Alright, a few more mostly-random Ent cards today. Assuming I don't get another bout of
inspiration with these guys, I think we'll move on to a certain Wizard beginning tomorrow. For now...enjoy!
Break Into Splinters ![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Event • Skirmish
Toil 1.Spot 3 Ents to discard an engine, machine, or possession.
"‘We are made of the bones of the earth. We can split stone like the roots of trees, only quicker, far quicker, if our minds are roused!'"Sort of specific with the engines and machines, but possessions could be a lifesaver against many Shadow strategies, especially corsairs.

Mwaha!
A Wizard Should Know Better! ![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Condition • Support Area
While you can spot 3 Ents, the twilight cost of each Shadow spell is +1.
Skirmish: Discard this condition to wound a minion skirmishing an Ent (twice if that minion is an Orc, Uruk-hai, or Wizard).
"‘It is the orc-work, the wanton hewing – rárum – without even the bad excuse of feeding the fires, that has so angered us; and the treachery of a neighbour, who should have helped us.'"I figured I had to splash in at least a LITTLE anti-Saruman stuff for our Ents. They just loathe him so much....
The Tree-killer! ![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Event • Response
If an Ent wins a skirmish, you may exert that Ent to capture a minion in that skirmish.
"‘There was a pale figure hurrying away in and out of the shadows of the pillars, and it had nearly reached the stairs to the tower-door. But it was a near thing. Quickbeam was so hot after him, that he was within a step or two of being caught and strangled....'"If you don't know or have forgotten my capturing/rescuing concept, here's a brief review:
You may capture an opponent's character much like controlling an opponent's site. Captured characters go in your support area. Captured characters cannot be used by their owner, and the player who captured them can get some benefits from them. Companions, allies, and minions can all be captured, though it usually isn't terribly easy to do so, especially for Shadow players.
Captured characters can become "un-captured" when their owner rescues them somehow, but that's not the only way to get them back....
Captured companions/allies remain captured ONLY while there are minions in play. As soon as the last minion is killed or discarded, all captured companions/allies are automatically rescued...which makes a lot of sense if you think about it. Captured minions, however, remain captured indefinately...which also makes sense, since there are obviously always companions in play to keep those minions captured. If the fellowship chooses to end their turn, they may hold onto captured minions or choose for them to be discarded (as any minions in play would be) on a case-by-case basis.
However, each time the fellowship moves, each player must pay twilight equal to the total printed cost of all characters they have captured. Any character NOT paid for in this way is automatically rescued.
Rescued companions/allies are automatically returned to the fellowship (or support area...wherever they were before), and rescued minions return to play, free to harass the fellowship again. This is true whether automatically rescued as described above, or if some other type of card is played or effect takes place that rescues a character.