of Bolg [Orc]
Minion • Orc
Str: 13
Vit: 2
Sit: 4
To play, discard 2 cards from hand.
While you have 3 or fewer sites in your adventure deck, each other [Orc] Orc cannot take wounds.
The bodyguard of Bolg came howling against them, and drove in upon their ranks like waves upon cliffs of sand.
H2 R 100

[1] Edge of the Wild [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
When you play this condition, you may reveal a random site from your opponent's adventure deck and replace your site on the adventure path with the revealed site.
Skirmish: Remove [3] and reveal a barren site from your adventure deck to make an [Orc] minion damage +1. (A barren site has no terrain keywords.)
The Wild was still the Wild...
H2 R 105

[1] Forging and Arming [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
At the end of the Shadow phase, spot an [Orc] Orc to reveal a random site from your adventure deck. If it is a battleground, you may add [2].
H2 U 106

(0) Raid and Plunder [Orc]
Event • Regroup
Spot 2 [Orc] minions to reveal a site at random from each player's adventure deck. Add [X] where X is the total of those sites' Shadow numbers. You may replace a site on the adventure path with one of the revealed sites.
H2 C 130

[2] Whirl of Bats [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
At the end of the Shadow phase, you may spot an [Orc] minion to reveal a random site from your adventure deck. If that site has Shadow number 1 or less, you may take an [Orc] event or [Orc] condition into hand from your discard pile.
... still the great bats swirled about the heads and ears of elves and men...
H2 C 137

[1] Flickering Fires [Sauron]
Event • Maneuver
Spot Smaug to reveal a site at random from your adventure deck. If the revealed site is a mountain, add [3]. If the revealed site is barren, draw a card. If the revealed site is a forest, exert a companion.
Flames unquenchable sprang high into the night.
H2 C 154

[1] Frightful Guardian [Sauron]
Event • Regroup
Spot Smaug to reveal a site from your adventure deck. If the revealed site is barren, add a burden. If the revealed site is underground, discard a condition. If the revealed site is a battleground, discard a follower.
He was just about to step out... when he caught a sudden thin and piercing ray of red from under the dropping lid of Smaug's left eye.
H2 R 155

(0) Lovely Titles [Shire]
Event • Maneuver
Riddle. (Riddle is unloaded).
Spot Bilbo (or 2 Hobbits) to choose an opponent and name a number 'X'. Then, reveal 3 random cards from their adventure deck. If X is the number of sites with a Shadow number of 2 or more, you may Lock a Shadow card until the regroup phase. If it does not, Lock The One Ring until the regroup phase. (A locked card has no game text).
'I am the Ring-winner and the Luckwearer...'
H2 U 175

[1] Riddling Talk [Shire]
Event • Maneuver
Riddle.
Spot Bilbo (or 2 Hobbits) to choose an opponent who must name a number 'X'. Then, reveal 3 random cards from your adventure deck. If X is the number of sites with a Shadow number of 1 or less, they may replace a site on the adventure path with a site from their adventure deck. If it does not, you may make a minion strength -4 until the regroup phase.
No dragon can resist the temptation of riddling talk...
H2 U 179

[1] Thief in the Shadows [Shire]
Event • Maneuver
Spot Bilbo to look at a Shadow player's adventure deck. You may choose a site found there. If the terrain keywords of the chosen site match the terrain keywords of the current site, you may remove [4].
'Well, thief! I smell you and I feel your air. I hear your breath. Come along! Help yourself again, there is plenty and to spare!'
H2 C 182


I never made a massive thing about this theme, but it was something I would have loved to have happened in the game. Maybe someone else can do something with these ideas?