If I were on a PC and I were to decide on a "Standard" format, it would exclude Hunters block, which really is still too hard for folks to find, and essentially makes the Rare power cards ultra Rare.
I would also focus on "fixing" Fellowship block, and possibly Movie block. Starting small allows us to focus on a better known environment, and Fship was probably the most popular (and populous) set, since it was not only printed in pretty large sums, it was packaged in Reflections as well.
Since I have the strongest following here for Fship block (sealed, draft, and constructed), indulge me while I think aloud:
Fellowship block has a number of couple cards that are arguably the cause of NPE. What to do about them is a tough question:
First, what are the cards? You can probably answer that as well as I. Arguably the "NPE" cards in Fship resemble the first few Xlists:
Sam, Son of Hamfast,
Frying Pan,
Flaming Brand,
Horn of Boromir,
Elrond, LoR,
Sting,
Relics of Moria, Ulaire Nertea,
Aragorn, Heir to the White City, Savagery, PoO, No Stranger, etc--that's a lot of cards!
And I actually don't have a problem with most of these. To me, the 4 worst cards are Sam, Horn,
Brand, and Heir.
So x-list starts to seem pretty severe, and I hate to reduce the card pool in a single block.
Restricted is more viable might be the right dose of control, though I think Aragorn Heir,
Sam SoH, and Boromir's Horn would still be problematic to many.
Another approach is errata. I hate errata, and respect Decipher's original intent with LOTR to avoid errata as much as possible after Fship block, and just ban.
More radical: implement some existing cards as is from other sets into the block. Our ideas for this included some (if not all) of Reflections rares, since those are generally easy to come by. The Rare Plus cards are harder to get, but I'm probably not the only one who sees that the R+ Freeps comps are overpowered for Fship block anyway.
(I've also thought a lot about the Wraith cards, too, because they "fit" into the narrative of Fship block (you'll find I'm a stickler for the "narrative" aspect of LOTR). But those, again, are increasingly hard to get.)
Along the same lines, we could just focus on bringing in relevant sites from the last 6 sets as a means of balancing these cards. As much as I have distaste for V cards right now, I'll admit my cousin and I have been playing some of the later War and Hunters block sites in Fship block, adding a site number, and changing the TL if necessary. We've even played with some new text on a couple as dream cards (e.g. Pinnacle), which just adds to the fun and is like reliving the old "Race to
Mount Doom" leagues.
But don't get me wrong: I'm not /yet/ advocating V cards. I'm with Scott, Smeagollum, et al on building a player base first.
An idea I haven't even broached is to look at War/Hunter block cards that /could/ have come from Fship block--even the new shadow cultures. But that's an enormous, messy, undertaking, would take as much work as V cards (maybe), and who wants to have to consult a master list of "Expanded" Fship block legal cards?
Other ideas?