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Author Topic: Any futher improvements for GCCG?  (Read 6928 times)

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June 06, 2010, 06:22:59 AM
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Kenddrick

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Any futher improvements for GCCG?
« on: June 06, 2010, 06:22:59 AM »
Well I was thinking about GCCG, and how it can be improved.

Do you guys think that GCCG has already reached it maximum capability, or is there still room for improvement?

And what improvements would you guys like to see in GCCG (be realistic)?

I for once would love to see the following:

-Foil Cards
-Limited Edition Cards (like the Happy Holidays Gandalf)
-An resolution selector for Fullscreen Mode
-Ability to collect other items like user tokens (for use on sites) and other accessories

June 06, 2010, 07:35:35 AM
Reply #1

ket_the_jet

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Re: Any futher improvements for GCCG?
« Reply #1 on: June 06, 2010, 07:35:35 AM »
I would never want to see foil cards on GCCG. I don't think there is any reason to add them in, and there is really know way to make them look good enough anyways.
-wtk

June 06, 2010, 12:17:28 PM
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Cw0rk

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Re: Any futher improvements for GCCG?
« Reply #2 on: June 06, 2010, 12:17:28 PM »
Multiplayer games.

A way for people to add DCs would be fun to playtest stuff like Thranduil's Light and Shadow set.
« Last Edit: June 06, 2010, 12:26:01 PM by Cw0rk »

June 06, 2010, 12:26:27 PM
Reply #3

hrcho

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Re: Any futher improvements for GCCG?
« Reply #3 on: June 06, 2010, 12:26:27 PM »
Multiplayer games.

That would be awesome. However, a problem of size comes up. Even 3 players would make it crowded and cards, along withe everything else should be smaller. I don't know if that would make it playable beyond 3 or maybe 4 players.
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June 06, 2010, 12:30:21 PM
Reply #4

Cw0rk

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Re: Any futher improvements for GCCG?
« Reply #4 on: June 06, 2010, 12:30:21 PM »
Multiplayer games.

That would be awesome. However, a problem of size comes up. Even 3 players would make it crowded and cards, along withe everything else should be smaller. I don't know if that would make it playable beyond 3 or maybe 4 players.
A few months ago, 4 players games were available and it was working OK but it was still very fun.

June 06, 2010, 03:19:30 PM
Reply #5

hrcho

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Re: Any futher improvements for GCCG?
« Reply #5 on: June 06, 2010, 03:19:30 PM »
A few months ago, 4 players games were available and it was working OK but it was still very fun.

Really?!? Why is that no longer available?
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June 06, 2010, 03:58:13 PM
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Cw0rk

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Re: Any futher improvements for GCCG?
« Reply #6 on: June 06, 2010, 03:58:13 PM »
A few months ago, 4 players games were available and it was working OK but it was still very fun.

Really?!? Why is that no longer available?
Someone decided to remove it and add another 2 players table because the 2 player tables were sometimes full and not a lot of people played on the 4-players table. I have no idea why the person who is responsable of GCCG doesn't put it back.

June 06, 2010, 11:05:04 PM
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chompers

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Re: Any futher improvements for GCCG?
« Reply #7 on: June 06, 2010, 11:05:04 PM »
A way for people to add DCs would be fun to playtest stuff like Thranduil's Light and Shadow set.

this would be nice :)

June 07, 2010, 07:53:24 AM
Reply #8

Witchkingx5

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Re: Any futher improvements for GCCG?
« Reply #8 on: June 07, 2010, 07:53:24 AM »
Why not just add some tables? And, whenever i go on GCCG, 3 or 4 tables are free, mostly.

June 07, 2010, 08:39:36 AM
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hrcho

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Re: Any futher improvements for GCCG?
« Reply #9 on: June 07, 2010, 08:39:36 AM »
It does happen, although quite rarely that all tables are taken and there are still people who want to play, but I think it'd be better to have a table for 4 players and no one would wait.

I don't know how it is built and I'm not much of a programmer, but could someone who is or is directly involved in GCCG program, tell us if it's possible to make tables work for 2, 3 or 4 players, depending on the demand. The way I see it, it could be done, just add another option to make the game start when all players are ready (the way it is, first 2 players would only play). Of course, tables would need some modifications, but as I said, the way I see it, it can be done, but I'm no expert.

However, if people who are experts and have both will and power to do it, why not? I'd be happy to help in any way I can, even if it includes programming (I'm not a complete noob in that area, but still a noob).
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June 07, 2010, 03:18:35 PM
Reply #10

legolas3333

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Re: Any futher improvements for GCCG?
« Reply #10 on: June 07, 2010, 03:18:35 PM »
Wlk is the man in charge of lotr gccg
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June 10, 2010, 10:10:41 AM
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Cw0rk

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Re: Any futher improvements for GCCG?
« Reply #11 on: June 10, 2010, 10:10:41 AM »
Wlk is the man in charge of lotr gccg
I've PMed him a few months ago and I have never received an answer. Sadly, as long as he is away, there probably won't be any changes on GCCG. Although Kralik seems to be able to modify some stuff.

June 10, 2010, 10:17:01 AM
Reply #12

hrcho

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Re: Any futher improvements for GCCG?
« Reply #12 on: June 10, 2010, 10:17:01 AM »
Wlk is the man in charge of lotr gccg
I've PMed him a few months ago and I have never received an answer. Sadly, as long as he is away, there probably won't be any changes on GCCG. Although Kralik seems to be able to modify some stuff.

I've PMed him just the other day, but I dunno how often he checks his messages or even how often he checks this forum. Judging by the number of his posts, not very often, but we need only 1 ;)
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June 10, 2010, 01:58:24 PM
Reply #13

Kralik

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Re: Any futher improvements for GCCG?
« Reply #13 on: June 10, 2010, 01:58:24 PM »
I can modify the LotR module code, and I did help program a fair number of the features. However, I have no way to change server settings, add new cards, or improve on the GCCG program as a whole. GCCG itself was not created by wlk, and has its own programmer. Remember, it's used for various card games besides LotR.

Anyway, I wouldn't want to step on wlk's toes but perhaps I could do some small LotR module changes (like the twilight bug fix).

I've thought about putting up a server so I can add more tables (a 3P table or two, a 4P table or two, another 1P and more 2P's), but I don't feel like having my IP address publicly visible...  :P

Maybe I'll have time this summer to fix the weird 4P bugs.
« Last Edit: June 10, 2010, 02:05:21 PM by Kralik »

June 10, 2010, 08:07:25 PM
Reply #14

Kenddrick

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Re: Any futher improvements for GCCG?
« Reply #14 on: June 10, 2010, 08:07:25 PM »
Why can't new cards or accesories be added? :o