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Author Topic: Methods on teaching new players!  (Read 9072 times)

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February 13, 2010, 02:38:44 AM
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Kenddrick

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Methods on teaching new players!
« on: February 13, 2010, 02:38:44 AM »
I taught another friend LotR: TCG today. I was wondering, what methods are the best when teaching a new player?

Do I:

1) Explain to them everything on the card and then play a game with them

OR

2) Play a simple game, then slowly incorporate features of the game as you go play the second game, and so forth

I tried method 1, but they seemed lost and disinterested most of the time. And when we get to the game, they have already fogotten what I told them

I tried method 2, starting with a simple game without most keywords like (archer, roaming..) so mostly it is strength vs strength with skirmish events. And after that, during the second game, I talk to them about keywords like Fierce, Archers.   For the third game, I added in more things like (roaming, double move).

I figured I'll stick with method 2.

What do you guys think? What are your methods when teaching totally new players?

 ;D

February 13, 2010, 06:55:56 AM
Reply #1

legolas3333

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Re: Methods on teaching new players!
« Reply #1 on: February 13, 2010, 06:55:56 AM »
well when the D site was still up, i should them the instruction videos BUT... now i would probably do it your way...
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February 13, 2010, 07:20:17 AM
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ket_the_jet

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Re: Methods on teaching new players!
« Reply #2 on: February 13, 2010, 07:20:17 AM »
When I teach new players the game, I go through a few steps.

The first thing I do is a quick overview of the game and it's point. This is, near verbatim, what I say:
"Before we start, LotR: TCG has a medium-to-high learning curve. The first two or three games may go pretty slowly. But as we get involved and you become more familiar with the cards in your deck, the game will become much easier. In some trading card games, it is the better player who will always win. In others, it is the better deck. But LotR: TCG is unique in the sense that it equally weighs the player and the deck. Your deck has four components: a Free People's side (good guys), a Shadow side (bad guys), an adventure path, and the One Ring. There are three ways to win the game. You can get your Ring-Bearer to the ninth site and "destroy" the One Ring, you can kill the other player's Ring-Bearer with your Shadow cards, or you can corrupt your opponent's Ring-Bearer with your Shadow cards."

I would say that is a pretty solid summary of what I say. It seems to come out better spoken than typed.

Step One: Character Identification:
Then, I take a short period of about a minute and grab four cards for comparison. Any companion, any minion, and any copy of Frodo and the Ring. Let's do that here.

Frodo, Reluctant Adventurer with The One Ring, the Ruling Ring******
Boromir, Lord of Gondor
Uruk Rager

If you have your TLHH account set up to scroll over the card and see the picture, that will make this even better. But I will start with Frodo and the Ring as they would appear on the table, with Frodo on top of the Ring.
"This is going to be your Ring-Bearer. Like the books and movies, Frodo is carrying the One Ring to Mount Doom."
I quickly show the new learner where the strength, vitality, and resistance are located. I also mention (briefly) that there are alternate Ring-Bearers, like Bilbo and Smeagol, and some characters who never actually touched the Ring.

I use Boromir, Lord of Gondor as a foil to Frodo. I may say:
"See how you have Boromir with the same layout--strength and vitality--but no resistance? Also notice that as a man of Gondor, he is much stronger than Frodo. You likely want him doing most of your fighting for you."

Finally, I show the minion. I lay Uruk Rager (or whatever minion I said before) across from Frodo as if he is skirmishing Frodo and I say:
"The minions have the same layout as your companions. Notice this minion is much stronger than Frodo and so, you would likely assign him to Boromir" [I slide Uruk Rager over to Boromir].

I then briefly show my opponent the site number at the bottom of the card and say, "This is the site number of the minion. Only minions have site numbers. This number is important because it displays the earliest site you can play him at his standard twilight cost."

Step Two: Twilight Costs

To Be Continued...
-wtk

February 13, 2010, 07:50:30 AM
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legolas3333

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Re: Methods on teaching new players!
« Reply #3 on: February 13, 2010, 07:50:30 AM »
If you have your TLHH account set up to scroll over the card and see the picture, that will make this even better.

how do you do this?
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February 13, 2010, 07:51:40 AM
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ket_the_jet

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Re: Methods on teaching new players!
« Reply #4 on: February 13, 2010, 07:51:40 AM »
Modify Profile ==> Image Preview on [card] tags...I set mine to "medium."
-wtk

February 13, 2010, 10:31:04 AM
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Cw0rk

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Re: Methods on teaching new players!
« Reply #5 on: February 13, 2010, 10:31:04 AM »
I think you could just play a regular game, but with hands revealed at all time so you can tell the other guy what to play and explain why and explain what it does. Then you can also help him with the phases and stuff like that.

February 13, 2010, 12:16:10 PM
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Witchkingx5

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Re: Methods on teaching new players!
« Reply #6 on: February 13, 2010, 12:16:10 PM »
Method 2 is the one I'm also using toteach this game to my friends, but playing just about until Site 4-6 and then add more and more complicated things.
I think you could just play a regular game, but with hands revealed at all time so you can tell the other guy what to play and explain why and explain what it does. Then you can also help him with the phases and stuff like that.

I trid this method, but just with simple Decks and not with, let's say, my Dwarven Conditions/ Sauron Deck.

February 13, 2010, 12:53:51 PM
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Cw0rk

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Re: Methods on teaching new players!
« Reply #7 on: February 13, 2010, 12:53:51 PM »
Method 2 is the one I'm also using toteach this game to my friends, but playing just about until Site 4-6 and then add more and more complicated things.
I think you could just play a regular game, but with hands revealed at all time so you can tell the other guy what to play and explain why and explain what it does. Then you can also help him with the phases and stuff like that.

I trid this method, but just with simple Decks and not with, let's say, my Dwarven Conditions/ Sauron Deck.
I agree. This method shouldn't be use with decks using too much complicated actions.

Oh and... another tip if you want to play with a beginner; do not use extra-strong decks vs him, play something casual.

February 13, 2010, 01:07:34 PM
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Witchkingx5

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Re: Methods on teaching new players!
« Reply #8 on: February 13, 2010, 01:07:34 PM »
Method 2 is the one I'm also using toteach this game to my friends, but playing just about until Site 4-6 and then add more and more complicated things.
I think you could just play a regular game, but with hands revealed at all time so you can tell the other guy what to play and explain why and explain what it does. Then you can also help him with the phases and stuff like that.

I trid this method, but just with simple Decks and not with, let's say, my Dwarven Conditions/ Sauron Deck.
I agree. This method shouldn't be use with decks using too much complicated actions.

Oh and... another tip if you want to play with a beginner; do not use extra-strong decks vs him, play something casual.

Yes, like Horn/ Fiend. Should be quiet useful to show all the different perspectives and tactics of LotR TCG.

February 13, 2010, 02:11:24 PM
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ket_the_jet

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Re: Methods on teaching new players!
« Reply #9 on: February 13, 2010, 02:11:24 PM »
I will continue with my step-by-step later, but I did want to throw out there that I think the best decks for teaching new players are the Aragorn, Driven By Need and Eomer, Valiant Warchief decks.
-wtk

February 13, 2010, 02:16:05 PM
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legolas3333

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Re: Methods on teaching new players!
« Reply #10 on: February 13, 2010, 02:16:05 PM »
i agree, some people say ents are the easiest deck, and hey might be, but seriously, who wants to play as ents in thier first game, play as like an aragorn/gandalf deck, my deck for begginers is a gandalf, FotS deck with lego, gimli and gorn, basically, it's possessions with gandalf's cart to unclog their hand and mainly skirmish events
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February 13, 2010, 10:28:25 PM
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Kenddrick

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Re: Methods on teaching new players!
« Reply #11 on: February 13, 2010, 10:28:25 PM »
To me, the easiest decks would be the FOTR starters. :D

February 13, 2010, 11:34:33 PM
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HawkeyeSPF

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Re: Methods on teaching new players!
« Reply #12 on: February 13, 2010, 11:34:33 PM »
just don't forget the number one rule of demo'ing/teaching the game to a new player:

LOSE THE GAME!!!

don't be like the decipher volunteer who once bragged to the other convention volunteers "i didn't lose a single demo!"

while we're on the subject, rule number two:

never, EVER, refer to the new player as a "newb" or "newbie", especially if they can hear you.


unless you don't actually want the person to play the game - in that case, you should win the game and taunt them, calling them a NEWB to their face.

February 14, 2010, 01:03:46 AM
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Kenddrick

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Re: Methods on teaching new players!
« Reply #13 on: February 14, 2010, 01:03:46 AM »
just don't forget the number one rule of demo'ing/teaching the game to a new player:

LOSE THE GAME!!!

Agreed. In all the games I've demoed to my friends, I've always let them win on purpose!

February 14, 2010, 01:26:47 AM
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MR. Lurtzy

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Re: Methods on teaching new players!
« Reply #14 on: February 14, 2010, 01:26:47 AM »
Don't make it too obvious.