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Author Topic: Halo TCG - Halo - UNSC (8/27: "She's blue, but she's hot!")  (Read 44817 times)

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July 30, 2008, 01:05:01 PM
Reply #30

menace64

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Re: Halo TCG - Halo - UNSC (7/30: "Yo, this is loco!")
« Reply #30 on: July 30, 2008, 01:05:01 PM »
Nitpick: The first card should say "Company: If at an installation..."

July 30, 2008, 01:22:12 PM
Reply #31

AgentDrake

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Re: Halo TCG - Halo - UNSC (7/30: "Yo, this is loco!")
« Reply #31 on: July 30, 2008, 01:22:12 PM »
Both are great.

Really like the second one.
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July 31, 2008, 01:56:54 AM
Reply #32

lem0nhead

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Re: Halo TCG - Halo - UNSC (7/30: "Yo, this is loco!")
« Reply #32 on: July 31, 2008, 01:56:54 AM »

[2]Pfc. Mendoza, Cracker [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Keyes
Marine.
Company:
If at an installation, exert Mendoza and discard your [UNSC] condition to make the move limit +1. Limit once per turn.
"‘I'll try, sir. But it looks like these Covenant worked pretty hard to lock it down.'"
1C?

Sound.

No, the subtitle has nothing to do with race or slurs.

Why would "cracker" be racist or derogatory??

[2]Pfc. Mendoza, Tough Hombre [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Master Chief
Marine.
While at a battleground, Mendoza is strength +1 for each wounded minion in his skirmish.
While you can spot more minions than companions, Mendoza is defender +1.
"‘Yo, this is loco!'"
1R?

Sweeeet.

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July 31, 2008, 07:37:30 AM
Reply #33

DáinIronfoot

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Re: Halo TCG - Halo - UNSC (7/31: The Captain)
« Reply #33 on: July 31, 2008, 07:37:30 AM »
Quote from: lem0nhead
Why would "cracker" be racist or derogatory??

Hmmm...probably an American thing. And probably more exlusively a Southern American thing. *shrug*

Anyway, one of the more tragic heroes in the Halo storyline is Jacob Keyes. ***SPOILER WARNING*** He valiantly leads the assault on the Covenent at the first Halo installation after a long and distinguished career, then falls to the new menace of the Flood, absorbed into one of their monstrocities and pumped for information (but not giving any up) until his death.

But that's the future. As I said, at the start of Halo: Combat Evolved, Keyes is a formidable commander of his ship, crew, and marines aboard, so much so that he gets his own signet, as you have perhaps already noticed. So before we continue trudging through the UNSC culture, let's get to the man himself. Enjoy!

[2]Jacob Keyes, Captain of the Pillar of Autumn [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Keyes
Star: Gold
Commander: UNSC Pillar of Autumn.
While staffing a Capital Ship, the twilight cost of each [UNSC] condition and [UNSC] possession is -1.
At the start of each skirmish involving Jacob Keyes, add a threat. If you cannot, discard a Free Peoples condition.
"‘All hands. This is the Captain. Prepare to abandon ship. Combat teams, repel boarders until Ops personnel are away. Good luck. Keyes out.'"
1R?

Just a brief note on "staffing": each ship will have a staffing requirement--inspired by the Star Trek CCG--of a certain number of officers, meaning those with stars. Most Capital Ships (the big command ships) will require something like a Gold star (commander) and two Silver stars (crew), or perhaps a little more. Small ships, like fighters, will take just a single Silver star or something. You may have more than just the basic staffing requirements aboard a ship, but only the minimum listed staffing requirements must be aboard to have that ship "staffed" and useable. Unless those staffing requirements are met, the ship cannot fight as effectively and cannot use much of its text. We'll get into ships in more detail later, but for now that should at least give you an idea of what "staffing" is all about.

Anyway, obviously this version of Keyes is not meant to be used in a fight. He's the perfect candidate to pack into your ship and keep it up and running...and aid your company in the process by making possessions and conditions cheaper.

[2]Jacob Keyes, Hero of Sigma Octanus [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Master Chief
Star: Gold
Marine. Commander: UNSC Pillar of Autumn.
Jacob Keyes may bear [Covenant] ranged weapons.
While Jacob Keyes or Master Chief is wounded, each marine is strength +1.
"‘We need to beat the Covenant to Halo's control room. Marines! Let's move! Chief, you have the point.'"
1U?

This version, obiously, IS meant to get up close and personal to the enemy. Technically, I don't think Keyes was ever a true marine in the series, but he sure fights like one at times, and certainly has the respect of the men under his command when he does so, so I figured bending things a bit by making him a "marine" couldn't hurt.

The strength bonus is nice, but the big perk is being able to bear weapons of another culture. There are some pretty potent [Covenant] weapons in the game (as we'll see later), and while many Spartans can bear them, marines and other Men being capable of doing so are not exactly a dime a dozen.

Basically, while this Keyes isn't incredibly outstanding on his own, he makes an excellent splash into virtually any marine-driven deck, making the whole group a little bit better.
« Last Edit: July 31, 2008, 08:35:10 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 31, 2008, 08:19:49 AM
Reply #34

lem0nhead

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Re: Halo TCG - Halo - UNSC (7/31: The Captain)
« Reply #34 on: July 31, 2008, 08:19:49 AM »
Both uber DI!  :up:
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July 31, 2008, 08:34:14 AM
Reply #35

Elf_Lvr

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Re: Halo TCG - Halo - UNSC (7/31: The Captain)
« Reply #35 on: July 31, 2008, 08:34:14 AM »
[2]Jacob Keyes, Captain of the Pillar of Autumn [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Keyes
Star: Gold
Commander: UNSC Pillar of Autumn.
While staffing a Capital Ship, the twilight cost of each [UNSC] condition and [UNSC] possession is -1.
At the start of each skirmish involving Jacob Keyes, add a threat. If you cannot, discard a Free Peoples condition.
"‘All hands. This is the Captain. Prepare to abandon ship. Combat teams, repel boarders until Ops personnel are away. Good luck. Keyes out.'"
1R?

Such massive reduction seems extremely powerful, but I suppose the downside balances him out.

Quote
[2]Jacob Keyes, Hero of Sigma Octanus [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Master Chief
Star: Gold
Marine. Commander: UNSC Pillar of Autumn.
May bear [Covenant] ranged weapons.
While Jacob Keyes or Master Chief is wounded, each marine is strength +1.
"‘We need to beat the Covenant to Halo's control room. Marines! Let's move! Chief, you have the point.'"
1U?

"Jacob Keyes may bear..." or at least "this companion." I think that's required, otherwise... WHO may bear, exactly?

The second ability looked too good at first, but I guess it's not so different from the King of Dale, so it's alright.
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

July 31, 2008, 12:23:32 PM
Reply #36

MR. Lurtzy

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Re: Halo TCG - Halo - UNSC (7/31: The Captain)
« Reply #36 on: July 31, 2008, 12:23:32 PM »
[2]Jacob Keyes, Captain of the Pillar of Autumn [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Keyes
Star: Gold
Commander: UNSC Pillar of Autumn.
While staffing a Capital Ship, the twilight cost of each [UNSC] condition and [UNSC] possession is -1.
At the start of each skirmish involving Jacob Keyes, add a threat. If you cannot, discard a Free Peoples condition.
"‘All hands. This is the Captain. Prepare to abandon ship. Combat teams, repel boarders until Ops personnel are away. Good luck. Keyes out.'"
1R?
Fine.


[2]Jacob Keyes, Hero of Sigma Octanus [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Master Chief
Star: Gold
Marine. Commander: UNSC Pillar of Autumn.
Jacob Keyes may bear [Covenant] ranged weapons.
While Jacob Keyes or Master Chief is wounded, each marine is strength +1.
"‘We need to beat the Covenant to Halo's control room. Marines! Let's move! Chief, you have the point.'"
1U?
I thought Keyes was navy, not marine. Otherwise, it's good.

July 31, 2008, 04:01:54 PM
Reply #37

AgentDrake

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Re: Halo TCG - Halo - UNSC (7/31: The Captain)
« Reply #37 on: July 31, 2008, 04:01:54 PM »

[2]Jacob Keyes, Captain of the Pillar of Autumn [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Keyes
Star: Gold
Commander: UNSC Pillar of Autumn.
While staffing a Capital Ship, the twilight cost of each [UNSC] condition and [UNSC] possession is -1.
At the start of each skirmish involving Jacob Keyes, add a threat. If you cannot, discard a Free Peoples condition.
"‘All hands. This is the Captain. Prepare to abandon ship. Combat teams, repel boarders until Ops personnel are away. Good luck. Keyes out.'"
1R?

Nice. Maybe a little OP, depending on how exactly the ships work, but should be fine.

[2]Jacob Keyes, Hero of Sigma Octanus [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Master Chief
Star: Gold
Marine. Commander: UNSC Pillar of Autumn.
Jacob Keyes may bear [Covenant] ranged weapons.
While Jacob Keyes or Master Chief is wounded, each marine is strength +1.
"‘We need to beat the Covenant to Halo's control room. Marines! Let's move! Chief, you have the point.'"
1U?

Great fun. I assume that his text overrules "bearer must be" requirements for Covvie weapons, then?

Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

July 31, 2008, 06:07:16 PM
Reply #38

sickofpalantirs

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Re: Halo TCG - Halo - UNSC (7/31: The Captain)
« Reply #38 on: July 31, 2008, 06:07:16 PM »
fine by me...on a side not, the sun really does mess with your mind...
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August 01, 2008, 08:16:52 AM
Reply #39

DáinIronfoot

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Re: Halo TCG - Halo - UNSC (8/1: The Legendary Pillar of Autumn)
« Reply #39 on: August 01, 2008, 08:16:52 AM »
Quote from: AgentDrake
Quote from: DáinIronfoot
[2]Jacob Keyes, Hero of Sigma Octanus [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Master Chief
Star: Gold
Marine. Commander: UNSC Pillar of Autumn.
Jacob Keyes may bear [Covenant] ranged weapons.
While Jacob Keyes or Master Chief is wounded, each marine is strength +1.
"‘We need to beat the Covenant to Halo's control room. Marines! Let's move! Chief, you have the point.'"
1U?

Great fun. I assume that his text overrules "bearer must be" requirements for Covvie weapons, then?

That would be correct. :up:

Okay, with Keyes now out, it's time for our first ship. And what better vessel than the good captain's cruiser itself, perhaps the most famous ship in the Halo series? :D Let's hope I do it justice. Enjoy!

[5]UNSC Pillar of Autumn, Venerable Warship [UNSC]
Ship • Capital Ship • Halcyon Cruiser
Weapons: 13
Armor: 5
Staff: 2 Gold, 2 Silver
The Pillar of Autumn is damage +1 if Jacob Keyes or Cortana is staffing (or +2 if both are staffing).
While you cannot spot a Shadow Capital Ship, each Spartan II, ODST, and marine played during the company phase is twilight cost -1.
"...a Halcyon-class warship that has seen decades of service. An aging but sturdy vessel, and one of the smallest cruisers in the human fleet...."

Like most Capital Ships, the main purpose of the Pillar of Autumn is to rule the skies and aid the company. If it has challengers in space (Shadow Capital Ships), it cannot claim "air superiority" (not a term I plan on using in the game...just a military term you've probably heard in the news), and therefore cannot directly help the company out. That's where engagements come in.

A new phase called the "engagement phase" will be inserted into the game. It will work exactly like skirmish phases, but these "skirmishes" will be between ships. This version of the Autumn is obviously a very potent warship, as it can potentially reach damage +2 and dish out some serious pain. Most Capital Ships have anywhere from 4-6 armor (vitality), so if it wins, Pillar of Autumn can finish off most Capital Ships in just two engagements if all goes well. :up:

As mentioned before, a Capital Ship must ALSO be fully staffed to use its text. It CAN enter into engagements without its full staff aboard, but when doing so, it can only defend; even if it "wins" the engagement thanks to a higher weapons (strength) number, the losing ship takes no damage (wounds), but if it loses that engagement, it still takes damage. Ouch. Plus, like I said, it can't use any other text, so even this Pillar of Autumn out without another ship in the sky would STILL not help the company out without a full crew aboard.

The costs for playing companions and allies aboard a Capital Ship to meet the typically high staffing requirements would be, admittedly, too restrictive if left as is. Instead, by rule, each character played aboard a Capital Ship is automatically twilight cost -2. This means that many characters that are good at staffing (like Keyes) play for free on a ship they're going to staff. Another good example....

[2]Aki Hikowa, First-Rate Tactical Officer [UNSC]
Companion • Man
Strength: 4
Vitality: 3
Signet: Keyes
Star: Silver
At the end of the maneuver phase, you may exert Aki Hikowa to make a ship she is staffing weapons +2 (or its staff members strength +2) until the end of the turn. Then, if that ship's matching commander is staffing, you may make that ship weapons +1.
"‘Firing solution online, sir. MAC gun hot and missile safety interlocks removed. Ready to launch.'"
1R?

Anyone who has read the Halo novels should remember this cool, calm, and VERY competent tac officer. Not much good in a fight, but that's okay...the only fights you want her in are the ones where she's weilding a ship's gun against another vessel, anyway! Aki is a wonderful trump card when you're engaging slightly more powerful ships, giving you a very nice weapons +2 when you need it...or +3 if that ship's "matching commander" is aboard. What's a matching commander? Go back and look at Keyes and note his "Commander: UNSC Pillar of Autumn". That means that Keyes is the matching commander of--you guessed it!--the Autumn. There will be other benefits to having a ship staffed by its commander, but this is certainly one of the simplest and more immediately helpful ones.

The potential strength boost to crew members may seem odd, but we'll cover why she has that option another day. For now, let's just say that destroying a ship in an engagement isn't the ONLY way to potentially take it out of your opponent's hands. :twisted:

[2]The Legacy of the Pillar of Autumn [UNSC]
Condition
Strength +1
Vitality +1
Bearer must be Jacob Keyes.
Company: Exert bearer twice to play a [UNSC] ship from your draw deck. If bearer is that ship's matching commander, heal bearer.
1R?

Just a fun card my old Halo TCG partner Frodo59 created. The original actually played possessions, if I recall, but I figured a little help getting ships out was needed.

By the way, the "bearer" stuff instead of "Jacob Keyes" is because, even though this card SEEMS to be limited to him, we'll see in the future that that's not necessarily ALWAYS the case. ;)
« Last Edit: August 04, 2008, 07:04:53 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 01, 2008, 09:37:58 AM
Reply #40

Elf_Lvr

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Re: Halo TCG - Halo - UNSC (8/1: The Legendary Pillar of Autumn)
« Reply #40 on: August 01, 2008, 09:37:58 AM »
I don't know exactly how this whole ship and staffing deal would work in normal gameplay, but I'll hazard a guess at saying that these cards look okay. It'd be nice to see some of the stuff they're going up against to measure how powerful they need to be.

Also, you covered what happens when you play companions to staff a ship (twilight -2) but what happens if you play a ship with the maximum number of companions in play? Would you just choose a number of those companions to staff that ship, or is there some transfer cost, or something?

You may have addressed this before and I just didn't notice.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 01, 2008, 10:02:07 AM
Reply #41

DáinIronfoot

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Re: Halo TCG - Halo - UNSC (8/1: The Legendary Pillar of Autumn)
« Reply #41 on: August 01, 2008, 10:02:07 AM »
Companions staffing ships do not add to the Rule of 9. They're not with the company, acting more like allies than companions, so there's no reason for them to add to the company total.

It IS possible to transfer companions from a ship to the company (or vice-versa), but only through the use of other cards like shuttlecraft. Other than that, once one is on a ship, they're stuck on that ship.

As for what the Autumn would be going against...just like in the Halo series, Covenant ships are typically more powerful than UNSC ones, so if the Autumn comes across an enemy Capital Ship, it will usually be an uphill battle. That's where cards like Aki Hikowa and engagement events and possessions/conditions that play on ships come in. :up: Helps tip the playing field back into your favor.

Most Covvie Capital Ships are in the 14-15 weapons range, so Aki alone can often be enough to turn the battle for you. There are higher ones, of course, both for the Covenant AND a couple for the UNSC. But the Autumn is the equivalent of, say, Elendil or Gil-galad for ships, if that makes any sense.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 01, 2008, 12:11:05 PM
Reply #42

MR. Lurtzy

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Re: Halo TCG - Halo - UNSC (8/1: The Legendary Pillar of Autumn)
« Reply #42 on: August 01, 2008, 12:11:05 PM »
If a ship is killed, are all the companions staffing it put into the dead pile?

BTW, all the cards look good, but the last one could prolly be cut down to [1] :up:

August 01, 2008, 12:51:52 PM
Reply #43

DáinIronfoot

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Re: Halo TCG - Halo - UNSC (8/1: The Legendary Pillar of Autumn)
« Reply #43 on: August 01, 2008, 12:51:52 PM »
Quote from: MR. Lurtzy
If a ship is killed, are all the companions staffing it put into the dead pile?

Yes. But there are cards that let you save them in such an instance. Think along the lines of escape pods. ;)
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 01, 2008, 03:11:35 PM
Reply #44

AgentDrake

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Re: Halo TCG - Halo - UNSC (7/31: The Captain)
« Reply #44 on: August 01, 2008, 03:11:35 PM »
on a side not, the sun really does mess with your mind...
QFT.

Okay.... Think all the cards look good, though I disagree with Lurtzy about dropping the cost just because you've implied that somehow other people can bear the Legacy. If it was absolutely limited to Keyes, than I'd say to go ahead and drop it.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....