Let me know if these are way off base...
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
Looting Dunlander [men]
Minion*Man
Strength: 8
Vitality: 2
Site number: 4 (or 3?)
Dunland.
When you play this minion, if you can spot another Dunland minion or a
![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
man, you may play an [men] or
![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
support area possession from your discard pile.
MEC01
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
Corsair Underling [men]
Minion*Man
Strength: 6
Vitality: 2
Site number: 4
Corsair.
When you play this minion, you may exert him and another Corsair to reinforce two
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
or
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
tokens.
MEC02
![5 [5]](https://lotrtcgdb.com/forums/Smileys/classic/5.png)
Unrelenting Southron [men]
Minion*Man
Strength: 13
Vitality: 3
Site number: 4
Southron.
Shadow: If you have initiative, exert this minion twice to play a possession from your discard pile.
MEC03
![6 [6]](https://lotrtcgdb.com/forums/Smileys/classic/6.png)
Army of Easterlings [men]
Minion*Man
Strength: 11
Vitality: 3
Site number: 4
Easterling.
This minion is strength +1 for each burden you spot.
MEC04
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
Dunland Axe [men]
Possession*Hand Weapon
Strength: +2
Bearer must be a
![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
or [men] man.
Each time bearer wins a skirmish, you may play a
![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
or [men] man from hand, that man is Fierce and Damage +1.
MEC05
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
In Our Path [men]
Condition*Support Area
Resistance: -1
If your [men] man wins a skirmish, transfer this condition to the losing character. Each time bearer is assigned to a skirmish, you may replace the fellowships current site.
MEC05
This could be play the next site instead, not sure which would be better
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
Combined Strength [men]
Event*Skirmish
Make an [men] or
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
or
![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
man strength +1 for each of the following keywords you spot: Raider, Dunland, Corsair, Easterling.
I know its not a search, I made the uncommon event search instead.
MEC07
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
Force of Dunland [men]
Minion*Man
Strength: 11
Vitality: 3
Site number: 4 (or 3?)
Dunland.
Skirmish: If at a plains site, exert this minion to make a
![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
man or another
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
man strength +2.
MEU01
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
Bree
Ruffian [men]
Minion*Man
Strength: 6
Vitality: 2
Site number: 2
Each Search card is twilight cost -1.
MEU02
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
*Southron Marshal [men]
Minion*Man
Strength: 10
Vitality: 2
Site number: 4
Southron.
Maneuver: Exert this minion to wound an unbound companion. The free peoples player may exert an unbound companion with higher resistance to prevent this.
MEU03
![5 [5]](https://lotrtcgdb.com/forums/Smileys/classic/5.png)
*Easterling Marshal [men]
Minion*Man
Strength: 11
Vitality: 3
site number: 4
Easterling.
While you can spot a companion with resistance 0 or less, each Easterling cannot take wounds.
MEU04
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
Corsair Ship [men]
Possession*Support Area
When you play this possession, add an [men] token here for each of the following keywords you spot: Easterling, Southron, Dunland, Corsair.
Regroup: Remove 2 tokens from this possession to make the free peoples player exert a companion or add a burden.
MEU05
(1) Take the River! [men]
Event*Skirmish
Search.
Make a Corsair or an [Evil men] man strength +2.
If you have initiative, play this event from your discard pile then remove it from the game.
MEU01Event
Maybe on bottom or top of deck instead
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
*Corsair Commodore [men]
Minion*Man
Strength: 9
Vitality: 3
Site number: 4
Corsair.
While the fellowship is at a river site, each Corsair is strength +1 for each [men] support area possession you spot.
MER01
![5 [5]](https://lotrtcgdb.com/forums/Smileys/classic/5.png)
Southron Fletcher [men]
Minion*Man
Strength: 10
Vitality: 3
Site Number: 4
Southron.
Each Southron is an Archer.
MER02
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
Easterling Madman [men]
Minion*Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
Regroup: Spot another Easterling and heal and exhausted companion to add a burden.
MER03
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
*Initiation [men]
Condition*Support Area
For each of the following keywords you spot, the Free Peoples player must have an additional card in hand to have initiative: Corsair, Easterling, Southron, Dunland.
MER04
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
Affinity [men]
Event*Shadow or Maneuver
Make each [men] man gain one of the following keywords until the end of turn: Corsair, Easterling, Southron, Dunland.
MER06