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Author Topic: Any futher improvements for GCCG?  (Read 6964 times)

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June 10, 2010, 08:24:06 PM
Reply #15

Kralik

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Re: Any futher improvements for GCCG?
« Reply #15 on: June 10, 2010, 08:24:06 PM »
It's programmed server-side. I don't run the main server!

June 11, 2010, 06:15:59 AM
Reply #16

Kenddrick

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Re: Any futher improvements for GCCG?
« Reply #16 on: June 11, 2010, 06:15:59 AM »
Hmm. So how else can we improve the GCCG experience? :D

June 11, 2010, 07:33:47 AM
Reply #17

Kralik

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Re: Any futher improvements for GCCG?
« Reply #17 on: June 11, 2010, 07:33:47 AM »
Interface improvements. Menus, shortcuts, behavior, etc.

June 11, 2010, 09:13:09 PM
Reply #18

chompers

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Re: Any futher improvements for GCCG?
« Reply #18 on: June 11, 2010, 09:13:09 PM »
AI ??  ;)
« Last Edit: June 11, 2010, 09:16:45 PM by chompers »

June 11, 2010, 10:43:03 PM
Reply #19

Kenddrick

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Re: Any futher improvements for GCCG?
« Reply #19 on: June 11, 2010, 10:43:03 PM »
AI would be fantastic. Absolutely great if we could have AI implemented!

June 12, 2010, 07:18:26 AM
Reply #20

yokel007

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Re: Any futher improvements for GCCG?
« Reply #20 on: June 12, 2010, 07:18:26 AM »
It's a little thing, but you know how when you're opening real packs and "1 in 6" contains a foil? I'm not advocating using foils, but every now and then, whatever the proper probabilities dictate, could we get an extra rare or uncommon when we open a pack?  Just curious...

June 12, 2010, 07:47:32 AM
Reply #21

Kralik

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Re: Any futher improvements for GCCG?
« Reply #21 on: June 12, 2010, 07:47:32 AM »
AI ??  ;)

Beyond the scope of GCCG. IMO AI for LotR is not a feasible or worthwhile endeavor.

It's a little thing, but you know how when you're opening real packs and "1 in 6" contains a foil? I'm not advocating using foils, but every now and then, whatever the proper probabilities dictate, could we get an extra rare or uncommon when we open a pack?  Just curious...

That would be a question for wlk.

June 12, 2010, 08:42:20 AM
Reply #22

Kenddrick

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Re: Any futher improvements for GCCG?
« Reply #22 on: June 12, 2010, 08:42:20 AM »
AI ??  ;)

Beyond the scope of GCCG. IMO AI for LotR is not a feasible or worthwhile endeavor.


Hmm. Why not? :O

June 12, 2010, 09:04:59 AM
Reply #23

ket_the_jet

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Re: Any futher improvements for GCCG?
« Reply #23 on: June 12, 2010, 09:04:59 AM »
Beyond the scope of GCCG. IMO AI for LotR is not a feasible or worthwhile endeavor.
Hmm. Why not?

You don't think that, with all of the intricacies of the rules that humans don't understand, that you'd be able to program a computer to do that?

Beyond that, you have to consider file storage, decks that the 'AI' used, the regular maintenance needed, and any other costs.

Then again, after all of this, I cannot tell if you were joking when you said, "Why not?"
-wtk

June 12, 2010, 11:37:15 AM
Reply #24

Kralik

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Re: Any futher improvements for GCCG?
« Reply #24 on: June 12, 2010, 11:37:15 AM »
Think of what it takes to program a game with relatively simple rules like chess so that it's worthy of a human opponent. Now imagine a game like LotR with over 3000 cards and lots of rules options and strategy... deckbuilding... bleh.

June 12, 2010, 01:53:23 PM
Reply #25

Kenddrick

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Re: Any futher improvements for GCCG?
« Reply #25 on: June 12, 2010, 01:53:23 PM »
Think of what it takes to program a game with relatively simple rules like chess so that it's worthy of a human opponent. Now imagine a game like LotR with over 3000 cards and lots of rules options and strategy... deckbuilding... bleh.

I get it now! :D Wow maybe sometime in the future technology might be able to do that for us and then LOTR TCG would never ever go out!

June 12, 2010, 02:59:38 PM
Reply #26

chompers

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Re: Any futher improvements for GCCG?
« Reply #26 on: June 12, 2010, 02:59:38 PM »
In 2013 a supercomputer will exceed the capacity of the human brain ... at least this is what i have read. Perhaps there is hope for AI in the future ... but we might need a computer to program it for us (we just aren't smart enough).

June 12, 2010, 03:16:20 PM
Reply #27

MR. Lurtzy

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Re: Any futher improvements for GCCG?
« Reply #27 on: June 12, 2010, 03:16:20 PM »
Good thing the world ends in 2012 :roll:

June 12, 2010, 03:34:11 PM
Reply #28

Elessar's Socks

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Re: Any futher improvements for GCCG?
« Reply #28 on: June 12, 2010, 03:34:11 PM »
One check is to see if the AI can initiate Fruit Loops on its own. :P

June 13, 2010, 05:14:07 AM
Reply #29

Gil-Estel

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Re: Any futher improvements for GCCG?
« Reply #29 on: June 13, 2010, 05:14:07 AM »
then we know it is rubbish, since Steadfast champion is banned :lol:
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...