wait, what if you did something along the lines of Aragorn, WTG, like extra bonuses if the RB is the only companion you can spot
I can tell you the reason I was not so keen on any of the
Likes to Be Alone models: because I think solo (or low companion) decks are not as much fun for the Shadow player as big companion fellowships. It's always fun to be able to play what's in your hand, and solo decks stop Shadow players from doing this. I think it should be a legitimate strategy - many people like playing solo decks, and good for them; the mark of a good TCG is versatility - but I don't think it's something I need to actively encourage. This is the same reason I wasn't sure about the
Selfish Ring (again it encourages you not to play other companions).
I can also tell you why I didn't like the
Preventing Potential models: because it's very easy to build around them so that they no longer matter. If it's one of the card draw ones, just build a deck that doesn't draw cards. If it's the event/condition one, build a deck that doesn't play events/conditions. This might well be fine, but I wanted something that would always impact the game and so I was restricted to effects that trigger off something that always happens, so I looked at moving on.
So my question, would you play this Ring?
•
The One Ring, Borne With Great Haste ![The One Ring [Ring]](https://lotrtcgdb.com/forums/Smileys/classic/ring.gif)
The One Ring
Str: +1
Vit: +1
Res: +1
At the end of your turn, if the fellowship did not move more than once that turn, add 2 burdens.
Response: If the Ring-bearer is about to take a wound in a skirmish, make him or her wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
"'The Ring is already at work in the Fellowship...'"R2 R+ 1