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Author Topic: Any futher improvements for GCCG?  (Read 6940 times)

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June 18, 2010, 05:57:18 PM
Reply #45

Cw0rk

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Re: Any futher improvements for GCCG?
« Reply #45 on: June 18, 2010, 05:57:18 PM »
wlk, what about bringing back a 4-players table?

June 19, 2010, 12:04:43 AM
Reply #46

wlk

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Re: Any futher improvements for GCCG?
« Reply #46 on: June 19, 2010, 12:04:43 AM »
wlk, what about bringing back a 4-players table?

Already discussed.
No more resources available on the main server, so bringing back a 4p table means removing a 2p one.
I don't think you want this.
The other solution is to find some spare server to run more table from your own.

June 19, 2010, 04:44:35 AM
Reply #47

hrcho

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Re: Any futher improvements for GCCG?
« Reply #47 on: June 19, 2010, 04:44:35 AM »
How about removing a 1p table? I don't use it and I haven't seen it being used much. We could organize some sort of poll to see how many people would like a 4p table and which table to remove (1p or 2p) to make room for it. I for one, would really like to see a 4p table there. And it rarely happens that all 2p tables are taken and even rarer is the case when 1p table is taken.

That's just my observation, but I do spend a lot of time on GCCG.
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June 19, 2010, 06:43:09 AM
Reply #48

ket_the_jet

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Re: Any futher improvements for GCCG?
« Reply #48 on: June 19, 2010, 06:43:09 AM »
How about removing a 1p table? I don't use it and I haven't seen it being used much.

The one player table is used for testing decks by players, but more importantly, it is used for testing scripts in the code of the game.
-wtk

June 19, 2010, 07:44:21 AM
Reply #49

wlk

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Re: Any futher improvements for GCCG?
« Reply #49 on: June 19, 2010, 07:44:21 AM »
+1 with ket's answer.

June 19, 2010, 07:45:39 AM
Reply #50

ket_the_jet

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Re: Any futher improvements for GCCG?
« Reply #50 on: June 19, 2010, 07:45:39 AM »
+1 with ket's answer.

Didn't mean to step on your toes, bud. But that question has been asked a thousand times.

Edit: It doesn't help that I get probably four to five PM's a month asking GCCG questions. #$&*@! you, lower-case "T" for looking so much like a lower-case "L!"
-wtk

June 19, 2010, 07:55:34 AM
Reply #51

wlk

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Re: Any futher improvements for GCCG?
« Reply #51 on: June 19, 2010, 07:55:34 AM »
Haha !
No problem, glad you spared me the answer :)

June 19, 2010, 02:09:32 PM
Reply #52

Cw0rk

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Re: Any futher improvements for GCCG?
« Reply #52 on: June 19, 2010, 02:09:32 PM »
You can remove a 2P table.

June 19, 2010, 02:35:30 PM
Reply #53

wlk

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Re: Any futher improvements for GCCG?
« Reply #53 on: June 19, 2010, 02:35:30 PM »
And then you complain you need more 2p tables ? :P

June 19, 2010, 03:53:42 PM
Reply #54

ket_the_jet

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Re: Any futher improvements for GCCG?
« Reply #54 on: June 19, 2010, 03:53:42 PM »
I think I have a four player table solution that everyone will appreciate.

Why not set aside a certain time, say, six hours a week, where one of the two player tables becomes a four player table?

It would mean that people who wanted to play four-player games would have to coordinate, but it has the potential to raise site traffic here (having a four player itinerary board here) and traffic on GCCG will remain the same.
-wtk

June 19, 2010, 06:46:49 PM
Reply #55

Cw0rk

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Re: Any futher improvements for GCCG?
« Reply #55 on: June 19, 2010, 06:46:49 PM »
I think I have a four player table solution that everyone will appreciate.

Why not set aside a certain time, say, six hours a week, where one of the two player tables becomes a four player table?

It would mean that people who wanted to play four-player games would have to coordinate, but it has the potential to raise site traffic here (having a four player itinerary board here) and traffic on GCCG will remain the same.
-wtk

Sounds like a good idea. But 6 hours seems like a short period of time. I'd like it to be there at least for a day or two during the week.

June 19, 2010, 06:53:48 PM
Reply #56

ket_the_jet

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Re: Any futher improvements for GCCG?
« Reply #56 on: June 19, 2010, 06:53:48 PM »
Well, I figure that they are not going to interrupt a game in the middle. So if you set aside six or so slots where the 4-player table can be used (with an hour to get everyone in there), that seems good to go.

Overall, I'm a fan of more 2-player tables. But I've played a 4-player game on GCCG and glitchy-ness aside, it was fun.
-wtk

June 19, 2010, 09:00:31 PM
Reply #57

MuadDib85

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Re: Any futher improvements for GCCG?
« Reply #57 on: June 19, 2010, 09:00:31 PM »
I think I have a four player table solution that everyone will appreciate.

Why not set aside a certain time, say, six hours a week, where one of the two player tables becomes a four player table?

It would mean that people who wanted to play four-player games would have to coordinate, but it has the potential to raise site traffic here (having a four player itinerary board here) and traffic on GCCG will remain the same.
-wtk

Maybe a week out of every month would be better than six hours a week? At least that way wlk wouldn't have to be changing things so often and everyone should get a chance during that week to play a four player game if they want too..

I think the four player table being brought back somehow would be great though if possible, it gives deckbuilding another element and games are fun.

June 19, 2010, 09:24:45 PM
Reply #58

TheJord

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Re: Any futher improvements for GCCG?
« Reply #58 on: June 19, 2010, 09:24:45 PM »
The 4 player table is fun, usually full of WTF moments.
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June 19, 2010, 10:03:56 PM
Reply #59

MR. Lurtzy

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Re: Any futher improvements for GCCG?
« Reply #59 on: June 19, 2010, 10:03:56 PM »
Could you start a 3 player game on the 4 player table?