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Author Topic: Rise of the Ring - The Hobbit  (Read 69528 times)

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September 05, 2008, 08:36:28 AM
Reply #90

DáinIronfoot

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Re: Rise of the Ring - The Hobbit
« Reply #90 on: September 05, 2008, 08:36:28 AM »
Quote from: Elf_Lvr
[2] •Dreadful Paths [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
While the Shadow has initiative, the fellowship's current site is a mountain.
Shadow: Discard this condition to play an [Orc] minion; it's twilight cost is -2.
But most of the paths were cheats and deceptions and led nowhere or to bad ends; and most of the passes were infested by evil things and dreadful dangers.

I agree with lem0n...though it's not a critical change, I don't think. Perhaps "To play, spot 2 [Orc] minions (or a Giant)."

Quote from: Elf_Lvr
[2] Wail of Wind and Crack of Stone [Orc]
Condition • Site
Weather.
To play, exert an [Orc] minion. Limit 1 per site.
Each time an [Orc] minion wins a skirmish at this site, the Free Peoples player must exert a companion or add a burden.
It was getting bitter cold up here, and the wind came shrill among the rocks.

Perhaps limit it to playing on mountain sites? Or reduce its cost when played on a mountain site?

Quote from: Elf_Lvr
[5] Rain of Stone [Orc]
Event • Maneuver
Weather. Toil 2.
Spot an [Orc] minion to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Boulders, too, at times came galloping down the mountain-sides, let loose by midday sun upon the snow, and passed among them (which was lucky), or over their heads (which was alarming).

LOVE Than's suggestion about weather cards, and it's probably best to limit it to [Orc] weather cards. I'd drop the toil to 1.

Quote from: Elf_Lvr
[1] Chilling Echoes [Orc]
Condition • Site
Weather.
To play, spot an [Orc] minion. Limit one per site.
Each time a companion heals at this site, you may discard a weather condition to add a burden.
The nights were comfortless and chill, and they did not dare to sing or talk too loud, for the echoes were uncanny, and the silence seemed to dislike being broken-except by the noise of water and the wail of wind and the crack of stone.

I'd change it to "Limit 1 per site" to match the other card above. Hey, it's the little things. ;)

I like how it can discard weather conditions played on sites the fellowship has already passed, but perhaps up the cost a little bit.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 05, 2008, 01:27:48 PM
Reply #91

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #91 on: September 05, 2008, 01:27:48 PM »
I'm hesitant to change rain of stone - using exertions/healing to help corrupt is going to be the strategy of the [Orc] culture right here. With perhaps a bit of swarm thrown in.

Once I post some minions and more conditions, maybe we can revisit and revise these, because I don't really know exactly how this culture is going to play out yet.

[3] Clash of Thunder [Orc]
Event • Maneuver
Weather.
When you play this event, you may exert 3 [Orc] minions to make it twilight cost -3.
Spot an [Orc] minion to make the Free Peoples player exert two companions or add a burden.
The lightning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hollow; and the darkness is filled with overwhelming noise and sudden light.

[1][2] Clashing Stone-Giant [Orc]
Minion • Giant
Strength: 18
Vitality: 4
Site: 4
Damage +1.
This minion is twilight cost -1 for each wound on the Ring-bearer and each burden.
Response: If this minion wins a skirmish, exert it and spot an [Orc] weather condition to make it fierce until the regroup phase.
He saw that across the valley the stone-giants were out and were hurling rocks at one another for a game...

[1](0) Giant of the Misty Mountains [Orc]
Minion • Giant
Strength: 14
Vitality: 4
Site: 4
Damage +1. Fierce.
This minion is twilight cost -1 for each [Orc] weather condition you can spot.
Shadow: Exert this minion twice to take an [Orc] weather card from your discard pile into hand.
They could hear the giants guffawing and shouting all over the mountainsides.

[4] •Hindering Storm [Orc]
Condition • Support Area
Toil 1. Weather.
To play, spot an [Orc] minion.
Each Giant at a mountain is strength +2.
Regroup: Remove 2 burdens to make the move limit for this turn -1. Discard this condition.
The wind was howling and the thunder still growling, and they had a business getting themselves and their ponies along.
« Last Edit: September 07, 2008, 10:49:02 AM by Elf_Lvr »
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 06, 2008, 01:27:04 PM
Reply #92

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #92 on: September 06, 2008, 01:27:04 PM »
[3] Clash of Thunder [Orc]
Event • Maneuver
Weather.
When you play this event, you may exert 3 [Orc] minions to make it twilight cost -3.
Spot an [Orc] minion to make the Free Peoples player exert two companions or add a burden.
The lightning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hollow; and the darkness is filled with overwhelming noise and sudden light.
A rethink of Cruel Caradhras, then. Perhaps "3 [Orc] minions (or a Giant)..."

[1][2] Clashing Stone-Giant [Orc]
Minion • Giant
Strength: 18
Vitality: 4
Site: 4
Damage +1.
This minion is twilight cost -1 for each wound on the Ring-bearer and each burden.
Response: If this minion wins a skirmish, exert it and spot an [Orc] weather condition to make it fierce until the regroup phase.
He saw that across the valley the stone-giants were out and were hurling rocks at one another for a game...
Fair enough. I think he'd be more interesting with less vitality and less cost.

[1](0) Giant of the Misty Mountains [Orc]
Minion • Giant
Strength: 16
Vitality: 4
Site: 4
Damage +1. Fierce.
This minion is twilight cost -1 for each [Orc] weather condition you can spot.
Shadow: Exert this minion twice to take an [Orc] weather card from your discard pile into hand.
They could hear the giants guffawing and shouting all over the mountainsides.
Seems good - not sure if he's too good as damage +1, fierce and high strength makes a deadly combination. Perhaps he could lose a few points of strength, especially because he has a twilight reduction?

[4] •Hindering Storm [Orc]
Condition • Support Area
Toil 1. Weather.
To play, spot an [Orc] minion.
Each Giant at a mountain is strength +2.
Regroup: Remove 2 burdens to make the move limit for this turn -1. Discard this condition.
The wind was howling and the thunder still growling, and they had a business getting themselves and their ponies along.
Yeah, looks good.

Thranduil
« Last Edit: September 07, 2008, 02:26:35 AM by Thranduil »

September 06, 2008, 05:13:25 PM
Reply #93

sickofpalantirs

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Re: Rise of the Ring - The Hobbit
« Reply #93 on: September 06, 2008, 05:13:25 PM »
I'm hesitant to change rain of stone - using exertions/healing to help corrupt is going to be the strategy of the [Orc] culture right here. With perhaps a bit of swarm thrown in.

Once I post some minions and more conditions, maybe we can revisit and revise these, because I don't really know exactly how this culture is going to play out yet.

[3] Clash of Thunder [Orc]
Event • Maneuver
Weather.
When you play this event, you may exert 3 [Orc] minions to make it twilight cost -3.
Spot an [Orc] minion to make the Free Peoples player exert two companions or add a burden.
The lightning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hollow; and the darkness is filled with overwhelming noise and sudden light.
why not just make it toil 1?

[1][2] Clashing Stone-Giant [Orc]
Minion • Giant
Strength: 18
Vitality: 4
Site: 4
Damage +1.
This minion is twilight cost -1 for each wound on the Ring-bearer and each burden.
Response: If this minion wins a skirmish, exert it and spot an [Orc] weather condition to make it fierce until the regroup phase.
He saw that across the valley the stone-giants were out and were hurling rocks at one another for a game...
burden and RB should be reversed IMSO

[1](0) Giant of the Misty Mountains [Orc]
Minion • Giant
Strength: 16
Vitality: 4
Site: 4
Damage +1. Fierce.
This minion is twilight cost -1 for each [Orc] weather condition you can spot.
Shadow: Exert this minion twice to take an [Orc] weather card from your discard pile into hand.
They could hear the giants guffawing and shouting all over the mountainsides.
fine

[4] •Hindering Storm [Orc]
Condition • Support Area
Toil 1. Weather.
To play, spot an [Orc] minion.
Each Giant at a mountain is strength +2.
Regroup: Remove 2 burdens to make the move limit for this turn -1. Discard this condition.
The wind was howling and the thunder still growling, and they had a business getting themselves and their ponies along.
toil 2 IMSO
Felipe Musco:
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September 07, 2008, 11:19:12 AM
Reply #94

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #94 on: September 07, 2008, 11:19:12 AM »
[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.

[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 8
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.

[6] Horde of Goblins [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
This minion is twilight cost -1 for each weather condition you can spot (limit -3).
There were six to each dwarf, at least, and two even for Bilbo.

[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.

[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.
« Last Edit: September 14, 2008, 11:55:21 AM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 07, 2008, 05:01:44 PM
Reply #95

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #95 on: September 07, 2008, 05:01:44 PM »
[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.
Okay, fair enough.

[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 9
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.
Interesting. Depending on how useful the Goblin keyword is, I might want him to have strength 8. Ah, but he should probably exempt the Ring-bearer - even at 8 it could easily become a Frodo kill.

[5] Horde of Goblins [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
While you can spot a weather condition, this minion is twilight cost -2.
There were six to each dwarf, at least, and two even for Bilbo.
Not sure how much the Orcs should interact with weather cards - after all it had nothing to do with them, it was all about the Giants. That said, I suppose you could take the angle that the Orcs take advantage of the weather rather than necessarily cause it so it's probably fine.

[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.
Yeah, fair enough. Again though with the Ring-bearer exemption to keep with the cycle.

[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.
He could have strength 7 or strength 6 vitality 3 because he's unique and has a spotting requirement.

Thranduil

September 08, 2008, 02:40:33 AM
Reply #96

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #96 on: September 08, 2008, 02:40:33 AM »

[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.

Sound.

[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 9
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.

Niiiiice.

[5] Horde of Goblins [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
While you can spot a weather condition, this minion is twilight cost -2.
There were six to each dwarf, at least, and two even for Bilbo.

Ooof nice, might make it 2 weather conditions.

[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.

Yeah.

[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.

Lower vitality to 1.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

September 08, 2008, 08:45:58 AM
Reply #97

DáinIronfoot

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Re: Rise of the Ring - The Hobbit
« Reply #97 on: September 08, 2008, 08:45:58 AM »
Quote from: Elf_Lvr
[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.

I'd limit it to possessions borne by companions, but good enough.

Quote from: Elf_Lvr
[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 9
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.

I agree with the 8 strength bit, especially since he can add burdens rather easily.

Quote from: Elf_Lvr
[5] Horde of Goblins [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
While you can spot a weather condition, this minion is twilight cost -2.
There were six to each dwarf, at least, and two even for Bilbo.

I'd like it better at [6] and twilight cost -1 for each weather card you can spot (limit -3).

Quote from: Elf_Lvr
[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.

Hmmm...I worry about the burden-adding power of these guys comboed with the Opportunist. Perhaps, considering this guy's title, discard a card borne by that companion instead of adding a burden? 'Twould make him much nastier in battle anyway.

Quote from: Elf_Lvr
[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.

I'd give him 6 strength at least...even 7 might be okay.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 08, 2008, 10:57:17 AM
Reply #98

sickofpalantirs

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Re: Rise of the Ring - The Hobbit
« Reply #98 on: September 08, 2008, 10:57:17 AM »
[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.
could cost 1 IMSO

[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 9
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.
fine

[5] Horde of Goblins [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
While you can spot a weather condition, this minion is twilight cost -2.
There were six to each dwarf, at least, and two even for Bilbo.
fine but its a horde, shouldn't it be a tad more powerful?

[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.
fine

[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.
yeah up yo 6
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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September 14, 2008, 12:19:35 PM
Reply #99

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #99 on: September 14, 2008, 12:19:35 PM »
[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may spot another Goblin to exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"

[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play this minion, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"

[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 13
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"

[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins to add a burden. The Free Peoples player may exert 2 companions to prevent this.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"
« Last Edit: January 03, 2009, 06:21:02 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 14, 2008, 05:18:43 PM
Reply #100

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #100 on: September 14, 2008, 05:18:43 PM »
[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"
Cough! Demoralized. Cough! Cough! :hey: Seems a bit too strong, I would prefer vitality 1 or make the Free Peoples player choose.

[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play Singing Goblin, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"
Sorry, but a bad title! "Chanting Goblin"? Also non-unique minions don't tend to reference themselves by name, they normally just have "this minion".

[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"
He's good. Maybe strength 13 would fit better, just because it's easier for a minion to have an odd strength than even.

[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins and heal a companion to add a burden.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"
Do the Goblins' chants heal the fellowship? I don't feel that flavour, I'm afraid. Maybe "Exert 2 Goblins to add a burden. The Free Peoples player may exert 2 companions to prevent this." as [Orc] culture likes giving unreasonable choices. Also, "Goblin Chant" sounds more menacing. And having an event which is also a Goblin is very MTG - not sure whether it makes sense in LotR.

Thranduil

September 15, 2008, 11:30:37 AM
Reply #101

sickofpalantirs

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Re: Rise of the Ring - The Hobbit
« Reply #101 on: September 15, 2008, 11:30:37 AM »
[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"
pinching? seriously....fine

[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play Singing Goblin, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"
fine

[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"
cool.

[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins and heal a companion to add a burden.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"
fine, maybe 1 goblin though
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September 15, 2008, 01:57:40 PM
Reply #102

DáinIronfoot

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Re: Rise of the Ring - The Hobbit
« Reply #102 on: September 15, 2008, 01:57:40 PM »
Quote from: Elf_Lvr
[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"

Eh, I think I disagree with my esteemed colleague Thranduil here: this guy's ability is fine. I WOULD, however, require him to spot another [Orc] minion or goblin to play, however. Way too splashable right now.

Quote from: Elf_Lvr
[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play Singing Goblin, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"

Here, I agree with Thran, and with his recommended name change.

Quote from: Elf_Lvr
[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"

Nifty. 12 or 13 strength might be a little better, though.

Quote from: Elf_Lvr
[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins and heal a companion to add a burden.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"

I'm with Thran again on all counts. :up:
Best regards,
Dáin


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September 17, 2008, 04:12:07 AM
Reply #103

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #103 on: September 17, 2008, 04:12:07 AM »

[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"

Agree more with Thran than Dain. "Make the free peoples player" would be much less OP for such a standard guy.

[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play Singing Goblin, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"

Niiiice, Thran is right about referencing himself.

[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"

Fair enough.

[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins and heal a companion to add a burden.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"

Cool, but i would leave it at 2 otherwise with event recursion such as the underling this could get out of hand.


O btw, Dain and Thran are right; Simply hideous names dude!
« Last Edit: September 17, 2008, 04:14:26 AM by lem0nhead »
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September 26, 2008, 12:11:04 PM
Reply #104

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #104 on: September 26, 2008, 12:11:04 PM »
(0) Goblin Whip [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be a Goblin.
When you play this possession, reveal an opponent's hand. Discard a revealed card with twilight cost 1 or less.
The general meaning of the song was only too plain; for now the goblins took out whips and whipped them with a swish, smack!

[5] •Goblin Conclave [Orc]
Condition • Support Area
Epic. Toil 2.
Shadow: Remove [1] to play a minion stacked here.
Regroup: Remove a burden to stack a Goblin here.
It was lit by a great red fire in the middle, and by torches along the walls, and it was full of goblins.

[3] Goblin Appraisal [Orc]
Event • Shadow
Toil 1.
Spot a Goblin to discard a possession and draw 2 cards. The Free Peoples player may add a burden to prevent this.
The ponies were already there huddled in a corner; and there were all the baggages and packages lying broken open, and being rummaged by goblins, and smelt by goblins, and fingered by goblins, and quarreled over by goblins.

[8] •The Great Goblin, Lord Under Mountains [Orc]
Minion • Orc
Strength: 15
Vitality:4
Site: 4
Goblin. Lurker. Toil 1.
Each time a companion exerts, you may exert The Great Goblin to add a burden.
Regroup: Discard a minion to play a weather condition from your discard pile.
"Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes, and never let them see the light again!"

[5] Goblin Bodyguards [Orc]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Goblin. Lurker.
Each time a burden is added, you may heal Goblin Bodyguards.
Response: If another Goblin is about to take a wound, exert this minion to prevent that.
There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.

[1] Goblin Artifice [Orc]
Event • Shadow
Spot a Goblin to play an [Orc] weapon from your discard pile (or exert a Goblin to play an [Orc] weapon from your draw deck).
Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well.

[5] Delight In Death [Orc]
Event • Regroup
Spot 3 [Orc] minions and 5 burdens to place an unbound companion in the dead pile.
It is not unlikely that they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them
« Last Edit: October 02, 2008, 12:12:26 PM by Elf_Lvr »
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