June 25, 2008, 09:46:34 PM
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								Kralik
							
							
						
						
							
								
									
									
									«  on: June 25, 2008, 09:46:34 PM »
									
								 
							 
							
								Ring and Bearer:1x   
Frodo, Reluctant Adventurer1x   
The One Ring, Isildur's BaneSites:1x   
The Prancing Pony (P)1x   
Trollshaw Forest1x   
Rivendell Waterfall1x   
Mithril Mine1x   
The Bridge of Khazad-dum*1x   
Caras Galadhon*1x   
Silverlode Banks1x   
Brown Lands1x   
Slopes of Amon HenFree Peoples (35 cards):1x   
Arwen, Daughter Of Elrond (starting)
1x   
Sam, Faithful Companion (starting)
3x   
Aragorn, Heir to the White City1x   
Mithril-coat2x   
Athelas1x   
Bill the Pony1x   
Armor1x   
Flaming Brand1x   
Gwemegil1x   
Hobbit Sword****1x   
Ranger's Sword2x   
Sting1x   
Asfaloth2x   
Aragorn's Bow (P)2x   
A Talent for Not Being Seen3x   
No Stranger to the Shadows1x   
O Elbereth! Gilthoniel!3x   
Hobbit Stealth3x   
Might of Numenor4x   
Swordsman of the Northern KingdomShadow (35 cards):1x   
The Balrog, Durin's Bane3x   
Isengard Retainer3x   
Isengard Servant4x   
Isengard Shaman2x   
Isengard Warrior3x   
Isengard Worker3x   
Orc Commander2x   
Saruman, Servant of the Eye4x   
Isengard Axe3x   
Tower of Orthanc2x   
Trapped and Alone2x   
Servants to Saruman3x   
The Trees Are StrongQuick Description:A lot of standard fare, but here's the general strategy:
Freeps - Bid to go first and grab 
HttWC from 
the Prancing Pony, 
Bill the Pony from Sam. Freeps is full of possession pumps, as well as some skirmish events. 
Hobbit Stealth should save you in a pinch*, 
SotNK works nicely for either Aragorn 
or Arwen. Arwen is strong against Nazgul; 
Aragorn's Bow should save you from some swarms. I generally overuse 
Might of Numenor but it always works for me as a great healing card.
*Playing by the old rules that did
 allow the RB to cancel his skirmishes.Shadow - The Isengard Orcs generally have low twilight costs but are able to dish out up to four wounds apiece: win a skirmish + two exertions + a discard with 
TTAS. The 
Isengard Axe helps them win and adds twilight; 
Tower of Orthanc rewards you for the inevitable exhausted companions. Keep spare twilight if possible for the 
Isengard Shaman -- one less wound on you is a wound on your opponent. If the wounds go on the RB, use 
Isengard Warrior, if they spread them equally, chances are 
TTAS could be their death blow.
Looking for Suggestions:- Burden removal needed?
 - Condition discard other than Athelas?
 - Smaller deck size?
 - Other improvements?
 
Thanks!
EDIT: Fixed Fellowship card links.
 
							 
						 
						
							
								« Last Edit: June 25, 2008, 10:28:19 PM by Kralik »
							
							
								
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