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Author Topic: Any futher improvements for GCCG?  (Read 6934 times)

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June 13, 2010, 09:12:02 AM
Reply #30

hrcho

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Re: Any futher improvements for GCCG?
« Reply #30 on: June 13, 2010, 09:12:02 AM »
In 2013 a supercomputer will exceed the capacity of the human brain ... at least this is what i have read. Perhaps there is hope for AI in the future ... but we might need a computer to program it for us (we just aren't smart enough).

I disagree that we are not smart enough, however, such a project would require far too much resources and time than we can provide and I disagree with Gil-Estel, computer being dumb for all those rules. Rules in itself are pretty much unambiguous with few exceptions upon which agreement can be made.  There is a clear order of how things work, it's just that people usually don't know it (myself included) and I think computer would do it better (follow the rules). Making a worthy opponent out of AI is probably the only difficult part of it (VERY DIFFICULT) and I don't think a computer will ever be built that no human can defeat.

If we can get governments of our countries to unite and try to fund the building of LoTR GCCG AI, that would've been great, but let's not fool ourselves, shall we?  ;)
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June 13, 2010, 09:41:16 AM
Reply #31

Kralik

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Re: Any futher improvements for GCCG?
« Reply #31 on: June 13, 2010, 09:41:16 AM »
Not that it cannot be done, but it is an enormous undertaking, to say the least.

June 13, 2010, 11:23:07 AM
Reply #32

Kenddrick

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Re: Any futher improvements for GCCG?
« Reply #32 on: June 13, 2010, 11:23:07 AM »
If we can get governments of our countries to unite and try to fund the building of LoTR GCCG AI, that would've been great, but let's not fool ourselves, shall we?  ;)

Let's make a pact. Should we become presidents of our respective countries one day, let's have LotR GCCG AI at the top of our to-do list!

June 13, 2010, 11:31:09 AM
Reply #33

Legolis

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Re: Any futher improvements for GCCG?
« Reply #33 on: June 13, 2010, 11:31:09 AM »
Just curious, if there isn't any AI, how can there be a one player table? I was trying it out the other day and well it never responded  ;D. I guess I must have never really finished my turn, hmmmmm maybe one day I will get it.

June 13, 2010, 12:36:51 PM
Reply #34

yokel007

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Re: Any futher improvements for GCCG?
« Reply #34 on: June 13, 2010, 12:36:51 PM »

It's a little thing, but you know how when you're opening real packs and "1 in 6" contains a foil? I'm not advocating using foils, but every now and then, whatever the proper probabilities dictate, could we get an extra rare or uncommon when we open a pack?  Just curious...

That would be a question for wlk.
[/quote]

so, should i do something else, or count on wlk to check this?

June 13, 2010, 12:37:30 PM
Reply #35

Ringbearer

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Re: Any futher improvements for GCCG?
« Reply #35 on: June 13, 2010, 12:37:30 PM »
1 player is to test your deck, practise draws etc etc

June 13, 2010, 12:55:24 PM
Reply #36

Legolis

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Re: Any futher improvements for GCCG?
« Reply #36 on: June 13, 2010, 12:55:24 PM »
1 player is to test your deck, practise draws etc etc

lol man I feel dumb I sat there trying to figure out how come the computers cards would't show up after I tried to play a hand, over and over again!  :o  ;D

June 13, 2010, 01:23:29 PM
Reply #37

Kralik

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Re: Any futher improvements for GCCG?
« Reply #37 on: June 13, 2010, 01:23:29 PM »
It's just the same as if you sit at a table BY YOURSELF in real life and mess with your deck. Also very useful for programming/debugging purposes by the developers.

June 13, 2010, 01:32:44 PM
Reply #38

Legolis

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Re: Any futher improvements for GCCG?
« Reply #38 on: June 13, 2010, 01:32:44 PM »
I was always afraid of messing up my cards so I never really tried to build decks. Never had anyone to play against so I just keep buying them and sticking them in a box, thinking one day I may make millions off them lol!

June 13, 2010, 01:44:01 PM
Reply #39

Kralik

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Re: Any futher improvements for GCCG?
« Reply #39 on: June 13, 2010, 01:44:01 PM »
That is why you use card sleeves, either soft or HARD depending on how paranoid you are about collector's value. Me? I bought the game to play, not collect. And spent a pretty penny doing so...

June 13, 2010, 02:10:43 PM
Reply #40

Legolis

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Re: Any futher improvements for GCCG?
« Reply #40 on: June 13, 2010, 02:10:43 PM »
I guess for me I started out collecting them because I got a few of the cards in the DVD collectors box set. At the time I never really played any card games and somewhere it said that they would be collectors items. So I just started buying  them a few at a time here and there. If I had someone to play against at the time I guess things might have turned out different.

In reality I never was a collector of comics are cards but these got me started. Now that I know of card protectors I have been messing around with them more, but wow its pretty complex. I guess another thing to is that I have epilepsy real bad so I keep waking up and not knowing I even have them sometimes for years. The last time I had looked at them before this last awakening was like 2004 or 2005. It opens up a Pandora's box for me. It starts to remind me of my past and my love of the movies. For me its almost like the movie ground hog day, I keep forgetting my past and have to relearn it periodically. Then forget it even happened, talk about a mind job.

June 13, 2010, 11:26:24 PM
Reply #41

Gil-Estel

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Re: Any futher improvements for GCCG?
« Reply #41 on: June 13, 2010, 11:26:24 PM »
If we had a LotR AI game, what would Sauron do? :ninja:
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June 15, 2010, 10:32:32 AM
Reply #42

Witchkingx5

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Re: Any futher improvements for GCCG?
« Reply #42 on: June 15, 2010, 10:32:32 AM »
If we had a LotR AI game, what would Sauron do? :ninja:
Eat Yoda... or someone else, green half pint! ;)

June 18, 2010, 03:33:10 PM
Reply #43

wlk

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Re: Any futher improvements for GCCG?
« Reply #43 on: June 18, 2010, 03:33:10 PM »
It's a little thing, but you know how when you're opening real packs and "1 in 6" contains a foil? I'm not advocating using foils, but every now and then, whatever the proper probabilities dictate, could we get an extra rare or uncommon when we open a pack?  Just curious...

Not planned.

June 18, 2010, 03:38:55 PM
Reply #44

wlk

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Re: Any futher improvements for GCCG?
« Reply #44 on: June 18, 2010, 03:38:55 PM »
Anyway, I wouldn't want to step on wlk's toes but perhaps I could do some small LotR module changes (like the twilight bug fix).

Go on.
I don't have much spare time nor lust for new changes.