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Author Topic: The Hunt for Gollum - DC Set (DISCONTINUED)  (Read 56729 times)

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May 15, 2010, 10:13:02 AM
Reply #75

Cw0rk

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Re: The Hunt for Gollum - DC Set (Some new cards!)
« Reply #75 on: May 15, 2010, 10:13:02 AM »

Yeah, Mirrormere is kinda close to the Moria. Somewhere else it says that it is under the East-Gate. However on this picture, it looks like its outside of the Moria.

May 15, 2010, 11:27:11 AM
Reply #76

Cw0rk

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Re: The Hunt for Gollum - DC Set (Some new cards!)
« Reply #76 on: May 15, 2010, 11:27:11 AM »
BTW, Thranduil, I swapped 'wound' a ranger to 'exert' a ranger.

I modified an older version of Arithir.

[2] •Arithir, Son of Argonathen [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Ranger.
While the shadow number of the fellowship's current site is 3 or less, each minions skirmishing Arithir is roaming.

The other version made roaming minion at forest cost +1. Rangers are known for choking and reducing shadow number of sites with NSftS in FOTR Block. This guy can also be a bit useful in other format, making minions roaming at site 1-2-3-4-6 even without having to reduce the shadow number. So far, in FOTR Block, he only benefits from Swordsman of the Northern Kingdom but I'll make at least 1 (or 2) card that can work well with him. I'll also make other cards that work with the shadow number of sites.

[1] Ranger's Furtiveness [Gondor]
Event • Skirmish
Stealth.
Exert a ranger to cancel a skirmish involving him and a roaming minion.

This looks like Curse Them, but I really wanted to have something like this in the set.

Here is a very random idea...

[1] Prancing Poney's Beer Mug [Gandalf]
Possession
Bearer must be a companion. Limit 1 per companion.
At the start of each turn, exert bearer (or exert bearer twice if you cannot spot Barliman Butterbur).
Bearer is strength +1 for each wound he or she has.
Discard this possession if bearer is exhausted.

Drinking beer makes you exert but makes you feel stronger. However, when you are totally wasted (exhausted), it doesn't work anymore (discard).
« Last Edit: May 16, 2010, 09:31:19 AM by Cw0rk »

May 22, 2010, 04:50:21 PM
Reply #77

Cw0rk

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Re: The Hunt for Gollum - DC Set (A beer mug?)
« Reply #77 on: May 22, 2010, 04:50:21 PM »
I would recommend spelling 'Pony' correctly...

I don't see the Beer Mug as being very helpful. Anyways, mugs don't make you stronger. Beer does.

What about:

[1] Prancing Pony Microbrew [Gandalf]
Possession
At the start of the maneuver phase, you may exert bearer and discard this possession to make bearer strength +2 until the start of the regroup phase.

Drunken Master!
-wtk
I like that name ket. I think that it is a bit too similar to There and Back Again.  What about:

At the start of the maneuver phase, you may exert bearer and discard this possession to make bearer strength +2 and unable to take wounds until the start of the regroup phase.

The guy is so drunk that he doesn't even feel pain anymore.

Here is another card that can help to balance FOTR Block a little bit. It's a bit like Our List of Allies Grows Thin.

[1] •The Nine Have Returned
Condition • Support Area
Search.
To play, exert a Nazgul.
Each time the fellowship moves, add [1] for each ranger you can spot.

Here are a few card names that I still haven't made cards for... or made one that wasn't good enough. If someone wants to help, feel free to give me suggestions or post your DCs.

Mirkwood Dungeon [Elven] (not a site)
We Have Your Creature [Elven] search perhaps
Elven Lights [Elven] maybe search
Interrogation [Gandalf] search perhaps
We'll put out it's eyes! [Gollum] Shadow
We'll wring it's filthy neckses! [Gollum] Shadow
Murderously Protective of it [Gollum] Shadow
Campfire Folklore [Gondor] tale
Isengard Hireling [Isengard] Orc
Tracks like those of a Hobbit [Shire] search (I've given another name to the card I previously created)
The Ring Must Leave the Shire [Shire] perhaps

I'd like to have some ring-related [Gollum] Shadow cards, or cards that will benefit from the abillity I gave him to cancel skirmishes... (regroup abilities, abilities if the fellowship double-moves, etc.)

[1] Need-a-name [Elven]
Event • Skirmish
Make an Elf strength +2 (or +4 if skirmishing a tracker).

[2] Need a name [Isengard]
Event • Regroup
Discard X [Isengard] Orcs to make the Free Peoples player wound a companion X times.
« Last Edit: May 22, 2010, 07:52:50 PM by Cw0rk »

May 23, 2010, 01:12:09 AM
Reply #78

legolas3333

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Re: The Hunt for Gollum - DC Set (A beer mug?)
« Reply #78 on: May 23, 2010, 01:12:09 AM »

On topic, The Nine Have Returned is amazing in Fellowship block.
-wtk


Agree with ket, I would make it like Bent In Discovery, exert a nazgul at the end of the shadow phase, instead of an exert to play
A Promo Saved is a Promo Earned

May 26, 2010, 04:55:17 AM
Reply #79

Thranduil

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Re: The Hunt for Gollum - DC Set (Some new cards!)
« Reply #79 on: May 26, 2010, 04:55:17 AM »
[2] •Arithir, Son of Argonathen [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Ranger.
While the shadow number of the fellowship's current site is 3 or less, each minions skirmishing Arithir is roaming.
I like it, apart from the fact I don't like blanket effects like "is roaming" or "is free" (stupid Lady of Light). I would go for something like site number +3.

[1] Ranger's Furtiveness [Gondor]
Event • Skirmish
Stealth.
Exert a ranger to cancel a skirmish involving him and a roaming minion.
I think it's fine. Works for any ranger. Or maybe you could make it slightly different "Exert a ranger to cancel a skirmish involving him or her and a minion. Unless that minion is roaming, it may exert to prevent this."

[1] Prancing Poney's Beer Mug [Gandalf]
Possession
Bearer must be a companion. Limit 1 per companion.
At the start of each turn, exert bearer (or exert bearer twice if you cannot spot Barliman Butterbur).
Bearer is strength +1 for each wound he or she has.
Discard this possession if bearer is exhausted.
This reminds me of a DC Challenge that I ran a couple of times on the old CC... Essentially, I think this is just a bit too silly.

[1] •The Nine Have Returned
Condition • Support Area
Search.
To play, exert a Nazgul.
Each time the fellowship moves, add [1] for each ranger you can spot.
It's alright. I like the Bent on Discovery idea.

[1] Need-a-name [Elven]
Event • Skirmish
Make an Elf strength +2 (or +4 if skirmishing a tracker).[/quote
I think it needs a name! ;) Otherwise seems fine.

[2] Need a name [Isengard]
Event • Regroup
Discard X [Isengard] Orcs to make the Free Peoples player wound a companion X times.
Hmmm... I think it's good. Worried it's a relatively easy kill of a companion, but I think it's probably difficult enough that it's fine.

Thranduil

May 26, 2010, 05:37:01 PM
Reply #80

Cw0rk

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Re: The Hunt for Gollum - DC Set (A beer mug?)
« Reply #80 on: May 26, 2010, 05:37:01 PM »
For Arithir, I feel like giving site number +3 is less creative (compared to Gondorian Ranger) than the text I gave him. I don't really mind Galadriel's text btw. :P

Your idea for Ranger's Furtiveness is very good. I'll use it.

The beer mug idea I've submitted will not make it. I might use this one instead, but I'm still not sure.

[1] Prancing Pony Microbrew [Gandalf]
Possession
Bearer must be a Wizard, a Man or a Hobbit.
At the start of the maneuver phase, you may exert bearer and discard this possession to make bearer strength +2 and unable to take wounds until the start of the regroup phase.

For 'The Nine Have Returned' (which is a quote from the movie), I'd rather have another title that fits with rangers in a negative way. I'm not sure if I want it to be like Bent on Discovery. I think I prefer it to be like Our List of Allies Grows thin.

Here are 3 different ideas I've had for a card... tell me what you think, which version you prefer... propose some changes if you want.

[1] Murderously Protective of It [Gollum] Shadow
Event • Response
If the Free Peoples player assigns the Ring-bearer to a skirmish, exert Gollum to make him strength +5, fierce and damage +1 until the regroup phase.

[1] Murderously Protective of It [Gollum] Shadow
Event • Response
If the Ring-bearer is assigned to a skirmish, play Gollum from your discard pile. He is strength +5, fierce and damage +1.

[1] Murderously Protective of It [Gollum]
Event • Response
At the end of the assignment phase, ff the Ring-bearer is assigned to a skirmish, exert Gollum to have him replace the minion in that skirmish. The replaced minion replaces Gollum in his previous skirmish.

Random idea...

[1] Elven Lights [Elven] (it could be a completely different title)
Event • Regroup
Exert a [Elven] ranger or 2 [Gondor] rangers to make an opponent discard all but X cards from hand while X is the current site's shadow number.
« Last Edit: June 02, 2010, 11:06:27 AM by Cw0rk »

May 26, 2010, 07:53:21 PM
Reply #81

Cw0rk

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Re: The Hunt for Gollum - DC Set (A beer mug?)
« Reply #81 on: May 26, 2010, 07:53:21 PM »
Quote
I don't see why any character (Dwarves, Elves, #$&*@! even Ents, Trees, and Wraiths) can't get sloshed.
They are not going to the Prancing Pony, so they don't have access to it.

June 04, 2010, 10:47:59 AM
Reply #82

Cw0rk

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Re: The Hunt for Gollum - DC Set (A beer mug?)
« Reply #82 on: June 04, 2010, 10:47:59 AM »
Random ideas...

I know that stacking your opponent's card here can be confusing... but less cards are stacked now than with the previous version.

[1] •Mirkwood's Dungeon [Elven]
Condition • Support Area
When you play this condition, you may spot an Elf to stack a shadow card from each of your opponents' discard pile here.
Cards with the same card title as the ones stacked here cannot be played by each Shadow player.

Still not sure about what I should do with this one... I know Bill Ferny can be a problem.

(0) Murderously Protective of It [Gollum]
Event • Skirmish
Make Gollum strength +2 (or strength +5, fierce until the regroup phase if the Ring-bearer is assigned to a skirmish).


[Isengard] corruption never worked, why not giving it a try?

[3] Isengard Hireling [Isengard]
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
Regroup: Exert this minion to make the Free Peoples player add a burden.

June 15, 2010, 09:21:14 AM
Reply #83

Cw0rk

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Re: The Hunt for Gollum - DC Set (Isengard Corruption?)
« Reply #83 on: June 15, 2010, 09:21:14 AM »
[Isengard] corruption never worked, why not giving it a try?

[3] Isengard Hireling [Isengard]
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
Regroup: Exert this minion to make the Free Peoples player add a burden.

[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Discard your search card from play to make the Free Peoples player wound a companion.

I've been thinking... what would you think of changing this guy to:

[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Exert this minion to make the Ring-bearer puts on The One Ring.
« Last Edit: June 23, 2010, 02:52:40 PM by Cw0rk »

June 15, 2010, 12:43:29 PM
Reply #84

Thranduil

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Re: The Hunt for Gollum - DC Set (Isengard Corruption?)
« Reply #84 on: June 15, 2010, 12:43:29 PM »
[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Exert this minion to make the Ring-bearer puts on The One Ring.
I think the FP player should have some way to prevent this, perhaps he should look a lot more like Saruman's Reach, for example. It depends what you're trying to emphasise in the [Isengard] culture: regroup wounding, or corruption.

Thranduil

June 23, 2010, 03:31:13 PM
Reply #85

Cw0rk

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Re: The Hunt for Gollum - DC Set (Isengard Corruption?)
« Reply #85 on: June 23, 2010, 03:31:13 PM »
2 more cards to keep the set alive.

[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Exert this minion to make the Ring-bearer puts on The One Ring.
I think the FP player should have some way to prevent this, perhaps he should look a lot more like Saruman's Reach, for example. It depends what you're trying to emphasise in the [Isengard] culture: regroup wounding, or corruption.

Thranduil
Well, to prevent that the FP player just have to wound him once.

Here are two more cards...

To be more competitive in FOTR block, I think that a third underground site is needed for Dwarves. The second line is optional.

[1] •Dug Far and Deep [Dwarven]
Condition • Support Area
Site 6 is an underground site.
Response: If your [Dwarven] possession or [Dwarven] tale is about to be discarded, discard this condition instead.

[1] •Mirkwood's Dungeon [Elven]
Condition • Support Area
To play, spot 3 Elves.
Maneuver: Remove a keyword from a minion (limit once per turn).

Here is finally an interesting version of Mirkwood's Dungeon... when you are in jail, you have less rights, so less keywords.
« Last Edit: June 23, 2010, 08:22:55 PM by Cw0rk »

June 24, 2010, 01:43:58 AM
Reply #86

Thranduil

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Re: The Hunt for Gollum - DC Set (Elven and Dwarven conditions)
« Reply #86 on: June 24, 2010, 01:43:58 AM »
How about make the dungeon like a fortification:

[1] Mirkwood Dungeon [Elven]
Condition • Support Area
Bearer loses all game text keywords.
Skirmish: Exert your Elf to transfer this condition to a minion that Elf is skirmishing.

Thranduil

June 24, 2010, 11:01:22 AM
Reply #87

Cw0rk

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Re: The Hunt for Gollum - DC Set (Elven and Dwarven conditions)
« Reply #87 on: June 24, 2010, 11:01:22 AM »
How about make the dungeon like a fortification:

[1] Mirkwood Dungeon [Elven]
Condition • Support Area
Bearer loses all game text keywords.
Skirmish: Exert your Elf to transfer this condition to a minion that Elf is skirmishing.

Thranduil

I like this idea a lot. Transfering the condition will help to keep track of what is going on (who lost the keyword). Here is a version that mix your idea with mine. By making it a maneuver action, it can remove the archer keyword from a minion. I'd also like to make it harder to use for someone who doesn't have a full-elf fellowship, so that's why I'd rather make it spot 3 Elves than exert one. In FOTR Block, Arwen with the Rangers are very strong but [Elven] decks are almost unplayable because they are terribly weak. However, this card might be strong for Movie Block Elves... but I guess that it's nowhere as good as Cirdan.

[1]Mirkwood Dungeon [Elven]
Condition • Support Area
To play, spot 3 Elves.
Bearer loses all game text keywords.
Maneuver: Add [1] to transfer this condition to a minion.
Regroup: Add [1] to return this condition to your support area.


For Dug Far and Deep, I'm thinking about having this response ability instead (I'll keep the Site 6 part).

Response: If a [Dwarven] card is discarded from the top of your draw deck, discard this condition to take that card into hand instead.

Dwarves in FOTR Block are known for discarding card from the top of their draw deck with stuff like Realm of the Dwarrowdelf. I guess that Dug Far and Deep doesn't have to be unique. What do you guys think?
« Last Edit: June 24, 2010, 11:08:00 AM by Cw0rk »

June 24, 2010, 12:08:14 PM
Reply #88

Cw0rk

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Re: The Hunt for Gollum - DC Set (Elven and Dwarven conditions)
« Reply #88 on: June 24, 2010, 12:08:14 PM »
Inspired by Forests of Lothlorien. It sounds very strong but I'm pretty sure it's alright... it isn't killing anyone, but it is strong when combined with Forests of Lothlorien.

[1] Forests of Mirkwood [Elven]
Condition • Support Area
Each time the fellowship moves, you may spot 3 [Elven] allies to exhaust a minion.

Inspired by Boromir's Cloak. I'll make one or two cards that works with cloak possessions, it's a type of possession that fits well in the stealth theme.

(0) •Aragorn's Cloak [Gondor]
Possession • Cloak
Bearer must be Aragorn.
Maneuver: Exert Aragorn to discard a search condition.

And finally, because I want to make cloaks useful, why not make another Weather card to make Boromir's Cloak more interesting to use. The name idea of the card comes from the TLHH project.

[1] Clear Night [Wraith]
Condition
Weather.
To play, exert a Nazgul. Plays on a site.
At this site, skirmishes are resolved in an order decided by the Shadow player.
Discard this condition at the end of the turn.
« Last Edit: June 24, 2010, 02:00:13 PM by Cw0rk »

June 24, 2010, 02:57:08 PM
Reply #89

Cw0rk

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Re: The Hunt for Gollum - DC Set (Elven and Dwarven conditions)
« Reply #89 on: June 24, 2010, 02:57:08 PM »
I've decided to change Bree Thugs' gametext to improve [Isengard] corruption.

[4] Bree Thugs [Isengard]
Minion • Man
Strength: 9
Vitality: 2
Site Number: 2
While you can spot another [Isengard] minion, the Ring-bearer's resistance is -1.

Here is a fun card that works with cloaks.

[2] Camouflage [Gondor]
Condition • Support Area
Each cloak possession gains stealth.
Response: Discard a stealth card from play to cancel a minion's special ability.

Here is an idea I'm throwing here...

[1] Unexplored Cavern [Moria]
Condition • Support Area
Search.
Shadow: Discard this condition to play a minion stacked here as if played from hand.
Regroup: Stack Gollum or a [Moria] Orc here.
« Last Edit: June 24, 2010, 03:09:35 PM by Cw0rk »