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Author Topic: The Way Into Mordor - Gandalf (8/28: "You still speak in riddles.")  (Read 88189 times)

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August 11, 2008, 01:21:21 PM
Reply #135

Elf_Lvr

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Re: The Way Into Mordor - Gandalf (8/11: An Elven Blade and a Staff of Ash)
« Reply #135 on: August 11, 2008, 01:21:21 PM »
Works for me! :up:
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August 12, 2008, 01:23:14 AM
Reply #136

lem0nhead

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Re: The Way Into Mordor - Gandalf (8/11: An Elven Blade and a Staff of Ash)
« Reply #136 on: August 12, 2008, 01:23:14 AM »

[2]Glamdring, Forged In Goldolin [Gandalf]
Possession • Hand Weapon
Strength +2
Bearer must be Gandalf.
He is damage +1.
Each time the fellowship moves to a site in region 2 or region 3, you may play this weapon from your draw deck or discard pile.
"‘Glamdring it is called, for the Elves made it long ago. Now let me pass.'"

Sound but im not even sure how playing a card from your draw deck would work as its unprecedented. There are no rules for activeness in your deck. Its fine but im not sure if its do-able (yes i no theyre DREAM cards).

[2]Gandalf's Staff, Dangerous Instrument [Gandalf]
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
The twilight cost of each [Gandalf] spell is -1.
Regroup: Exert Gandalf and discard a Free Peoples spell with a twilight cost of X from hand or from play to discard a Shadow condition with a twilight cost of X or less.
"He raised his staff. There was a roll of thunder. The sunlight was blotted out from the eastern windows; the whole hall became suddenly dark as night. The fire faded to sullen embers. "

Cooooool.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 12, 2008, 06:11:59 AM
Reply #137

Elf_Lvr

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Re: The Way Into Mordor - Gandalf (8/11: An Elven Blade and a Staff of Ash)
« Reply #137 on: August 12, 2008, 06:11:59 AM »

[2]Glamdring, Forged In Goldolin [Gandalf]
Possession • Hand Weapon
Strength +2
Bearer must be Gandalf.
He is damage +1.
Each time the fellowship moves to a site in region 2 or region 3, you may play this weapon from your draw deck or discard pile.
"‘Glamdring it is called, for the Elves made it long ago. Now let me pass.'"

Sound but im not even sure how playing a card from your draw deck would work as its unprecedented. There are no rules for activeness in your deck. Its fine but im not sure if its do-able (yes i no theyre DREAM cards).

Well, if an ability says it can be used from your deck, I think it can - because the card would override the rules. Although cards in-deck can't be spotted, I assume they are active, in a sense, because they can be drawn/discarded. It's not like the "void" created by your shadow cards during your fellowship phase.
Happy Hunting!
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Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 12, 2008, 07:47:35 AM
Reply #138

DáinIronfoot

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Well, I wanted to post some [Gandalf] conditions that play on characters today, but I'm just not feeling it. So instead, let's pass the time with some skirmish events. Enjoy! :)

[1] Secret Ways [Gandalf]
Event • Skirmish
Make Gandalf strength +2 (or +4 if in a fierce skirmish).
"‘In that despair my enemy was my only hope, and I pursued him, clutching at his heel....until we came to the Endless Stair.'"

I know most events that pump Gandalf to a potential of 4 (or more) cost at least [2], but since this one is reliant on the opponent playing fierce minions, I figured it was alright at [1]. If you disagree, speak now or forever hold your peace! :P

[3] Beyond All Light and Knowledge [Gandalf]
Event • Skirmish
Spell.
Exert Gandalf to remove the game text (except card type and race) from a minion skirmishing Gandalf until the regroup phase.
"‘We fought far under the living earth, where time is not counted. Ever he clutched me, and ever I hewed him....'"

Really, it's about time Gandalf have an event like this, don't you think? How's the balance, though?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 12, 2008, 08:02:26 AM
Reply #139

lem0nhead

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[1] Secret Ways [Gandalf]
Event • Skirmish
Make Gandalf strength +2 (or +4 if in a fierce skirmish).
"‘In that despair my enemy was my only hope, and I pursued him, clutching at his heel....until we came to the Endless Stair.'"

No i think this is fine.

[3] Beyond All Light and Knowledge [Gandalf]
Event • Skirmish
Spell.
Exert Gandalf to remove the game text (except card type and race) from a minion skirmishing Gandalf until the regroup phase.
"‘We fought far under the living earth, where time is not counted. Ever he clutched me, and ever I hewed him....'"

I think its cool. I also *think* the balance is ok, but id feel better if it just affected gandalfs skirmish cos after all if the minion then goes off to fight someone else gandalf isnt having an effect anymore. So maybe drop to 2 and remove until the regroup so it lasts for his fight alone? Otherwise its really gonna pwn shelob, roggy, sauron etc...


EDIT: That might make it a far less useful card overall, scrap that idea, its cool!  :up:
« Last Edit: August 12, 2008, 08:04:08 AM by lem0nhead »
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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 12, 2008, 10:26:13 AM
Reply #140

sickofpalantirs

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both are good.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
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August 13, 2008, 07:53:07 AM
Reply #141

DáinIronfoot

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Re: The Way Into Mordor - Gandalf (8/13: "Counsel I gave and counsel took.")
« Reply #141 on: August 13, 2008, 07:53:07 AM »
Still no new conditions (stupid brain...it's all your fault!), but here's a fun little card. Gandalf doesn't have a whole lot of healing potential, and what he DOES have is usually pretty expensive. Here's an attempt to remedy that...though it still comes at a cost. Enjoy!

[1] By Strange Roads I Came [Gandalf]
Event • Regroup
Heal Gandalf twice. If you do not move again this turn, wound Gandalf.
"‘I tarried there in the ageless time of that land where days bring healing not decay. Healing I found, and I was clothed in white. Counsel I gave and counsel took.'"
« Last Edit: August 13, 2008, 08:21:22 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 13, 2008, 08:02:36 AM
Reply #142

lem0nhead

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Re: The Way Into Mordor - Gandalf (8/13: "Counsel I gave and counsel took.")
« Reply #142 on: August 13, 2008, 08:02:36 AM »
Hehe cool, but could cost 1 as its bad to keep this in your hand for the entire round.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 13, 2008, 02:11:21 PM
Reply #143

sickofpalantirs

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Re: The Way Into Mordor - Gandalf (8/13: "Counsel I gave and counsel took.")
« Reply #143 on: August 13, 2008, 02:11:21 PM »
so if you played it on your second move, and were out of move limit you would still have to wound him right?
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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August 13, 2008, 06:07:32 PM
Reply #144

Elf_Lvr

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Re: The Way Into Mordor - Gandalf (8/13: "Counsel I gave and counsel took.")
« Reply #144 on: August 13, 2008, 06:07:32 PM »
Awesome. :up:
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 13, 2008, 06:09:04 PM
Reply #145

DáinIronfoot

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Re: The Way Into Mordor - Gandalf (8/13: "Counsel I gave and counsel took.")
« Reply #145 on: August 13, 2008, 06:09:04 PM »
Quote from: sickofpalantirs
so if you played it on your second move, and were out of move limit you would still have to wound him right?

Correct, which is one reason I think lem0n's suggestion about reducing the cost to [1] was spot on. :up: It's awesome healing, but only REALLY great if you double move. If you don't, it's pretty so-so.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 14, 2008, 07:42:47 AM
Reply #146

DáinIronfoot

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Re: The Way Into Mordor - Gandalf (8/14: Hearken All!)
« Reply #146 on: August 14, 2008, 07:42:47 AM »
Well, they aren't great--I'm having a lot more trouble with this than I anticipated!--but I finally have some [Gandalf] conditions that play on companions. Enjoy!

(0)Hearken To Me [Gandalf] (reprint)
Condition
Strength +2
Vitality +1
Spell. To play, spot Gandalf. Bearer must be Théoden.
He gains the Gandalf signet.
Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden.
"‘Not all is dark. Take courage, Lord of the Mark; for better help you will not find.'"

I simply HAD to reprint it, even though Theoden is not his old Tower Block 6/2 weakling self in this set, because I LOVE this card. The only change is that it now adds the Gandalf signet.

(0) Salve [Gandalf] (reprint)
Condition
Spell. To play, spot a [Gandalf] Wizard. Bearer must be a companion. Limit 1 per bearer.
Response: If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.
"‘Now Théoden son of Thengel, will you hearken to me? Do you ask for help?'"

Not one I love like the last, but still a great card and one that makes a lot of sense in this set. :up:

Now, some new stuff....

[2]All In White [Gandalf]
Condition
Resistance +1
Spell. Bearer must be Gandalf.
While you cannot spot a threat, Gandalf is strength +1.
While you cannot spot a twilight token, Gandalf is damage +1.
While you cannot spot a burden, Gandalf may not be overwhelmed unless his strength is tripled.
"‘Yes, I am white now. Indeed I am Saruman, one might almost say, Saruman as he should have been.'"

Been wanting to do a card that rewards Gandalf for a lack of remaining twilight for a while now, since he seems to have so many cards that reward for heaping on the twilight instead. The rest just seemed to flow, and I ended up with this.

[1] Hearken All! [Gandalf]
Condition
Resistance +1
To play, spot Gandalf. Bearer must be an unbound companion with the Gandalf signet. Limit 1 per bearer.
Each time Gandalf wins a skirmish, you may choose one: add [1] to heal bearer; or make bearer strength +1 until the regroup phase.
"‘Here now I name my guest, Gandalf Greyhame, wisest of counsellors; most welcome of wanderers, a lord of the Mark, a chieftain of the Eorlingas while our kin shall last....'"

I know the title is very close to Hearken To Me, but again, I pulled it directly from the text of The Two Towers...right before the lore, actually. Anyway, too cheap? Too much for one card? All of the above? :P

If nothing else, it's very nice support for G for Grand, right? ;)
« Last Edit: August 14, 2008, 08:58:07 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 14, 2008, 07:55:43 AM
Reply #147

lem0nhead

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Re: The Way Into Mordor - Gandalf (8/14: Hearken All!)
« Reply #147 on: August 14, 2008, 07:55:43 AM »

I simply HAD to reprint it, even though Theoden is not his old Tower Block 6/2 weakling self in this set, because I LOVE this card. The only change is that it now adds the Gandalf signet.

It is a cool card.

[2]All In White [Gandalf]
Condition
Resistance +1
Spell. Bearer must be Gandalf.
While you cannot spot a threat, Gandalf is strength +1.
While you cannot spot a twilight token, Gandalf is damage +1.
While you cannot spot a burden, Gandalf may not be overwhelmed unless his strength is tripled.
"‘Yes, I am white now. Indeed I am Saruman, one might almost say, Saruman as he should have been.'"

Awesome. Id prefer it to not give res one and play to support area.

[1] Hearken All! [Gandalf]
Condition
Resistance +1
To play, spot Gandalf. Bearer must be a Man companion.
Each time Gandalf wins a skirmish, you may choose one: add [1] to heal bearer; or make bearer strength +1 until the regroup phase.
"‘Here now I name my guest, Gandalf Greyhame, wisest of counsellors; most welcome of wanderers, a lord of the Mark, a chieftain of the Eorlingas while our kin shall last....'"

Wow this would be really cool on multiple companions, but i would make it limit one per bearer.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 14, 2008, 08:06:44 AM
Reply #148

DáinIronfoot

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Re: The Way Into Mordor - Gandalf (8/14: Hearken All!)
« Reply #148 on: August 14, 2008, 08:06:44 AM »
Quote from: lem0nhead
Quote from: DáinIronfoot
[2]All In White [Gandalf]
Condition
Resistance +1
Spell. Bearer must be Gandalf.
While you cannot spot a threat, Gandalf is strength +1.
While you cannot spot a twilight token, Gandalf is damage +1.
While you cannot spot a burden, Gandalf may not be overwhelmed unless his strength is tripled.
"‘Yes, I am white now. Indeed I am Saruman, one might almost say, Saruman as he should have been.'"

Awesome. Id prefer it to not give res one and play to support area.

The point was to get a condition on Gandalf, to pair with my earlier Stormcrow and a couple other cards I'll be posting later. But I can drop the resistance bonus if you wish....

Quote from: lem0nhead
Quote from: DáinIronfoot
[1] Hearken All! [Gandalf]
Condition
Resistance +1
To play, spot Gandalf. Bearer must be a Man companion.
Each time Gandalf wins a skirmish, you may choose one: add [1] to heal bearer; or make bearer strength +1 until the regroup phase.
"‘Here now I name my guest, Gandalf Greyhame, wisest of counsellors; most welcome of wanderers, a lord of the Mark, a chieftain of the Eorlingas while our kin shall last....'"

Wow this would be really cool on multiple companions, but i would make it limit one per bearer.

Whoops! :-[ It was supposed to have that limit already. #-o
« Last Edit: August 14, 2008, 08:08:31 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 14, 2008, 08:26:08 AM
Reply #149

Thranduil

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Re: The Way Into Mordor - Gandalf (8/14: Hearken All!)
« Reply #149 on: August 14, 2008, 08:26:08 AM »
[2]All In White [Gandalf]
Condition
Resistance +1
Spell. Bearer must be Gandalf.
While you cannot spot a threat, Gandalf is strength +1.
While you cannot spot a twilight token, Gandalf is damage +1.
While you cannot spot a burden, Gandalf may not be overwhelmed unless his strength is tripled.
"‘Yes, I am white now. Indeed I am Saruman, one might almost say, Saruman as he should have been.'"
Very nice design, but I think this could probably cost [1] as you're unlikely to have 2 let alone 3 of the abilities. It could be that the resistance bonus should also go, but I'm quite impartial on the matter.

[1] Hearken All! [Gandalf]
Condition
Resistance +1
To play, spot Gandalf. Bearer must be a Man companion. Limit 1 per bearer.
Each time Gandalf wins a skirmish, you may choose one: add [1] to heal bearer; or make bearer strength +1 until the regroup phase.
"‘Here now I name my guest, Gandalf Greyhame, wisest of counsellors; most welcome of wanderers, a lord of the Mark, a chieftain of the Eorlingas while our kin shall last....'"
Very nice. But I don't think the bearer should be just a Man, but any unbound companion (or at least any companion with the Gandalf signet - in fact, that might be best).

Thranduil