Now that we've got a good number of BIG ships flying about, let's get to some smaller ones, like Transports. And what better Transport to start with then the one that is perhaps the most famous of the
Halo series, and CERTAINLY the most famous of the first game?
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
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Echo 419, Reliable Backup [UNSC]
Ship • Transport • Pelican
Weapons: 4
Armor: 3
Staff: 2 Silver
When you play Echo 419, you may play a [UNSC] vehicle or companion from your draw deck.
While you cannot spot more Shadow ships than your own ships, the twilight cost of the first [UNSC] card you play each turn is -1 (or -2 if Echo 419's matching commander is staffing).
"‘That's affimative. Echo 419 staying on station. Foe Hammer out.'"1R?
Like most Transports, Echo 419 provides more direct support to the company than Capital Ships do, acting almost like a glorified support area card. Transports aren't meant to fight, though they DO have limited weapons and armor and can try to fend off enemy ships in engagements. It's best to avoid assigning them to Capital Ships, though, as they'll quickly be blown out of the sky. One BIG help is that Capital Ships normally can't assign themselves to small ships like Fighters and Transports, as that would just be unfair. There ARE exceptions, as hinted at with yesterday's
MLA Autocannons, but it takes a bit of work to turn a Capital Ship into a Transport killer.
Until then, you get to play with toys like Echo 419. This particular version DOES rely on the Shadow player somewhat, but has a very nice payoff for those that take the trouble to control the skies.

![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
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Echo 419, Rugged Transport [UNSC]
Ship • Transport • Pelican
Weapons: 4
Armor: 3
Staff: 2 Silver
When you play Echo 419, you may play a [UNSC] vehicle or companion from your draw deck.
Each time you play a companion, you may discard a [UNSC] card from hand to make the twilight cost of that companion -1.
"‘Roger, Echo 419. This is Fire Team Charlie. We read you 5-by-5. That you, Foe Hammer?'"1U?
This one needs no help from opponents, but still requires some work on your part to reap the benefits.
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
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Carol Rawley, Captain of Echo 419 [UNSC]
Companion • Man
Strength: 5
Vitality: 3
Signet: Sarge
Star: Gold
Commander: Echo 419.At the start of each company phase while Carol Rawley is staffing a ship, you may exert her to make the twilight cost of each [UNSC] companion and possession -1 until the regroup phase.
"‘Thirty seconds to dirt! Shoot some of the bastards for me!'"1R?
Sort of a mini Echo 419 herself with some nice twilight reduction. Combine her WITH Echo 419, and you can play a lot of stuff pretty cheaply and launch a sort of "sneak attack" on the enemy.
Oh, one thing I should have noted already...those with a Gold Star can fill a Silver Star staffing slot, though this does NOT work the other way around. Those with Gold Stars are a higher "rank" than those with Silver, so that's why it works only one way. So yes, Rawley can fulfill one of the Silver Stars needed to staff Echo 419.
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
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Carol Rawley, Foehammer [UNSC]
Companion • Man
Strength: 5
Vitality: 3
Signet: Master Chief
Star: Gold
Commander: Echo 419.
While staffing Echo 419, Carol Rawley gains a [Silver Star].
Regroup: Discard a [UNSC] possession borne by a companion to play a [UNSC] possession on a companion.
"‘You know our motto: ‘we deliver'.'"1C?
THIS version can fulfill BOTH staffing requirements for Echo 419, which is pretty spiffy in and of itself. Makes up a bit for her regroup ability being a little weak, though even it can certainly help you save on some twilight for a while.