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Author Topic: DC Starter: Sanctuary Elves / Isengard Men  (Read 25746 times)

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March 21, 2010, 01:55:41 PM
Reply #30

Thranduil

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Re: Sanctuary Elves
« Reply #30 on: March 21, 2010, 01:55:41 PM »
I don't think your Arwen can have straight defender +1 as it is not a strength of the [Elven] culture. I would either remove it and give her ranger instead (which seems okay), or give her ranger and make her get defender +1 by exerting Aragorn (or possibly other [Gondor] companions) if you want (which seems fun - a pseudo Aragorn, RotN).

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April 02, 2010, 08:17:12 AM
Reply #31

Cw0rk

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #31 on: April 02, 2010, 08:17:12 AM »
I don't think your Arwen can have straight defender +1 as it is not a strength of the [Elven] culture. I would either remove it and give her ranger instead (which seems okay), or give her ranger and make her get defender +1 by exerting Aragorn (or possibly other [Gondor] companions) if you want (which seems fun - a pseudo Aragorn, RotN).

Thranduil
Ok. I removed Defender +1 and added ranger.

[4]Aragorn, Guardian of the Shire [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Signet: Frodo
Ranger.
While you can spot an exhausted companion, Aragorn is defender +1.

Keep it mind that it will be a common card. It is comparable to Aragorn, Heir of Elendil but it has the ranger keyword and it isn't automatically Def +1. The idea for the subtitle comes from here:

"Companion Aragorn met Gandalf the Grey in 2956, and they became close friends. At Gandalf's request, he and his followers began to guard a small land known as the Shire, inhabited by the diminutive and agrarian Hobbits, and he became known among the peoples just outside the Shire's borders as Strider."
-Wikipidia

You guys can check the first page if you want for a list of the cards in the starter. The fellowship is almost completed. Frodo is left.

April 02, 2010, 08:29:45 AM
Reply #32

Cw0rk

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #32 on: April 02, 2010, 08:29:45 AM »
This is the Galadriel I made before, to be honest I don't really like her.

[3] •Galadriel, Sanctuary Keeper from Lothlorien [Elven]
Ally • Home 6 • Elf
Strength: 3
Vitality: 3
Each time the fellowship moves to a sanctuary, heal Galadriel.
Fellowship or Regroup: Exert Galadriel to make an opponent play the fellowship's next site or exert her twice to play the fellowship's next site (replacing the opponent's site if necessary).

This one would be more fun:

[3] •Galadriel, Keeper of the Lothlorien [Elven]
Ally • Home 6 • Elf
Strength: 3
Vitality: 3
Each time the fellowship moves to a sanctuary, heal Galadriel and play the fellowship's next site.
Fellowship: Exert Galadriel to reveal an opponent's hand. You may add [X] discard a shadow condition revealed that has a cost of [X].

EDIT: Perhaps the discard a condition part puts too much abilities on a single card. Should I only reveal the opponent's hand?

The card I named Valinor will be renamed 'Spirits of Valinor' because of this:

"Valinor is the home of the Valar (singular Vala), spirits that often take humanoid form, sometimes called "gods" by the Men of Middle-earth. Other residents of Valinor include the related but less powerful spirits, the Maiar, and some of the Eldar."
-Wikipedia

Arwen's subtitle will be Lady of Imlaris. (thanx to wikipedia once again)
« Last Edit: April 02, 2010, 12:43:04 PM by Cw0rk »

April 02, 2010, 02:32:31 PM
Reply #33

Cw0rk

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #33 on: April 02, 2010, 02:32:31 PM »
I just realized that allowing Galadriel to discard conditions this way makes her to easy to use in other fellowships that do not have condition removals (ex. Gondor).

[3]Galadriel, Keeper of the Lothlorien [Elven]
Ally • Home 6 • Elf
Strength: 3
Vitality: 3
Each time the fellowship moves to a sanctuary, heal Galadriel and play the fellowship's next site.
Fellowship or Regroup: Exert Galadriel to look at an opponent's hand.

She isn't super-strong, but she is alright I guess.
« Last Edit: April 04, 2010, 06:51:54 PM by Cw0rk »

April 02, 2010, 02:50:44 PM
Reply #34

Cw0rk

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #34 on: April 02, 2010, 02:50:44 PM »
(0)Frodo, Rescued by his Fellows [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Signet: Aragorn
Ring-bearer (resistance 10).
While Frodo is exhausted, each other companion is strength +1.

He doesn't have an incredible gametext. It is supposed to be a common card.
« Last Edit: April 08, 2010, 01:03:10 PM by Cw0rk »

April 02, 2010, 03:05:06 PM
Reply #35

Cw0rk

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #35 on: April 02, 2010, 03:05:06 PM »
The Frodo over there would conclude all the DCs for the fellowship.

Here is the first [Isengard] Man DC:

[2]Théoden, Bewitched King [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site: 3
Théoden may not be assigned to a skirmish.
Each [Isengard] Man is strength +2 and may not take wounds during the archery phase.
Shadow: Reveal this card from hand to discard 'Théoden'.

The shadow abillity is required in case the fellowship's player already use Théoden.
« Last Edit: April 02, 2010, 03:09:11 PM by Cw0rk »

April 02, 2010, 03:09:23 PM
Reply #36

Cw0rk

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #36 on: April 02, 2010, 03:09:23 PM »
(0) Inhospitality [Isengard]
Condition • Support Area
To play, spot 3 [Isengard] Men.
When the fellowship is at a sanctuary, wounds cannot be removed from companions.
Discard this condition when the fellowship moves from a sanctuary.
« Last Edit: April 02, 2010, 04:08:17 PM by Cw0rk »

April 02, 2010, 04:54:26 PM
Reply #37

Cw0rk

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #37 on: April 02, 2010, 04:54:26 PM »
Here are 2 common cards.

[1] Weaponless [Isengard]
Condition
To play, spot an [Isengard] Man. Plays on a Man, a Dwarf, an Elf or a Wizard.
Bearer loses all strength bonus from weapons.
Discard this condition if bearer wins a skirmish.

(0) Steel Chain [Isengard]
Possession
Strength: +1
Bearer must be an [Isengard] Man.
When you play this possession, you may wound an unwounded companion.
« Last Edit: April 03, 2010, 10:51:25 AM by Cw0rk »

April 03, 2010, 10:33:49 AM
Reply #38

TelTura

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #38 on: April 03, 2010, 10:33:49 AM »
She's like a mayonnaise sandwich. Boring.

not to be OT, but mayonnaise sandwiches are where it's AT.
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April 03, 2010, 01:31:16 PM
Reply #39

legolas3333

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #39 on: April 03, 2010, 01:31:16 PM »
for weaponless, you could just put, bearer must be a companion (except a hobbit)
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April 03, 2010, 03:03:53 PM
Reply #40

Thranduil

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #40 on: April 03, 2010, 03:03:53 PM »
[3]Galadriel, Keeper of the Lothlorien [Elven]
Ally • Home 6 • Elf
Strength: 3
Vitality: 3
Each time the fellowship moves to a sanctuary, heal Galadriel and play the fellowship's next site.
Fellowship or Regroup: Exert Galadriel to reveal an opponent's hand.
I'm not sure she needs to play the fellowship's next site - it's completely out of place with the rest of the card.

(0) •Frodo, NEED A SUBTITLE [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Signet: Aragorn
Ring-bearer (resistance 10).
While Frodo is exhausted, each other companion is strength +1.
I like it. For subtitle, something about being weary or burdened. I'm not going to suggest an actual phrase as it will turn out to be a pre-existing card. ;)

[2]Théoden, Bewitched King [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site: 3
Théoden may not be assigned to a skirmish.
Each [Isengard] Man is strength +2 and may not take wounds during the archery phase.
Shadow: Reveal this card from hand to discard 'Théoden'.
The last ability is too much of a magic bullet for me. To get out of uniqueness issues, you can follow the example of Radagast Deceived. He doesn't have to be a condition, but that could be his title, or Théoden Bewitched or whatever.

[1] Weaponless [Isengard]
Condition
To play, spot an [Isengard] Man. Plays on a Man, a Dwarf, an Elf or a Wizard.
Bearer loses all strength bonus from weapons.
Discard this condition if bearer wins a skirmish.

(0) Steel Chain [Isengard]
Possession
Strength: +1
Bearer must be an [Isengard] Man.
When you play this possession, you may wound an unwounded companion.
Sure. No issues.

Thranduil

April 04, 2010, 02:45:09 AM
Reply #41

legolas3333

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #41 on: April 04, 2010, 02:45:09 AM »
oh yeah, thats why the game was simpler in FotR block, no crazy races like tree to deal with
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April 04, 2010, 12:13:42 PM
Reply #42

Cw0rk

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #42 on: April 04, 2010, 12:13:42 PM »
I want Galadriel to play sites because of 'Spirit of Valinor' that makes them Sanctuaries. However, there may be better ways to do it. I gave her the ability of Galadriel's Glade which is a site so I guess that playing the next site can make a little bit of sense.

For Théoden, what about:

[2]Bewitched King [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site: 3
Bewitched King may not be assigned to a skirmish.
Each [Isengard] Man is strength +2 and may not take wounds during the archery phase.

The picture would still show Théoden.

Any comments on 'Inhospitality'? I think that it is a card that could make Isengard Men more playable. Should I say 'spot 2 [Isengard] Men' instead of 3? I mean, they need to be buffed a bit.

April 04, 2010, 06:46:23 PM
Reply #43

Cw0rk

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #43 on: April 04, 2010, 06:46:23 PM »
[3] Rohirrim Betrayer [Isengard]
Minion • Man
Strength: 7
Vitality: 2
Site: 3
Rohirrim Betrayer is strength +1 for each companion bearing a [Isengard] condition (limit +3).

A simple common card similar to Rohirrim Traitor.

« Last Edit: April 04, 2010, 06:49:00 PM by Cw0rk »

April 04, 2010, 08:04:19 PM
Reply #44

Sam, Great Elf Warrior

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Re: DC Starter: Sanctuary Elves / Isengard Men
« Reply #44 on: April 04, 2010, 08:04:19 PM »
[2]Bewitched King [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site: 3
Bewitched King may not be assigned to a skirmish.
Each [Isengard] Man is strength +2 and may not take wounds during the archery phase.
FWIW, "Bewitched King" sounds too much like Witch-King. Theoden Bewitched would probably be better.