I had a random thought recently (as I often do!), and I thought going around designing all these cards and all these sets was all well and good, but at the end of the day when the design process consists of 1 person, it's always going to be flawed.
So I came up with this experiment:
The TLHH DC Project.
What is The TLHH DC Project?We are going to form a design team, then design a DC set. Simple.
What does this entail?There are a few steps to making a set, basically summarised by: 1) set themes, 2) set mechanics, 3) design skeleton, 4) card design (though naturally all these steps would become intertwined as we go through). As this is an experiment, however, we will not be doing all of the preliminaries (if this goes well, we might be able to do that in future!).
So, I am going to lead design by stating a set title, a set theme, some ideas for set mechanics and produce the skeleton.
What is a design skeleton?I'm glad you asked! You can read MTG's Mark Rosewater talk about it
here. Essentially, it's a way of presenting all the card slots in a set. A short excerpt might look a little like this:
*RC1
RR*RR1
DWC1 Companion
DWC2 Companion
DWC3 Follower
DWC4 Possession
DWC5 Condition Pump
DWU1 Companion
DWU2 Companion
DWU3 Condition Tale
DWU4 Event
DWR1 Companion
DWR2 Follower
DWR3 Condition
ELC1 Companion
So you can see a code on one side. This tells you which culture, rarity and slot number it is (so "DWC5" means it is the 5th
![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
common, ELU2 is the 2nd
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
uncommon etc.). The next column tells you what sort of card that slot needs to be (whether it's a companion, minion, possession etc.). The other columns are for notes about what the card ought to do, which mechanics it should be promoting etc. (eg. you'll notice "*RC1", which means
![The One Ring [Ring]](https://lotrtcgdb.com/forums/Smileys/classic/ring.gif)
common 1, is designated "
RR" which means
Ruling Ring, and one of the common
![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
events is classed as a pump card, like
Their Halls of Stone).
This is the sort of design skeleton that I will produce, and then as a group we will fill it with cards! The skeleton has many advantages - at a glance, you can look and see what the set is missing, noticing that perhaps
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
doesn't have a common possession, or that
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
doesn't quite have enough minions.
In what ways is this different from a DC contest?It's quite different. In contests, you try to make flashy cards that capture flavour and imagination. Obviously you will be making some of them here, but
not all the time. You will also need to produce cards that are simply functional or perform an important job emphasising the set's themes or a culture's strengths. This is a very different skill.
Also, for a DC contest, you generally make 1 card at a time - a self-contained unit. While cards should have identities of their own, no card in a set is entirely self-contained and you have to think in a different way. For example, you may really want to design an awesome
![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
rare event that cares about resistance in a set where hardly any Shadow cards care about it, or an amazing new
Ranger's Cloak when there are no rangers in the set. Big picture considerations need to be taken.
How is this going to work?As I said, I'll post the set name, themes, and some mechanics to get us all started.
The first thing we'll do is flesh out the design skeleton. This means filling in as many of the slots with summaries of what it's going to be, whether it's a reprint or a condition, or a possession discarder, and so on.
Once that's done reasonably well, we'll get onto the cards. Cards to be designed for this set will be posted in some communal thread, reviewed, and if liked will be put into the file. The skeleton will be updated, and there'll be a card list somewhere which will be "the file".
So that's all well and good. How do I get involved with The TLHH DC Project?That's easy: you just post here below or PM me. I don't think we'll have issues of size so I can't see ourselves turning anyone away who wants to be a designer.
If you don't want to be a designer, that's also fine: keep an eye open, review and give your opinions just as you would for a normal DC set that 1 person is designing.
Any suggestions from anyone on how this should run would be greatly appreciated.
So as I said, this is an experiment. I'm going to attach a poll, and please register your opinions. I've seen this done on MTG forums so I don't really see why it wouldn't work here. If there's enough enthusiasm, then I'll get the ball rolling.