I changed Fitzgerald to require spotting a couple [UNSC] companions, which will prevent you from splashing him and his potential
defender in with, say, [Covenant] companions that we'll get to down the road.
Anyhow, I'm sorta wary of the whole vehicle concept-- seems a bit too complicated, and I'm sorta confused on how transferring would work. Ie, say Chips was the driver, and you wanted to make him passenger, or something. Or if you wanted to add a companion to the vehicle later on. What, if any, cost would there be? Twilight of companion to transfer them to the vehicle, twilight of vehicle to transfer it to the companion, or what?
Given those questions, it's pretty nice. Like it.
The transferring cost is something I hadn't considered. What do you think would be fair? A standard
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
or
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
, or the cost of the vehicle/companion? Personally, I think
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
or
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
would be good, since some vehicles can get pretty expensive, and it seems to me unfair to pay
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
for most marines and
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
for, say, Master Chief. Transferring would still be limited to the company phase, regardless. Otherwise it's like trying to switch at 50 mph.

If that's the only beef with the concept, then I think we're good to move on, eh?

I've been itching to get to everyone's favorite Halo-series marine, so here he is. But why stop with him? Here's part of his (ultimately ill-fated) squad from
Halo: Combat Evolved while we're at it.

Enjoy!
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
•
Sgt. Johnson, Sarge [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Signet: Keyes
Star: Gold
Marine. To play, add a threat.
Each unwounded marine bearing a ranged weapon is
damage +1.
[Flood] cards cannot discard Johnson.
"‘I don't have time for your lip, soldier! I gave you an order.'"1R?
Obviously very powerful, turning armed marines into potential beatsticks. He's also tougher for [Flood] cards to touch; you don't know it yet, but there ARE a couple of [Flood] cards that can discard companions outright. Is he TOO good? I had considered making that marine-boosting text only work at battlegrounds intead of on unwounded marines instead, if you think that would be better.
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
•
Sgt. Johnson, Seasoned Veteran [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Signet: Sarge
Star: Gold
Marine. While bearing a ranged weapon, Johnson is
damage +1.
Each time a [Covenent] event is played, Johnson is strength +1 until the regroup phase.
"‘I'm too pretty to die!'"1U?
A more normal Johnson; again, you don't know it yet, but several versions of him can become
damage +1 under the right circumstances. This one obviously makes [Covenant] players tremble a bit too, which is something fans of the games know is pretty appropriate for Johnson.

![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•
Jenkins, Pvt. Wallace A. Jenkins [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Sarge
Marine.
Skirmish: Exert Jenkins (twice if skirmishing a [Flood] minion) to cancel a skirmish involving him.
"‘There are too many, Sarge!'"Oddly-named, I know, but those who have read
Halo: The Flood might have a clue as to why. They'd also understand why he's not quite as effective against the Flood.
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•
Pfc. Bisenti, Cautious Marine [UNSC]
Companion • Man
Strength: 6
Vitality: 2
Signet: Sarge
Marine. Enduring. When you play Bisenti, you may remove a threat.
At the start of each regroup phase, heal Bisenti.
"‘I got a bad feeling about this....'"That lore will probably tell people who have played
Halo: Combat Evolved who this is. If not, just think the video the Chief watches before we meet the Flood for the first time...should be enough to jog your memory. As for the actual card, I thought having some fun with
enduring would make this guy a nice (albeit rare) 2-vitality candidate.
Damage-bonused minions are not his friend, but otherwise he's pretty tough.