So I said several times that
Light & Shadow block (currently going through review at the link you can find in my sig) was leading towards another Reflections set, called uninspiringly:
Reflections II (I might attach a subtitle to that as we go through, but for the moment that's what it looks like).
It will be 81 cards (40 FP (20R, 20R+), 40 SH (20R, 20R+) and 1 Ring (R+)) and will include some iconic reprints (though not many).
The first Reflections set dealt with the Rings of Power and the Last Alliance of Elves & Men primarily. So the obvious question is:
what will Reflections II focus on?The answer:The run up to
the Lord of the Rings (like the War of the Dwarves and Orcs, the defeat of the Necromancer at
Dol Guldur, Balin's expedition to Moria, the founding of Helm's Deep) and some of the minor action during that doesn't get much coverage (the Grey Company, the Woses).
What's new in Reflections II?The set will introduce a "semi-new" keyword:
enduring X. Does what it says on the tin really - strength +X for each wound. This will rewrite all previous cards that use enduring to read
enduring 2 except for
Orc Slaughterer who will now suddenly read
enduring 4 as his game text.
Other than that, all the mechanics and keywords are reruns, including: fortifications, engines, besiegers, valiant, toil, foresee (from L&S block).
Also I mentioned several times that in making L&S block draftable, the fraction of characters at C/U in the set had to be around 50% or more, and so there was simply no room at all for followers. This is going to be rectified in Reflections II which will bring back followers in a BIG way - the introduction they always really deserved. This is going to involve some rewriting of older cards, which we'll see later (MTG had to do this as well with the "great creature type update" and such things, so I don't feel too bad doing it! I would make something like the equivalent of MTG's Oracle to store the correct text of updated cards).
So without further ado, let's see a card!
The other day I was having crazy fun with some crazy ideas for Rings. But some of them didn't work so well and some of them were not flavourful and it was very tough to work out which of my fairly off-the-wall cards were good ones.
This I think is one of the best I came up with. I'm not sure about its subtitle as yet (as you'll see), but I wanted to make a Ring that impacts how you play your entire game much more than just how you put it on and stuff, like
the Binding Ring which you can build a whole deck around (I may post some of these other ideas at a later date).
So what do you guys think?
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The One Ring, Needs to Run ![The One Ring [Ring]](https://lotrtcgdb.com/forums/Smileys/classic/ring.gif)
The One Ring
Str: +1
Vit: +1
Res: +1
At the end of each regroup phase, if the fellowship did not move on during that phase, add 2 burdens.
Response: If the Ring-bearer is about to take a wound in a skirmish, make him or her wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
"'The Ring is already at work in the Fellowship...'"R2 R+ 1