Sorry I've been so late in reviewing! I'm very out of forum life at the moment, but this was always on my list of things to do!
[11] •Army of Dunland ![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
Minion • Man
Str: 20
Vit: 2
Site: 3
To play spot a
Man.
When you play this minion, if you control 2 sites, you may discard 2 free peoples possessions.
Strength 20 minions are not that exciting without something like fierce or a damage bonus. This might not be an issue, but I thought I'd mention it. I think the ability is good though – a very simple ability for 2 site Dunland.
Dwarven Escort ![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
Companion • Dwarf
Str: 5
Vit: 3
At the start of the Fellowship Phase, you may add
to draw a card
As a non-unique guy, he is quite good. I think I would like him a lot more if he were a version of Gimli, or something. As it is, I'm not sure. Obviously 4 of him costs
![8 [8]](https://lotrtcgdb.com/forums/Smileys/classic/8.png)
every turn to draw 4, but it still feels wrong to me. I certainly might have a "To play, spot a Dwarf" in there.
•Legolas, Nimble Elf ![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
Companion • Elf
Str: 6
Vit: 3
Archer.
While you have initiative, the fellowship archery total is +1.
Probably fine. Good, but fine. Did the original card come with a signet?
•Treebeard, Enemy of the Hand ![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Companion • Ent
Str: 12
Vit: 4
To play spot 3 Ents.
Each time Treebeard wins a skirmish, spot 3 Ents to discard a minion he was skirmishing.
Note: Much cleaner.
An unimpressive Treebeard. I would lose the spotting requirement given that his ability only triggers with 3 Ents. How about something like "Each time your Ent wins a skirmish, you may spot 3 Ents and exert Treebeard to discard a minion that Ent was skirmishing"?
•Gollum, worker of mischief [gollum] SHDW
Minion
Str: 5
Vit: 4
Site: 3
To play spot a [gollum] condition.
When you play this minion, if you have initiative, you may exert him 3 times to make the move limit -1 this turn.
The spotting requirement makes him almost useless. I don't see why Gollum should have to spot his own stuff to play him. Otherwise, he's okay. Perhaps it should be a regroup ability instead?
•Aragorn, Dunadan ![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Companion • Man
Str: 8
Vit: 4
Ranger.
At the start of the maneuver phase, if you have initiative, you may exert a minion.
Perhaps too good. Not sure. Certainly nice and clean, so it probably doesn't matter.
•Army of Isengard ![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Minion • Uruk-hai
Str: 16
Vit: 4
Site: 5
Damage +1. To play spot an Uruk-hai.
While you control 2 sites, this minion is fierce.
Seems okay.
[10] •Army of Moria ![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Minion • Orc
Str: 17
Vit: 3
Site: 4
When you play this minion, you draw 3 cards.
Yeah I like. This guy at least has a good point without a keyword. But I might give him a spotting requirement like the others.
[11] •Army of Harad ![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
Minion • Man
Str: 17
Vit: 4
Site: 4
Southron. Archer. To play spot a
Man.
When you play this minion, if you have initiative, it gains ambush
until the regroup phase.
Your wording is a little weird. It would be easier to have "While you have initiative, this minion gains
ambush ![5 [5]](https://lotrtcgdb.com/forums/Smileys/classic/5.png)
." Seems fun. I like how he comes with a
Raider Bow.
[14] •The Nazgul ![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
Minion • Nazgul
Str: 20
Vit: 5
Site: 3
Fierce. To play spot a Nazgul.
When you play this minion, if you have initiative, add 2 burdens.
Not sure that you should have to spot 1 of the Nazgûl to play
all of them. I think I would make the spotting requirement "To play, spot a
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
card."
•Eowyn, Daughter of Kings ![Rohan [Rohan]](https://lotrtcgdb.com/forums/Smileys/classic/rohan.png)
Companion • Man
Str: 6
Vit: 3
While you have initiative, and can spot 2 other men, the move limit is +1.
This raises issues. Move limits last for the whole turn as soon as they are applied, so you could conceivable continually lose and gain initiative to keep increasing the move limit. It either needs to be "At the start of the turn..." or at some other point when it only happens once per turn, or I would choose a different effect for her.
•Army of Sauron ![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
Minion • Orc
Str: 17
Vit: 5
Site: 6
To play spot a
orc.
While the shadow player has initiative, this minion is strength +10.
I think it's a massive shame that he loses the symmetry that the old
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
Orcs had (like
Orc Chaser). I think I would give him base strength 13 with +13 and
fierce.
•Sam, Lover of Trees ![Shire [Shire]](https://lotrtcgdb.com/forums/Smileys/classic/shire.png)
Companion • Hobbit
Str:3
Vit:4
Each time you lose initiative, you may remove a burden.
Response: If Frodo dies, make Sam the Ring-bearer (Resistance 5).
I don't like having a double Light in His Mind. Seems a bit ridiculous. I think it perhaps fits better on Sam than the condition, but I think you should find something else.
Thranduil