As assigned in my "I'm Lazy" thread, I'll be toiling around for a spell with the Northern Rangers, under the condition that all of you minions and followers overwhelm my cards with fierce reviews!
(That was a lot harder to write than you may think, heh.)
Now, I'm going to try blending a few of the already-in-print standard cards into a cohesive strategy, as well as throwing back into extended for a few of the older mechanics these guys seemed to enjoy. There should be a kinship between them and their Osgiliath-traveling cousins, but I'm going to try separating them as often as allowable (since the newer incarnation of
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
rangers are just terribly overpowered, in my opinion).
To begin. Two characters:
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•Watcher at Sarn Ford, Ranger of the North
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Companion • Man
Strength-5
Vitality-3
Resistance-8
Ranger.
Skirmish: Exert a
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Man with a resistance 6 or more to make that Man strength +3.
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'"![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
•Halbarad, Ranger of the North
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Companion • Man
Strength-7
Vitality-3
Resistance-6
Ranger. While the Ring-bearer has resistance 9 or more, Halbarad's twilight cost is -1.
At the start of the maneuver phase, you may discard a
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
card from hand to heal a
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
companion.
"'He was tall, a dark standing shadow.'"Pretty cool cards, huh? I know!
...
All right. All joking aside, I wanted to get this thread posted but I'm afraid I'm still rather writer-blocked. I'm certain that these guys will maintain a stranglehold on resistance-power (Hobbits aside), and their pre-skirmish trickery will be fantastic. Healing is a must, and - if you'll allow it - discarding Shadow conditions from companions (please don't hurt me).
This subculture's drawbacks, however, will be plentiful. From the get-go they will lack in some fellowship numbers; whether through only a few more companions being written or some "To play, spot less than 4 companions" text is still up in the air. Skirmishes they will have a little trouble with. The way I see it is that if they're in a skirmish something is going wrong (if they can't kill you before you start swinging the swords, they're toasty bacon!). Double-moving won't show up, but not even Nazgul will be able to keep up with their ability to change sites around. I guess you could say that these fellas get around. :hey:
Anywho. I've got the ball rolling in my head. Stick around for some *real* fake cards.